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All rights reserved. #include "GuVecBox.h" #include "GuVecConvexHull.h" #include "GuVecConvexHullNoScale.h" #include "GuVecTriangle.h" #include "GuGeometryUnion.h" #include "GuContactMethodImpl.h" #include "GuPCMShapeConvex.h" #include "GuConvexUtilsInternal.h" #include "PxTriangleMesh.h" #include "GuContactBuffer.h" #include "GuPCMContactConvexCommon.h" #include "GuPCMContactMeshCallback.h" #include "GuIntersectionTriangleBox.h" #include "GuBox.h" using namespace physx; using namespace Gu; using namespace physx::shdfnd::aos; namespace physx { struct PCMConvexVsMeshContactGenerationCallback : PCMMeshContactGenerationCallback { PCMConvexVsMeshContactGenerationCallback& operator=(const PCMConvexVsMeshContactGenerationCallback&); public: PCMConvexVsMeshContactGeneration mGeneration; const BoxPadded& mBox; PCMConvexVsMeshContactGenerationCallback( const Ps::aos::FloatVArg contactDistance, const Ps::aos::FloatVArg replaceBreakingThreshold, const PsTransformV& convexTransform, const PsTransformV& meshTransform, MultiplePersistentContactManifold& multiManifold, ContactBuffer& contactBuffer, const PolygonalData& polyData, SupportLocal* polyMap, Ps::InlineArray* delayedContacts, const Cm::FastVertex2ShapeScaling& convexScaling, bool idtConvexScale, const Cm::FastVertex2ShapeScaling& meshScaling, const PxU8* extraTriData, bool idtMeshScale, bool silhouetteEdgesAreActive, const BoxPadded& box, Cm::RenderOutput* renderOutput = NULL ) : PCMMeshContactGenerationCallback(meshScaling, extraTriData, idtMeshScale), mGeneration(contactDistance, replaceBreakingThreshold, convexTransform, meshTransform, multiManifold, contactBuffer, polyData, polyMap, delayedContacts, convexScaling, idtConvexScale, silhouetteEdgesAreActive, renderOutput), mBox(box) { } PX_FORCE_INLINE Ps::IntBool doTest(const PxVec3& v0, const PxVec3& v1, const PxVec3& v2) { // PT: this one is safe because midphase vertices are directly passed to the function return intersectTriangleBox(mBox, v0, v1, v2); } template void processTriangleCache(TriangleCache& cache) { mGeneration.processTriangleCache(cache); } }; bool Gu::PCMContactConvexMesh(const PolygonalData& polyData, SupportLocal* polyMap, const Ps::aos::FloatVArg minMargin, const PxBounds3& hullAABB, const PxTriangleMeshGeometryLL& shapeMesh, const PxTransform& transform0, const PxTransform& transform1, PxReal contactDistance, ContactBuffer& contactBuffer, const Cm::FastVertex2ShapeScaling& convexScaling, const Cm::FastVertex2ShapeScaling& meshScaling, bool idtConvexScale, bool idtMeshScale, Gu::MultiplePersistentContactManifold& multiManifold, Cm::RenderOutput* renderOutput) { using namespace Ps::aos; const QuatV q0 = QuatVLoadA(&transform0.q.x); const Vec3V p0 = V3LoadA(&transform0.p.x); const QuatV q1 = QuatVLoadA(&transform1.q.x); const Vec3V p1 = V3LoadA(&transform1.p.x); const FloatV contactDist = FLoad(contactDistance); //Transfer A into the local space of B const PsTransformV convexTransform(p0, q0);//box const PsTransformV meshTransform(p1, q1);//triangleMesh const PsTransformV curTransform = meshTransform.transformInv(convexTransform); if(multiManifold.invalidate(curTransform, minMargin)) { const FloatV replaceBreakingThreshold = FMul(minMargin, FLoad(0.05f)); multiManifold.mNumManifolds = 0; multiManifold.setRelativeTransform(curTransform); //////////////////// const TriangleMesh* PX_RESTRICT meshData = shapeMesh.meshData; const Cm::Matrix34 world0(transform0); const Cm::Matrix34 world1(transform1); BoxPadded hullOBB; computeHullOBB(hullOBB, hullAABB, contactDistance, world0, world1, meshScaling, idtMeshScale); // Setup the collider Ps::InlineArray delayedContacts; const PxU8* PX_RESTRICT extraData = meshData->getExtraTrigData(); PCMConvexVsMeshContactGenerationCallback blockCallback( contactDist, replaceBreakingThreshold, convexTransform, meshTransform, multiManifold, contactBuffer, polyData, polyMap, &delayedContacts, convexScaling, idtConvexScale, meshScaling, extraData, idtMeshScale, true, hullOBB, renderOutput); Midphase::intersectOBB(meshData, hullOBB, blockCallback, true); PX_ASSERT(multiManifold.mNumManifolds <= GU_MAX_MANIFOLD_SIZE); blockCallback.flushCache(); //This is very important blockCallback.mGeneration.generateLastContacts(); blockCallback.mGeneration.processContacts(GU_SINGLE_MANIFOLD_CACHE_SIZE, false); #if PCM_LOW_LEVEL_DEBUG multiManifold.drawManifold(*renderOutput, transform0, transform1); #endif } else { const PsMatTransformV aToB(curTransform); const FloatV projectBreakingThreshold = FMul(minMargin, FLoad(0.8f)); multiManifold.refreshManifold(aToB, projectBreakingThreshold, contactDist); } return multiManifold.addManifoldContactsToContactBuffer(contactBuffer, meshTransform); } bool Gu::pcmContactConvexMesh(GU_CONTACT_METHOD_ARGS) { using namespace Ps::aos; PX_UNUSED(renderOutput); const PxConvexMeshGeometryLL& shapeConvex = shape0.get(); const PxTriangleMeshGeometryLL& shapeMesh = shape1.get(); const ConvexHullData* hullData = shapeConvex.hullData; MultiplePersistentContactManifold& multiManifold = cache.getMultipleManifold(); const PsTransformV convexTransform = loadTransformA(transform0); const bool idtScaleMesh = shapeMesh.scale.isIdentity(); Cm::FastVertex2ShapeScaling meshScaling; if(!idtScaleMesh) meshScaling.init(shapeMesh.scale); Cm::FastVertex2ShapeScaling convexScaling; PxBounds3 hullAABB; PolygonalData polyData; const bool idtScaleConvex = getPCMConvexData(shape0, convexScaling, hullAABB, polyData); const QuatV vQuat = QuatVLoadU(&shapeConvex.scale.rotation.x); const Vec3V vScale = V3LoadU_SafeReadW(shapeConvex.scale.scale); // PT: safe because 'rotation' follows 'scale' in PxMeshScale const PxReal toleranceScale = params.mToleranceLength; const FloatV minMargin = CalculatePCMConvexMargin(hullData, vScale, toleranceScale, GU_PCM_MESH_MANIFOLD_EPSILON); ConvexHullV convexHull(hullData, V3Zero(), vScale, vQuat, idtScaleConvex); if(idtScaleConvex) { SupportLocalImpl convexMap(static_cast(convexHull), convexTransform, convexHull.vertex2Shape, convexHull.shape2Vertex, true); return Gu::PCMContactConvexMesh(polyData, &convexMap, minMargin, hullAABB, shapeMesh,transform0,transform1, params.mContactDistance, contactBuffer, convexScaling, meshScaling, idtScaleConvex, idtScaleMesh, multiManifold, renderOutput); } else { SupportLocalImpl convexMap(convexHull, convexTransform, convexHull.vertex2Shape, convexHull.shape2Vertex, false); return Gu::PCMContactConvexMesh(polyData, &convexMap, minMargin, hullAABB, shapeMesh,transform0,transform1, params.mContactDistance, contactBuffer, convexScaling, meshScaling, idtScaleConvex, idtScaleMesh, multiManifold, renderOutput); } } bool Gu::pcmContactBoxMesh(GU_CONTACT_METHOD_ARGS) { using namespace Ps::aos; PX_UNUSED(renderOutput); MultiplePersistentContactManifold& multiManifold = cache.getMultipleManifold(); const PxBoxGeometry& shapeBox = shape0.get(); const PxTriangleMeshGeometryLL& shapeMesh = shape1.get(); const PxBounds3 hullAABB(-shapeBox.halfExtents, shapeBox.halfExtents); const bool idtMeshScale = shapeMesh.scale.isIdentity(); Cm::FastVertex2ShapeScaling meshScaling; if(!idtMeshScale) meshScaling.init(shapeMesh.scale); Cm::FastVertex2ShapeScaling idtScaling; const Vec3V boxExtents = V3LoadU(shapeBox.halfExtents); const PxReal toleranceLength = params.mToleranceLength; const FloatV minMargin = Gu::CalculatePCMBoxMargin(boxExtents, toleranceLength, GU_PCM_MESH_MANIFOLD_EPSILON); BoxV boxV(V3Zero(), boxExtents); const PsTransformV boxTransform = loadTransformA(transform0);//box PolygonalData polyData; PCMPolygonalBox polyBox(shapeBox.halfExtents); polyBox.getPolygonalData(&polyData); Mat33V identity = M33Identity(); SupportLocalImpl boxMap(boxV, boxTransform, identity, identity, true); return Gu::PCMContactConvexMesh(polyData, &boxMap, minMargin, hullAABB, shapeMesh,transform0,transform1, params.mContactDistance, contactBuffer, idtScaling, meshScaling, true, idtMeshScale, multiManifold, renderOutput); } }