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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "GuGJKPenetration.h" #include "GuEPA.h" #include "GuVecBox.h" #include "GuVecShrunkBox.h" #include "GuVecShrunkConvexHull.h" #include "GuVecShrunkConvexHullNoScale.h" #include "GuVecConvexHull.h" #include "GuVecConvexHullNoScale.h" #include "GuGeometryUnion.h" #include "GuContactMethodImpl.h" #include "GuPCMContactGen.h" #include "GuPCMShapeConvex.h" #include "GuContactBuffer.h" namespace physx { using namespace Ps::aos; namespace Gu { static bool fullContactsGenerationBoxConvex(const PxVec3& halfExtents, const BoxV& box, ConvexHullV& convexHull, const PsTransformV& transf0, const PsTransformV& transf1, PersistentContact* manifoldContacts, ContactBuffer& contactBuffer, Gu::PersistentContactManifold& manifold, Vec3VArg normal, const Vec3VArg closestA, const Vec3VArg closestB, const FloatVArg contactDist, const bool idtScale, const bool doOverlapTest, Cm::RenderOutput* renderOutput, const PxReal toleranceScale) { Gu::PolygonalData polyData0; PCMPolygonalBox polyBox0(halfExtents); polyBox0.getPolygonalData(&polyData0); polyData0.mPolygonVertexRefs = gPCMBoxPolygonData; Gu::PolygonalData polyData1; getPCMConvexData(convexHull, idtScale, polyData1); Mat33V identity = M33Identity(); SupportLocalImpl map0(box, transf0, identity, identity, true); PxU8 buff1[sizeof(SupportLocalImpl)]; SupportLocal* map1 = (idtScale ? static_cast(PX_PLACEMENT_NEW(buff1, SupportLocalImpl)(static_cast(convexHull), transf1, convexHull.vertex2Shape, convexHull.shape2Vertex, idtScale)) : static_cast(PX_PLACEMENT_NEW(buff1, SupportLocalImpl)(convexHull, transf1, convexHull.vertex2Shape, convexHull.shape2Vertex, idtScale))); PxU32 numContacts = 0; if(generateFullContactManifold(polyData0, polyData1, &map0, map1, manifoldContacts, numContacts, contactDist, normal, closestA, closestB, box.getMarginF(), convexHull.getMarginF(), doOverlapTest, renderOutput, toleranceScale)) { if (numContacts > 0) { //reduce contacts manifold.addBatchManifoldContacts(manifoldContacts, numContacts, toleranceScale); #if PCM_LOW_LEVEL_DEBUG manifold.drawManifold(*renderOutput, transf0, transf1); #endif const Vec3V worldNormal = manifold.getWorldNormal(transf1); manifold.addManifoldContactsToContactBuffer(contactBuffer, worldNormal, transf1, contactDist); } else { //if doOverlapTest is true, which means GJK/EPA degenerate so we won't have any contact in the manifoldContacts array if (!doOverlapTest) { const Vec3V worldNormal = manifold.getWorldNormal(transf1); manifold.addManifoldContactsToContactBuffer(contactBuffer, worldNormal, transf1, contactDist); } } return true; } return false; } static bool addGJKEPAContacts(Gu::ShrunkConvexHullV& convexHull, Gu::BoxV& box, const PsMatTransformV& aToB, GjkStatus status, Gu::PersistentContact* manifoldContacts, const FloatV replaceBreakingThreshold, Vec3V& closestA, Vec3V& closestB, Vec3V& normal, FloatV& penDep, Gu::PersistentContactManifold& manifold) { bool doOverlapTest = false; if (status == GJK_CONTACT) { const Vec3V localPointA = aToB.transformInv(closestA);//curRTrans.transformInv(closestA); const Vec4V localNormalPen = V4SetW(Vec4V_From_Vec3V(normal), penDep); //Add contact to contact stream manifoldContacts[0].mLocalPointA = localPointA; manifoldContacts[0].mLocalPointB = closestB; manifoldContacts[0].mLocalNormalPen = localNormalPen; //Add contact to manifold manifold.addManifoldPoint(aToB.transformInv(closestA), closestB, localNormalPen, replaceBreakingThreshold); } else { PX_ASSERT(status == EPA_CONTACT); RelativeConvex epaConvexA(box, aToB); LocalConvex epaConvexB(convexHull); status = epaPenetration(epaConvexA, epaConvexB, manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, closestA, closestB, normal, penDep); if (status == EPA_CONTACT) { const Vec3V localPointA = aToB.transformInv(closestA);//curRTrans.transformInv(closestA); const Vec4V localNormalPen = V4SetW(Vec4V_From_Vec3V(normal), penDep); //Add contact to contact stream manifoldContacts[0].mLocalPointA = localPointA; manifoldContacts[0].mLocalPointB = closestB; manifoldContacts[0].mLocalNormalPen = localNormalPen; //Add contact to manifold manifold.addManifoldPoint(localPointA, closestB, localNormalPen, replaceBreakingThreshold); } else { doOverlapTest = true; } } return doOverlapTest; } bool pcmContactBoxConvex(GU_CONTACT_METHOD_ARGS) { using namespace Ps::aos; const PxConvexMeshGeometryLL& shapeConvex = shape1.get(); const PxBoxGeometry& shapeBox = shape0.get(); Gu::PersistentContactManifold& manifold = cache.getManifold(); Ps::prefetchLine(shapeConvex.hullData); PX_ASSERT(transform1.q.isSane()); PX_ASSERT(transform0.q.isSane()); const Vec3V zeroV = V3Zero(); const FloatV contactDist = FLoad(params.mContactDistance); const Vec3V boxExtents = V3LoadU(shapeBox.halfExtents); const Vec3V