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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "GuVecTriangle.h" #include "GuVecCapsule.h" #include "GuGeometryUnion.h" #include "PsVecMath.h" #include "PsVecTransform.h" #include "GuContactMethodImpl.h" #include "PxTriangleMesh.h" #include "GuContactBuffer.h" #include "GuPCMContactConvexCommon.h" #include "GuSegment.h" #include "GuVecCapsule.h" #include "GuInternal.h" #include "GuPCMContactMeshCallback.h" #include "GuConvexEdgeFlags.h" #include "GuBox.h" using namespace physx; using namespace Gu; using namespace physx::shdfnd::aos; namespace physx { struct PCMCapsuleVsMeshContactGenerationCallback : PCMMeshContactGenerationCallback< PCMCapsuleVsMeshContactGenerationCallback > { PCMCapsuleVsMeshContactGenerationCallback& operator=(const PCMCapsuleVsMeshContactGenerationCallback&); public: PCMCapsuleVsMeshContactGeneration mGeneration; PCMCapsuleVsMeshContactGenerationCallback( const CapsuleV& capsule, const Ps::aos::FloatVArg contactDist, const Ps::aos::FloatVArg replaceBreakingThreshold, const PsTransformV& sphereTransform, const PsTransformV& meshTransform, MultiplePersistentContactManifold& multiManifold, ContactBuffer& contactBuffer, const PxU8* extraTriData, const Cm::FastVertex2ShapeScaling& meshScaling, bool idtMeshScale, Ps::InlineArray* deferredContacts, Cm::RenderOutput* renderOutput = NULL ) : PCMMeshContactGenerationCallback(meshScaling, extraTriData, idtMeshScale), mGeneration(capsule, contactDist, replaceBreakingThreshold, sphereTransform, meshTransform, multiManifold, contactBuffer, deferredContacts, renderOutput) { } PX_FORCE_INLINE bool doTest(const PxVec3&, const PxVec3&, const PxVec3&) { return true; } template void processTriangleCache(TriangleCache& cache) { mGeneration.processTriangleCache(cache); } }; bool Gu::pcmContactCapsuleMesh(GU_CONTACT_METHOD_ARGS) { using namespace Ps::aos; MultiplePersistentContactManifold& multiManifold = cache.getMultipleManifold(); const PxCapsuleGeometry& shapeCapsule= shape0.get(); const PxTriangleMeshGeometryLL& shapeMesh = shape1.get(); //gRenderOutPut = cache.mRenderOutput; const FloatV capsuleRadius = FLoad(shapeCapsule.radius); const FloatV contactDist = FLoad(params.mContactDistance); const PsTransformV capsuleTransform = loadTransformA(transform0);//capsule transform const PsTransformV meshTransform = loadTransformA(transform1);//triangleMesh const PsTransformV curTransform = meshTransform.transformInv(capsuleTransform); // We must be in local space to use the cache if(multiManifold.invalidate(curTransform, capsuleRadius, FLoad(0.02f))) { const FloatV replaceBreakingThreshold = FMul(capsuleRadius, FLoad(0.001f)); //const FloatV capsuleHalfHeight = FloatV_From_F32(shapeCapsule.halfHeight); Cm::FastVertex2ShapeScaling meshScaling; const bool idtMeshScale = shapeMesh.scale.isIdentity(); if(!idtMeshScale) meshScaling.init(shapeMesh.scale); // Capsule data const PxVec3 tmp = getCapsuleHalfHeightVector(transform0, shapeCapsule); Segment worldCapsule; worldCapsule.p0 = transform0.p + tmp; worldCapsule.p1 = transform0.p - tmp; const Segment meshCapsule( // Capsule in mesh space transform1.transformInv(worldCapsule.p0), transform1.transformInv(worldCapsule.p1)); const PxReal inflatedRadius = shapeCapsule.radius + params.mContactDistance; const PxVec3 capsuleCenterInMesh = transform1.transformInv(transform0.p); const PxVec3 capsuleDirInMesh = transform1.rotateInv(tmp); const CapsuleV capsule(V3LoadU(capsuleCenterInMesh), V3LoadU(capsuleDirInMesh), capsuleRadius); // We must be in local space to use the cache const Capsule queryCapsule(meshCapsule, inflatedRadius); const TriangleMesh* meshData = shapeMesh.meshData; multiManifold.mNumManifolds = 0; multiManifold.setRelativeTransform(curTransform); const PxU8* PX_RESTRICT extraData = meshData->getExtraTrigData(); // mesh scale is not baked into cached verts PCMCapsuleVsMeshContactGenerationCallback callback( capsule, contactDist, replaceBreakingThreshold, capsuleTransform, meshTransform, multiManifold, contactBuffer, extraData, meshScaling, idtMeshScale, NULL, renderOutput); //bound the capsule in shape space by an OBB: Box queryBox; queryBox.create(queryCapsule); //apply the skew transform to the box: if(!idtMeshScale) meshScaling.transformQueryBounds(queryBox.center, queryBox.extents, queryBox.rot); Midphase::intersectOBB(meshData, queryBox, callback, true); callback.flushCache(); callback.mGeneration.processContacts(GU_CAPSULE_MANIFOLD_CACHE_SIZE, false); } else { const PsMatTransformV aToB(curTransform); const FloatV projectBreakingThreshold = FMul(capsuleRadius, FLoad(0.05f)); const FloatV refereshDistance = FAdd(capsuleRadius, contactDist); //multiManifold.refreshManifold(aToB, projectBreakingThreshold, contactDist); multiManifold.refreshManifold(aToB, projectBreakingThreshold, refereshDistance); } //multiManifold.drawManifold(*gRenderOutPut, capsuleTransform, meshTransform); return multiManifold.addManifoldContactsToContactBuffer(contactBuffer, capsuleTransform, meshTransform, capsuleRadius); } }