// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXV_SIM_STATS_H #define PXV_SIM_STATS_H #include "foundation/PxAssert.h" #include "foundation/PxMemory.h" #include "CmPhysXCommon.h" #include "PxGeometry.h" namespace physx { /*! \file Context handling */ /************************************************************************/ /* Context handling, types */ /************************************************************************/ /*! Description: contains statistics for the simulation. */ struct PxvSimStats { PxvSimStats() { clearAll(); } void clearAll() { PxMemZero(this, sizeof(PxvSimStats)); } // set counters to zero PX_FORCE_INLINE void incCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1) { PX_ASSERT(g0 <= g1); // That's how they should be sorted mNbCCDPairs[g0][g1]++; } PX_FORCE_INLINE void decCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1) { PX_ASSERT(g0 <= g1); // That's how they should be sorted PX_ASSERT(mNbCCDPairs[g0][g1]); mNbCCDPairs[g0][g1]--; } PX_FORCE_INLINE void incModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1) { PX_ASSERT(g0 <= g1); // That's how they should be sorted mNbModifiedContactPairs[g0][g1]++; } PX_FORCE_INLINE void decModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1) { PX_ASSERT(g0 <= g1); // That's how they should be sorted PX_ASSERT(mNbModifiedContactPairs[g0][g1]); mNbModifiedContactPairs[g0][g1]--; } // PT: those guys are now persistent and shouldn't be cleared each frame PxU32 mNbDiscreteContactPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT]; PxU32 mNbCCDPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT]; PxU32 mNbModifiedContactPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT]; PxU32 mNbDiscreteContactPairsTotal; // PT: sum of mNbDiscreteContactPairs, i.e. number of pairs reaching narrow phase PxU32 mNbDiscreteContactPairsWithCacheHits; PxU32 mNbDiscreteContactPairsWithContacts; PxU32 mNbActiveConstraints; PxU32 mNbActiveDynamicBodies; PxU32 mNbActiveKinematicBodies; PxU32 mNbAxisSolverConstraints; PxU32 mTotalCompressedContactSize; PxU32 mTotalConstraintSize; PxU32 mPeakConstraintBlockAllocations; PxU32 mNbNewPairs; PxU32 mNbLostPairs; PxU32 mNbNewTouches; PxU32 mNbLostTouches; PxU32 mNbPartitions; }; } #endif