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All rights reserved. #include "GuGJKPenetration.h" #include "GuEPA.h" #include "GuVecCapsule.h" #include "GuVecConvexHull.h" #include "GuVecConvexHullNoScale.h" #include "GuVecShrunkConvexHull.h" #include "GuVecShrunkConvexHullNoScale.h" #include "GuGeometryUnion.h" #include "GuContactMethodImpl.h" #include "GuContactBuffer.h" #include "GuPCMContactGen.h" #include "GuPCMShapeConvex.h" namespace physx { namespace Gu { static void addToContactBuffer(Gu::ContactBuffer& contactBuffer, const Ps::aos::Vec3VArg worldNormal, const Ps::aos::Vec3VArg worldPoint, const Ps::aos::FloatVArg penDep) { using namespace Ps::aos; Gu::ContactPoint& contact = contactBuffer.contacts[contactBuffer.count++]; V4StoreA(Vec4V_From_Vec3V(worldNormal), reinterpret_cast(&contact.normal.x)); V4StoreA(Vec4V_From_Vec3V(worldPoint), reinterpret_cast(&contact.point.x)); FStore(penDep, &contact.separation); PX_ASSERT(contact.point.isFinite()); PX_ASSERT(contact.normal.isFinite()); PX_ASSERT(PxIsFinite(contact.separation)); contact.internalFaceIndex1 = PXC_CONTACT_NO_FACE_INDEX; } static bool fullContactsGenerationSphereConvex(const Gu::CapsuleV& capsule, const Gu::ConvexHullV& convexHull, const Ps::aos::PsTransformV& transf0,const Ps::aos::PsTransformV& transf1, Gu::PersistentContact* manifoldContacts, Gu::ContactBuffer& contactBuffer, const bool idtScale, Gu::PersistentContactManifold& manifold, Ps::aos::Vec3VArg normal, const Ps::aos::FloatVArg contactDist, bool doOverlapTest, Cm::RenderOutput* renderOutput) { PX_UNUSED(renderOutput); using namespace Ps::aos; Gu::PolygonalData polyData; getPCMConvexData(convexHull,idtScale, polyData); PxU8 buff[sizeof(SupportLocalImpl)]; SupportLocal* map = (idtScale ? static_cast(PX_PLACEMENT_NEW(buff, SupportLocalImpl)(static_cast(convexHull), transf1, convexHull.vertex2Shape, convexHull.shape2Vertex, idtScale)) : static_cast(PX_PLACEMENT_NEW(buff, SupportLocalImpl)(convexHull, transf1, convexHull.vertex2Shape, convexHull.shape2Vertex, idtScale))); PxU32 numContacts = 0; if(generateSphereFullContactManifold(capsule, polyData, map, manifoldContacts, numContacts, contactDist, normal, doOverlapTest)) { if(numContacts > 0) { Gu::PersistentContact& p = manifold.getContactPoint(0); p.mLocalPointA = manifoldContacts[0].mLocalPointA; p.mLocalPointB = manifoldContacts[0].mLocalPointB; p.mLocalNormalPen = manifoldContacts[0].mLocalNormalPen; manifold.mNumContacts =1; //transform normal to world space const Vec3V worldNormal = transf1.rotate(normal); const Vec3V worldP = V3NegScaleSub(worldNormal, capsule.radius, transf0.p); const FloatV penDep = FSub(V4GetW(manifoldContacts[0].mLocalNormalPen), capsule.radius); #if PCM_LOW_LEVEL_DEBUG manifold.drawManifold(*renderOutput, transf0, transf1, capsule.radius); #endif addToContactBuffer(contactBuffer, worldNormal, worldP, penDep); return true; } } return false; } bool pcmContactSphereConvex(GU_CONTACT_METHOD_ARGS) { using namespace Ps::aos; PX_ASSERT(transform1.q.isSane()); PX_ASSERT(transform0.q.isSane()); const PxConvexMeshGeometryLL& shapeConvex = shape1.get(); const PxSphereGeometry& shapeSphere = shape0.get(); Gu::PersistentContactManifold& manifold = cache.getManifold(); const Vec3V zeroV = V3Zero(); Ps::prefetchLine(shapeConvex.hullData); const Vec3V vScale = V3LoadU_SafeReadW(shapeConvex.scale.scale); // PT: safe because 'rotation' follows 'scale' in PxMeshScale const FloatV sphereRadius = FLoad(shapeSphere.radius); const FloatV contactDist = FLoad(params.mContactDistance); const Gu::ConvexHullData* hullData = shapeConvex.hullData; //Transfer A into the local space of B const PsTransformV transf0 = loadTransformA(transform0); const PsTransformV transf1 = loadTransformA(transform1); const PsTransformV curRTrans(transf1.transformInv(transf0)); const PsMatTransformV aToB(curRTrans); const PxReal toleranceLength = params.mToleranceLength; const FloatV convexMargin = Gu::CalculatePCMConvexMargin(hullData, vScale, toleranceLength); const PxU32 initialContacts = manifold.mNumContacts; const FloatV minMargin = FMin(convexMargin, sphereRadius); const FloatV projectBreakingThreshold = FMul(minMargin, FLoad(0.05f)); const FloatV refreshDistance = FAdd(sphereRadius, contactDist); manifold.refreshContactPoints(aToB, projectBreakingThreshold, refreshDistance); //ML: