// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "GuTriangleMesh.h" #include "GuTriangleMeshBV4.h" using namespace physx; namespace physx { Gu::BV4TriangleMesh::BV4TriangleMesh(GuMeshFactory& factory, TriangleMeshData& d) : TriangleMesh(factory, d) { PX_ASSERT(d.mType==PxMeshMidPhase::eBVH34); BV4TriangleData& bv4Data = static_cast(d); mMeshInterface = bv4Data.mMeshInterface; mBV4Tree = bv4Data.mBV4Tree; mBV4Tree.mMeshInterface = &mMeshInterface; } Gu::TriangleMesh* Gu::BV4TriangleMesh::createObject(PxU8*& address, PxDeserializationContext& context) { BV4TriangleMesh* obj = new (address) BV4TriangleMesh(PxBaseFlag::eIS_RELEASABLE); address += sizeof(BV4TriangleMesh); obj->importExtraData(context); obj->resolveReferences(context); return obj; } void Gu::BV4TriangleMesh::exportExtraData(PxSerializationContext& stream) { mBV4Tree.exportExtraData(stream); TriangleMesh::exportExtraData(stream); } void Gu::BV4TriangleMesh::importExtraData(PxDeserializationContext& context) { mBV4Tree.importExtraData(context); TriangleMesh::importExtraData(context); if(has16BitIndices()) mMeshInterface.setPointers(NULL, const_cast(reinterpret_cast(getTrianglesFast())), getVerticesFast()); else mMeshInterface.setPointers(const_cast(reinterpret_cast(getTrianglesFast())), NULL, getVerticesFast()); mBV4Tree.mMeshInterface = &mMeshInterface; } } // namespace physx