vScale = V3LoadU_SafeReadW(shapeConvex.scale.scale); // PT: safe because 'rotation' follows 'scale' in PxMeshScale //Transfer A into the local space of B const PsTransformV transf0 = loadTransformA(transform0); const PsTransformV transf1 = loadTransformA(transform1); const PsTransformV curRTrans(transf1.transformInv(transf0)); const PsMatTransformV aToB(curRTrans); const PxReal tolerenceLength = params.mToleranceLength; const Gu::ConvexHullData* hullData = shapeConvex.hullData; const FloatV convexMargin = Gu::CalculatePCMConvexMargin(hullData, vScale, tolerenceLength); const FloatV boxMargin = Gu::CalculatePCMBoxMargin(boxExtents, tolerenceLength); const FloatV minMargin = FMin(convexMargin, boxMargin);//FMin(boxMargin, convexMargin); const FloatV projectBreakingThreshold = FMul(minMargin, FLoad(0.8f)); const PxU32 initialContacts = manifold.mNumContacts; manifold.refreshContactPoints(aToB, projectBreakingThreshold, contactDist); //After the refresh contact points, the numcontacts in the manifold will be changed const bool bLostContacts = (manifold.mNumContacts != initialContacts); PX_UNUSED(bLostContacts); if(bLostContacts || manifold.invalidate_BoxConvex(curRTrans, minMargin)) { GjkStatus status = manifold.mNumContacts > 0 ? GJK_UNDEFINED : GJK_NON_INTERSECT; Vec3V closestA(zeroV), closestB(zeroV), normal(zeroV); // from a to b FloatV penDep = FZero(); const QuatV vQuat = QuatVLoadU(&shapeConvex.scale.rotation.x); const bool idtScale = shapeConvex.scale.isIdentity(); Gu::ShrunkConvexHullV convexHull(hullData, V3LoadU(hullData->mCenterOfMass), vScale, vQuat, idtScale); convexHull.setMaxMargin(shapeConvex.maxMargin); Gu::BoxV box(zeroV, boxExtents); const RelativeConvex convexA(box, aToB); if(idtScale) { const LocalConvex convexB(*PX_SCONVEX_TO_NOSCALECONVEX(&convexHull)); status = gjkPenetration, LocalConvex >(convexA, convexB, aToB.p, contactDist, closestA, closestB, normal, penDep, manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, false); } else { const LocalConvex convexB(convexHull); status = gjkPenetration, LocalConvex >(convexA, convexB, aToB.p, contactDist, closestA, closestB, normal, penDep, manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, false); } manifold.setRelativeTransform(curRTrans); Gu::PersistentContact* manifoldContacts = PX_CP_TO_PCP(contactBuffer.contacts); if(status == GJK_DEGENERATE) { return fullContactsGenerationBoxConvex(shapeBox.halfExtents, box, convexHull, transf0, transf1, manifoldContacts, contactBuffer, manifold, normal, closestA, closestB, contactDist, idtScale, true, renderOutput, params.mToleranceLength); } else if(status == GJK_NON_INTERSECT) { return false; } else { const Vec3V localNor = manifold.mNumContacts ? manifold.getLocalNormal() : V3Zero(); const FloatV replaceBreakingThreshold = FMul(minMargin, FLoad(0.05f)); //addGJKEPAContacts will increase the number of contacts in manifold. If status == EPA_CONTACT, we need to run epa algorithm and generate closest points, normal and //pentration. If epa doesn't degenerate, we will store the contacts information in the manifold. Otherwise, we will return true to do the fallback test const bool doOverlapTest = addGJKEPAContacts(convexHull, box, aToB, status, manifoldContacts, replaceBreakingThreshold, closestA, closestB, normal, penDep, manifold); //ML: after we refresh the contacts(newContacts) and generate a GJK/EPA contacts(we will store that in the manifold), if the number of contacts is still less than the original contacts, //which means we lose too mang contacts and we should regenerate all the contacts in the current configuration //Also, we need to look at the existing contacts, if the existing contacts has very different normal than the GJK/EPA contacts, //which means we should throw away the existing contacts and do full contact gen const bool fullContactGen = FAllGrtr(FLoad(0.707106781f), V3Dot(localNor, normal)) || (manifold.mNumContacts < initialContacts); if (fullContactGen || doOverlapTest) { return fullContactsGenerationBoxConvex(shapeBox.halfExtents, box, convexHull, transf0, transf1, manifoldContacts, contactBuffer, manifold, normal, closestA, closestB, contactDist, idtScale, doOverlapTest, renderOutput, params.mToleranceLength); } else { const Vec3V newLocalNor = V3Add(localNor, normal); const Vec3V worldNormal = V3Normalize(transf1.rotate(newLocalNor)); //const Vec3V worldNormal = transf1.rotate(normal); manifold.addManifoldContactsToContactBuffer(contactBuffer, worldNormal, transf1, contactDist); return true; } } } else if(manifold.getNumContacts()>0) { const Vec3V worldNormal = manifold.getWorldNormal(transf1); manifold.addManifoldContactsToContactBuffer(contactBuffer, worldNormal, transf1, contactDist); #if PCM_LOW_LEVEL_DEBUG manifold.drawManifold(*renderOutput, transf0, transf1); #endif return true; } return false; } }//Gu }//physx