// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_PCM_CONTACT_GEN_H #define GU_PCM_CONTACT_GEN_H #include "GuConvexSupportTable.h" #include "GuPersistentContactManifold.h" #include "GuShapeConvex.h" #include "GuSeparatingAxes.h" namespace physx { namespace Gu { //full contact gen code for box/convexhull vs convexhull bool generateFullContactManifold(Gu::PolygonalData& polyData0, Gu::PolygonalData& polyData1, Gu::SupportLocal* map0, Gu::SupportLocal* map1, Gu::PersistentContact* manifoldContacts, PxU32& numContacts, const Ps::aos::FloatVArg contactDist, const Ps::aos::Vec3VArg normal, const Ps::aos::Vec3VArg closestA, const Ps::aos::Vec3VArg closestB, const PxReal toleranceA, const PxReal toleranceB, bool doOverlapTest, Cm::RenderOutput* renderOutput, const PxReal toleranceScale); //full contact gen code for capsule vs convexhulll bool generateFullContactManifold(const Gu::CapsuleV& capsule, Gu::PolygonalData& polyData, Gu::SupportLocal* map, const Ps::aos::PsMatTransformV& aToB, Gu::PersistentContact* manifoldContacts, PxU32& numContacts, const Ps::aos::FloatVArg contactDist, Ps::aos::Vec3V& normal, const Ps::aos::Vec3VArg closest, const PxReal tolerance, bool doOverlapTest, const PxReal toleranceScale); //full contact gen code for capsule vs box bool generateCapsuleBoxFullContactManifold(const Gu::CapsuleV& capsule, Gu::PolygonalData& polyData, Gu::SupportLocal* map, const Ps::aos::PsMatTransformV& aToB, Gu::PersistentContact* manifoldContacts, PxU32& numContacts, const Ps::aos::FloatVArg contactDist, Ps::aos::Vec3V& normal, const Ps::aos::Vec3VArg closest, const PxReal boxMargin, const bool doOverlapTest, const PxReal toeranceScale); //MTD code for box/convexhull vs box/convexhull bool computeMTD(Gu::PolygonalData& polyData0, Gu::PolygonalData& polyData1, SupportLocal* map0, SupportLocal* map1, Ps::aos::FloatV& penDepth, Ps::aos::Vec3V& normal); //MTD code for capsule vs box/convexhull bool computeMTD(const Gu::CapsuleV& capsule, Gu::PolygonalData& polyData, Gu::SupportLocal* map, Ps::aos::FloatV& penDepth, Ps::aos::Vec3V& normal); void buildPartialHull(const Gu::PolygonalData& polyData, SupportLocal* map, Gu::SeparatingAxes& validAxes, const Ps::aos::Vec3VArg v, const Ps::aos::Vec3VArg _dir); //full contact gen code for sphere vs convexhull bool generateSphereFullContactManifold(const Gu::CapsuleV& capsule, Gu::PolygonalData& polyData, Gu::SupportLocal* map, Gu::PersistentContact* manifoldContacts, PxU32& numContacts, const Ps::aos::FloatVArg contactDist, Ps::aos::Vec3V& normal, const bool doOverlapTest); } } #endif