// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXD_INIT_H #define PXD_INIT_H #include "PxvConfig.h" #include "PsBasicTemplates.h" namespace physx { /*! \file PhysX Low-level, Memory management */ /************************************************************************/ /* Error Handling */ /************************************************************************/ enum PxvErrorCode { PXD_ERROR_NO_ERROR = 0, PXD_ERROR_INVALID_PARAMETER, PXD_ERROR_INVALID_PARAMETER_SIZE, PXD_ERROR_INTERNAL_ERROR, PXD_ERROR_NOT_IMPLEMENTED, PXD_ERROR_NO_CONTEXT, PXD_ERROR_NO_TASK_MANAGER, PXD_ERROR_WARNING }; class PxShape; class PxRigidActor; struct PxsShapeCore; struct PxsRigidCore; struct PxvOffsetTable { PX_FORCE_INLINE PxvOffsetTable() {} PX_FORCE_INLINE const PxShape* convertPxsShape2Px(const PxsShapeCore* pxs) const { return shdfnd::pointerOffset(pxs, pxsShapeCore2PxShape); } PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidBody(const PxsRigidCore* pxs) const { return shdfnd::pointerOffset(pxs, pxsRigidCore2PxRigidBody); } PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidStatic(const PxsRigidCore* pxs) const { return shdfnd::pointerOffset(pxs, pxsRigidCore2PxRigidStatic); } ptrdiff_t pxsShapeCore2PxShape; ptrdiff_t pxsRigidCore2PxRigidBody; ptrdiff_t pxsRigidCore2PxRigidStatic; }; extern PxvOffsetTable gPxvOffsetTable; /*! Initialize low-level implementation. */ void PxvInit(const PxvOffsetTable& offsetTable); /*! Shut down low-level implementation. */ void PxvTerm(); /*! Initialize low-level implementation. */ void PxvRegisterHeightFields(); void PxvRegisterLegacyHeightFields(); #if PX_SUPPORT_GPU_PHYSX class PxPhysXGpu* PxvGetPhysXGpu(bool createIfNeeded); #endif } #endif