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All rights reserved. #include "PsVecMath.h" #include "PsVecTransform.h" #include "GuVecTriangle.h" #include "GuGeometryUnion.h" #include "GuContactMethodImpl.h" #include "PxTriangleMesh.h" #include "GuContactBuffer.h" #include "GuHeightField.h" #include "GuPCMContactConvexCommon.h" #include "GuSegment.h" #include "GuInternal.h" #include "GuPCMContactMeshCallback.h" using namespace physx; using namespace Gu; using namespace Ps::aos; namespace physx { struct PCMCapsuleVsHeightfieldContactGenerationCallback : PCMHeightfieldContactGenerationCallback { PCMCapsuleVsHeightfieldContactGenerationCallback& operator=(const PCMCapsuleVsHeightfieldContactGenerationCallback&); public: PCMCapsuleVsMeshContactGeneration mGeneration; PCMCapsuleVsHeightfieldContactGenerationCallback( const Gu::CapsuleV& capsule, const Ps::aos::FloatVArg contactDistance, const Ps::aos::FloatVArg replaceBreakingThreshold, const PsTransformV& capsuleTransform, const PsTransformV& heightfieldTransform, const PxTransform& heightfieldTransform1, Gu::MultiplePersistentContactManifold& multiManifold, Gu::ContactBuffer& contactBuffer, Ps::InlineArray* deferredContacts, Gu::HeightFieldUtil& hfUtil ) : PCMHeightfieldContactGenerationCallback(hfUtil, heightfieldTransform1), mGeneration(capsule, contactDistance, replaceBreakingThreshold, capsuleTransform, heightfieldTransform, multiManifold, contactBuffer, deferredContacts) { } template void processTriangleCache(Gu::TriangleCache& cache) { mGeneration.processTriangleCache(cache); } }; bool Gu::pcmContactCapsuleHeightField(GU_CONTACT_METHOD_ARGS) { PX_UNUSED(renderOutput); const PxCapsuleGeometry& shapeCapsule = shape0.get(); const PxHeightFieldGeometryLL& shapeHeight = shape1.get(); Gu::MultiplePersistentContactManifold& multiManifold = cache.getMultipleManifold(); const FloatV capsuleRadius = FLoad(shapeCapsule.radius); const FloatV contactDist = FLoad(params.mContactDistance); const PsTransformV capsuleTransform = loadTransformA(transform0);//capsule transform const PsTransformV heightfieldTransform = loadTransformA(transform1);//height feild const PsTransformV curTransform = heightfieldTransform.transformInv(capsuleTransform); const FloatV replaceBreakingThreshold = FMul(capsuleRadius, FLoad(0.001f)); if(multiManifold.invalidate(curTransform, capsuleRadius, FLoad(0.02f))) { multiManifold.mNumManifolds = 0; multiManifold.setRelativeTransform(curTransform); Gu::HeightFieldUtil hfUtil(shapeHeight); const PxVec3 tmp = getCapsuleHalfHeightVector(transform0, shapeCapsule); const PxReal inflatedRadius = shapeCapsule.radius + params.mContactDistance; const PxVec3 capsuleCenterInMesh = transform1.transformInv(transform0.p); const PxVec3 capsuleDirInMesh = transform1.rotateInv(tmp); const Gu::CapsuleV capsule(V3LoadU(capsuleCenterInMesh), V3LoadU(capsuleDirInMesh), capsuleRadius); PCMCapsuleVsHeightfieldContactGenerationCallback callback( capsule, contactDist, replaceBreakingThreshold, capsuleTransform, heightfieldTransform, transform1, multiManifold, contactBuffer, NULL, hfUtil ); PxBounds3 bounds; bounds.maximum = PxVec3(shapeCapsule.halfHeight + inflatedRadius, inflatedRadius, inflatedRadius); bounds.minimum = -bounds.maximum; bounds = PxBounds3::transformFast(transform1.transformInv(transform0), bounds); hfUtil.overlapAABBTriangles(transform1, bounds, 0, &callback); callback.mGeneration.processContacts(GU_CAPSULE_MANIFOLD_CACHE_SIZE, false); } else { const PsMatTransformV aToB(curTransform); // We must be in local space to use the cache const FloatV projectBreakingThreshold = FMul(capsuleRadius, FLoad(0.05f)); const FloatV refereshDistance = FAdd(capsuleRadius, contactDist); multiManifold.refreshManifold(aToB, projectBreakingThreshold, refereshDistance); } return multiManifold.addManifoldContactsToContactBuffer(contactBuffer, capsuleTransform, heightfieldTransform, capsuleRadius); } }