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All rights reserved. #include "GuVecBox.h" #include "GuVecShrunkBox.h" #include "GuVecConvexHull.h" #include "GuVecConvexHullNoScale.h" #include "GuVecTriangle.h" #include "GuGeometryUnion.h" #include "GuContactMethodImpl.h" #include "PxTriangleMesh.h" #include "GuContactBuffer.h" #include "GuHeightField.h" #include "GuPCMContactConvexCommon.h" #include "GuPCMContactMeshCallback.h" using namespace physx; using namespace Gu; using namespace physx::shdfnd::aos; namespace physx { struct PCMSphereVsHeightfieldContactGenerationCallback : PCMHeightfieldContactGenerationCallback { public: PCMSphereVsMeshContactGeneration mGeneration; PCMSphereVsHeightfieldContactGenerationCallback( const Ps::aos::Vec3VArg sphereCenter, const Ps::aos::FloatVArg sphereRadius, const Ps::aos::FloatVArg contactDistance, const Ps::aos::FloatVArg replaceBreakingThreshold, const PsTransformV& sphereTransform, const PsTransformV& heightfieldTransform, const PxTransform& heightfieldTransform1, Gu::MultiplePersistentContactManifold& multiManifold, Gu::ContactBuffer& contactBuffer, Ps::InlineArray* deferredContacts, Gu::HeightFieldUtil& hfUtil ) : PCMHeightfieldContactGenerationCallback(hfUtil, heightfieldTransform1), mGeneration(sphereCenter, sphereRadius, contactDistance, replaceBreakingThreshold, sphereTransform, heightfieldTransform, multiManifold, contactBuffer, deferredContacts) { } template void processTriangleCache(Gu::TriangleCache& cache) { mGeneration.processTriangleCache(cache); } }; bool Gu::pcmContactSphereHeightField(GU_CONTACT_METHOD_ARGS) { PX_UNUSED(renderOutput); const PxSphereGeometry& shapeSphere = shape0.get(); const PxHeightFieldGeometryLL& shapeHeight = shape1.get(); Gu::MultiplePersistentContactManifold& multiManifold = cache.getMultipleManifold(); const QuatV q0 = QuatVLoadA(&transform0.q.x); const Vec3V p0 = V3LoadA(&transform0.p.x); const QuatV q1 = QuatVLoadA(&transform1.q.x); const Vec3V p1 = V3LoadA(&transform1.p.x); const FloatV sphereRadius = FLoad(shapeSphere.radius); const FloatV contactDist = FLoad(params.mContactDistance); const PsTransformV sphereTransform(p0, q0);//sphere transform const PsTransformV heightfieldTransform(p1, q1);//height feild const PsTransformV curTransform = heightfieldTransform.transformInv(sphereTransform); // We must be in local space to use the cache if(multiManifold.invalidate(curTransform, sphereRadius, FLoad(0.02f))) { multiManifold.mNumManifolds = 0; multiManifold.setRelativeTransform(curTransform); const FloatV replaceBreakingThreshold = FMul(sphereRadius, FLoad(0.001f)); Gu::HeightFieldUtil hfUtil(shapeHeight); const PxVec3 sphereCenterShape1Space = transform1.transformInv(transform0.p); const Vec3V sphereCenter = V3LoadU(sphereCenterShape1Space); PxReal inflatedRadius = shapeSphere.radius + params.mContactDistance; PxVec3 inflatedRadiusV(inflatedRadius); PxBounds3 bounds(sphereCenterShape1Space - inflatedRadiusV, sphereCenterShape1Space + inflatedRadiusV); Ps::InlineArray delayedContacts; PCMSphereVsHeightfieldContactGenerationCallback blockCallback( sphereCenter, sphereRadius, contactDist, replaceBreakingThreshold, sphereTransform, heightfieldTransform, transform1, multiManifold, contactBuffer, &delayedContacts, hfUtil); hfUtil.overlapAABBTriangles(transform1, bounds, 0, &blockCallback); blockCallback.mGeneration.generateLastContacts(); blockCallback.mGeneration.processContacts(GU_SPHERE_MANIFOLD_CACHE_SIZE, false); } else { const PsMatTransformV aToB(curTransform); const FloatV projectBreakingThreshold = FMul(sphereRadius, FLoad(0.05f)); const FloatV refereshDistance = FAdd(sphereRadius, contactDist); multiManifold.refreshManifold(aToB, projectBreakingThreshold, refereshDistance); } return multiManifold.addManifoldContactsToContactBuffer(contactBuffer, sphereTransform, heightfieldTransform, sphereRadius); } }