after refreshContactPoints, we might lose some contacts const bool bLostContacts = (manifold.mNumContacts != initialContacts); GjkStatus status = manifold.mNumContacts > 0 ? GJK_UNDEFINED : GJK_NON_INTERSECT; Vec3V closestA(zeroV), closestB(zeroV); Vec3V normal(zeroV); // from a to b const FloatV zero = FZero(); FloatV penDep = zero; PX_UNUSED(bLostContacts); if(bLostContacts || manifold.invalidate_SphereCapsule(curRTrans, minMargin)) { manifold.setRelativeTransform(curRTrans); const QuatV vQuat = QuatVLoadU(&shapeConvex.scale.rotation.x); const bool idtScale = shapeConvex.scale.isIdentity(); //use the original shape ConvexHullV convexHull(hullData, zeroV, vScale, vQuat, idtScale); convexHull.setMargin(0.f); //transform capsule into the local space of convexHull CapsuleV capsule(aToB.p, sphereRadius); LocalConvex convexA(capsule); const Vec3V initialSearchDir = V3Sub(capsule.getCenter(), convexHull.getCenter()); if(idtScale) { LocalConvex convexB(*PX_CONVEX_TO_NOSCALECONVEX(&convexHull)); status = gjkPenetration, LocalConvex >(convexA, convexB, initialSearchDir, contactDist, closestA, closestB, normal, penDep, manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, true); } else { LocalConvex convexB(convexHull); status = gjkPenetration, LocalConvex >(convexA, convexB, initialSearchDir, contactDist, closestA, closestB, normal, penDep, manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, true); } if(status == GJK_NON_INTERSECT) { return false; } else if(status == GJK_CONTACT) { Gu::PersistentContact& p = manifold.getContactPoint(0); p.mLocalPointA = zeroV;//sphere center p.mLocalPointB = closestB; p.mLocalNormalPen = V4SetW(Vec4V_From_Vec3V(normal), penDep); manifold.mNumContacts =1; #if PCM_LOW_LEVEL_DEBUG manifold.drawManifold(*renderOutput, transf0, transf1, capsule.radius); #endif //transform normal to world space const Vec3V worldNormal = transf1.rotate(normal); const Vec3V worldP = V3NegScaleSub(worldNormal, sphereRadius, transf0.p); penDep = FSub(penDep, sphereRadius); addToContactBuffer(contactBuffer, worldNormal, worldP, penDep); return true; } else if(status == GJK_DEGENERATE) { Gu::PersistentContact* manifoldContacts = PX_CP_TO_PCP(contactBuffer.contacts); return fullContactsGenerationSphereConvex(capsule, convexHull, transf0, transf1, manifoldContacts, contactBuffer, idtScale, manifold, normal, contactDist, true, renderOutput); } else if(status == EPA_CONTACT) { if(idtScale) { LocalConvex convexB(*PX_CONVEX_TO_NOSCALECONVEX(&convexHull)); status= Gu::epaPenetration(convexA, convexB, manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, closestA, closestB, normal, penDep, true); } else { LocalConvex convexB(convexHull); status= Gu::epaPenetration(convexA, convexB, manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, closestA, closestB, normal, penDep, true); } if(status == EPA_CONTACT) { Gu::PersistentContact& p = manifold.getContactPoint(0); p.mLocalPointA = zeroV;//sphere center p.mLocalPointB = closestB; p.mLocalNormalPen = V4SetW(Vec4V_From_Vec3V(normal), penDep); manifold.mNumContacts =1; #if PCM_LOW_LEVEL_DEBUG manifold.drawManifold(*renderOutput, transf0, transf1, capsule.radius); #endif //transform normal to world space const Vec3V worldNormal = transf1.rotate(normal); const Vec3V worldP = V3NegScaleSub(worldNormal, sphereRadius, transf0.p); penDep = FSub(penDep, sphereRadius); addToContactBuffer(contactBuffer, worldNormal, worldP, penDep); return true; } else { Gu::PersistentContact* manifoldContacts = PX_CP_TO_PCP(contactBuffer.contacts); return fullContactsGenerationSphereConvex(capsule, convexHull, transf0, transf1, manifoldContacts, contactBuffer, idtScale, manifold, normal, contactDist, true, renderOutput); } } } else if(manifold.mNumContacts > 0) { //ML:: the manifold originally has contacts Gu::PersistentContact& p = manifold.getContactPoint(0); const Vec3V worldNormal = transf1.rotate(Vec3V_From_Vec4V(p.mLocalNormalPen)); const Vec3V worldP = V3NegScaleSub(worldNormal, sphereRadius, transf0.p); penDep = FSub(V4GetW(p.mLocalNormalPen), sphereRadius); #if PCM_LOW_LEVEL_DEBUG manifold.drawManifold(*renderOutput, transf0, transf1, sphereRadius); #endif addToContactBuffer(contactBuffer, worldNormal, worldP, penDep); return true; } return false; } }//Gu }//phyxs