// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXV_MANAGER_H #define PXV_MANAGER_H #include "foundation/PxVec3.h" #include "foundation/PxQuat.h" #include "foundation/PxTransform.h" #include "foundation/PxMemory.h" #include "PxvConfig.h" #include "PxvGeometry.h" namespace physx { class PxvContact; /*! \file Manager interface */ /************************************************************************/ /* Managers */ /************************************************************************/ class PxsContactManager; class PxsContext; struct PxsRigidCore; struct PxsShapeCore; /*! Type of PXD_MANAGER_CCD_MODE property */ enum PxvContactManagerCCDMode { PXD_MANAGER_CCD_NONE, PXD_MANAGER_CCD_LINEAR }; /*! Manager descriptor */ struct PxvManagerDescRigidRigid { /*! Manager user data \sa PXD_MANAGER_USER_DATA */ //void* userData; /*! Dominance setting for one way interactions. A dominance of 0 means the corresp. body will not be pushable by the other body in the constraint. \sa PXD_MANAGER_DOMINANCE0 */ PxU8 dominance0; /*! Dominance setting for one way interactions. A dominance of 0 means the corresp. body will not be pushable by the other body in the constraint. \sa PXD_MANAGER_DOMINANCE1 */ PxU8 dominance1; /*! PxsRigidBodies */ PxsRigidBody* rigidBody0; PxsRigidBody* rigidBody1; /*! Shape Core structures */ const PxsShapeCore* shapeCore0; const PxsShapeCore* shapeCore1; /*! Body Core structures */ PxsRigidCore* rigidCore0; PxsRigidCore* rigidCore1; /*! Enable contact information reporting. */ int reportContactInfo; /*! Enable contact impulse threshold reporting. */ int hasForceThreshold; /*! Enable generated contacts to be changeable */ int contactChangeable; /*! Disable strong friction */ //int disableStrongFriction; /*! Contact resolution rest distance. */ PxReal restDistance; /*! Disable contact response */ int disableResponse; /*! Disable discrete contact generation */ int disableDiscreteContact; /*! Disable CCD contact generation */ int disableCCDContact; /*! Is connected to an articulation (1 - first body, 2 - second body) */ int hasArticulations; /*! is connected to a dynamic (1 - first body, 2 - second body) */ int hasDynamics; /*! Is the pair touching? Use when re-creating the manager with prior knowledge about touch status. positive: pair is touching 0: touch state unknown (this is a new pair) negative: pair is not touching Default is 0 */ int hasTouch; /*! Identifies whether body 1 is kinematic. We can treat kinematics as statics and embed velocity into constraint because kinematic bodies' velocities will not change */ bool body1Kinematic; /* Index entries into the transform cache for shape 0 */ PxU32 transformCache0; /* Index entries into the transform cache for shape 1 */ PxU32 transformCache1; PxvManagerDescRigidRigid() { PxMemSet(this, 0, sizeof(PxvManagerDescRigidRigid)); dominance0 = 1u; dominance1 = 1u; } }; /*! Report struct for contact manager touch reports */ struct PxvContactManagerTouchEvent { /*! Manager handle */ PxsContactManager* manager; /*! Manager userdata */ void* userData; }; } #endif