// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXC_CONTACTMETHODIMPL_H #define PXC_CONTACTMETHODIMPL_H #include "GuGeometryUnion.h" #include "CmPhysXCommon.h" #include "GuContactMethodImpl.h" namespace physx { namespace Cm { class RenderOutput; } namespace Gu { class ContactBuffer; struct Cache; struct NarrowPhaseParams; } struct PxcNpCache; class PxcNpThreadContext; class PxsContext; class PxcConvexTriangles; class PxsRigidBody; struct PxsCCDShape; namespace Cm { class FastVertex2ShapeScaling; } /*!\file This file contains forward declarations of all implemented contact methods. */ /*! Parameter list without names to avoid unused parameter warnings */ #define CONTACT_METHOD_ARGS_UNUSED \ const Gu::GeometryUnion&, \ const Gu::GeometryUnion&, \ const PxTransform&, \ const PxTransform&, \ const Gu::NarrowPhaseParams&, \ Gu::Cache&, \ Gu::ContactBuffer&, \ Cm::RenderOutput* /*! Method prototype for contact generation routines */ typedef bool (*PxcContactMethod) (GU_CONTACT_METHOD_ARGS); // Matrix of types extern PxcContactMethod g_ContactMethodTable[][PxGeometryType::eGEOMETRY_COUNT]; extern const bool g_CanUseContactCache[][PxGeometryType::eGEOMETRY_COUNT]; extern PxcContactMethod g_PCMContactMethodTable[][PxGeometryType::eGEOMETRY_COUNT]; extern bool gEnablePCMCaching[][PxGeometryType::eGEOMETRY_COUNT]; extern bool gUnifiedHeightfieldCollision; } #endif