// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXC_CONSTRAINTBLOCKPOOL_H #define PXC_CONSTRAINTBLOCKPOOL_H #include "PxvConfig.h" #include "PsArray.h" #include "PsMutex.h" #include "PxcNpMemBlockPool.h" namespace physx { class PxsConstraintBlockManager { public: PxsConstraintBlockManager(PxcNpMemBlockPool & blockPool): mBlockPool(blockPool) { } PX_FORCE_INLINE void reset() { mBlockPool.releaseConstraintBlocks(mTrackingArray); } PxcNpMemBlockArray mTrackingArray; PxcNpMemBlockPool& mBlockPool; private: PxsConstraintBlockManager& operator=(const PxsConstraintBlockManager&); }; class PxcConstraintBlockStream { PX_NOCOPY(PxcConstraintBlockStream) public: PxcConstraintBlockStream(PxcNpMemBlockPool & blockPool): mBlockPool(blockPool), mBlock(NULL), mUsed(0) { } PX_FORCE_INLINE PxU8* reserve(PxU32 size, PxsConstraintBlockManager& manager) { size = (size+15)&~15; if(size>PxcNpMemBlock::SIZE) return mBlockPool.acquireExceptionalConstraintMemory(size); if(mBlock == NULL || size+mUsed>PxcNpMemBlock::SIZE) { mBlock = mBlockPool.acquireConstraintBlock(manager.mTrackingArray); PX_ASSERT(0==mBlock || mBlock->data == reinterpret_cast(mBlock)); mUsed = size; return reinterpret_cast(mBlock); } PX_ASSERT(mBlock && mBlock->data == reinterpret_cast(mBlock)); PxU8* PX_RESTRICT result = mBlock->data+mUsed; mUsed += size; return result; } PX_FORCE_INLINE void reset() { mBlock = NULL; mUsed = 0; } PX_FORCE_INLINE PxcNpMemBlockPool& getMemBlockPool() { return mBlockPool; } private: PxcNpMemBlockPool& mBlockPool; PxcNpMemBlock* mBlock; // current constraint block PxU32 mUsed; // number of bytes used in constraint block //Tracking peak allocations PxU32 mPeakUsed; }; class PxcContactBlockStream { PX_NOCOPY(PxcContactBlockStream) public: PxcContactBlockStream(PxcNpMemBlockPool & blockPool): mBlockPool(blockPool), mBlock(NULL), mUsed(0) { } PX_FORCE_INLINE PxU8* reserve(PxU32 size) { size = (size+15)&~15; if(size>PxcNpMemBlock::SIZE) return mBlockPool.acquireExceptionalConstraintMemory(size); PX_ASSERT(size <= PxcNpMemBlock::SIZE); if(mBlock == NULL || size+mUsed>PxcNpMemBlock::SIZE) { mBlock = mBlockPool.acquireContactBlock(); PX_ASSERT(0==mBlock || mBlock->data == reinterpret_cast(mBlock)); mUsed = size; return reinterpret_cast(mBlock); } PX_ASSERT(mBlock && mBlock->data == reinterpret_cast(mBlock)); PxU8* PX_RESTRICT result = mBlock->data+mUsed; mUsed += size; return result; } PX_FORCE_INLINE void reset() { mBlock = NULL; mUsed = 0; } PX_FORCE_INLINE PxcNpMemBlockPool& getMemBlockPool() { return mBlockPool; } private: PxcNpMemBlockPool& mBlockPool; PxcNpMemBlock* mBlock; // current constraint block PxU32 mUsed; // number of bytes used in constraint block }; } #endif