// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "GuMidphaseInterface.h" #include "CmScaling.h" #include "GuSphere.h" #include "GuInternal.h" #include "GuConvexUtilsInternal.h" #include "GuVecTriangle.h" #include "GuVecConvexHull.h" #include "GuConvexMesh.h" #include "GuGJK.h" #include "GuSweepSharedTests.h" using namespace physx; using namespace Cm; using namespace Gu; using namespace physx::shdfnd::aos; // PT: TODO: remove this function, replace with Midphase:: call at calling sites (TA34704) bool Gu::checkOverlapAABB_triangleGeom(const PxGeometry& geom, const PxTransform& pose, const PxBounds3& box) { PX_ASSERT(geom.getType() == PxGeometryType::eTRIANGLEMESH); const PxTriangleMeshGeometry& meshGeom = static_cast(geom); // PT: TODO: pass AABB directly to interface const Box obb(box.getCenter(), box.getExtents(), PxMat33(PxIdentity)); TriangleMesh* meshData = static_cast(meshGeom.triangleMesh); return Midphase::intersectBoxVsMesh(obb, *meshData, pose, meshGeom.scale, NULL); } bool GeomOverlapCallback_SphereMesh(GU_OVERLAP_FUNC_PARAMS) { PX_ASSERT(geom0.getType()==PxGeometryType::eSPHERE); PX_ASSERT(geom1.getType()==PxGeometryType::eTRIANGLEMESH); PX_UNUSED(cache); const PxSphereGeometry& sphereGeom = static_cast(geom0); const PxTriangleMeshGeometry& meshGeom = static_cast(geom1); const Sphere worldSphere(pose0.p, sphereGeom.radius); TriangleMesh* meshData = static_cast(meshGeom.triangleMesh); return Midphase::intersectSphereVsMesh(worldSphere, *meshData, pose1, meshGeom.scale, NULL); } bool GeomOverlapCallback_CapsuleMesh(GU_OVERLAP_FUNC_PARAMS) { PX_ASSERT(geom0.getType()==PxGeometryType::eCAPSULE); PX_ASSERT(geom1.getType()==PxGeometryType::eTRIANGLEMESH); PX_UNUSED(cache); const PxCapsuleGeometry& capsuleGeom = static_cast(geom0); const PxTriangleMeshGeometry& meshGeom = static_cast(geom1); TriangleMesh* meshData = static_cast(meshGeom.triangleMesh); Capsule capsule; getCapsule(capsule, capsuleGeom, pose0); return Midphase::intersectCapsuleVsMesh(capsule, *meshData, pose1, meshGeom.scale, NULL); } bool GeomOverlapCallback_BoxMesh(GU_OVERLAP_FUNC_PARAMS) { PX_ASSERT(geom0.getType()==PxGeometryType::eBOX); PX_ASSERT(geom1.getType()==PxGeometryType::eTRIANGLEMESH); PX_UNUSED(cache); const PxBoxGeometry& boxGeom = static_cast(geom0); const PxTriangleMeshGeometry& meshGeom = static_cast(geom1); TriangleMesh* meshData = static_cast(meshGeom.triangleMesh); Box box; buildFrom(box, pose0.p, boxGeom.halfExtents, pose0.q); return Midphase::intersectBoxVsMesh(box, *meshData, pose1, meshGeom.scale, NULL); } /////////////////////////////////////////////////////////////////////////////// struct ConvexVsMeshOverlapCallback : MeshHitCallback { PsMatTransformV MeshToBoxV; Vec3V boxExtents; ConvexVsMeshOverlapCallback( const ConvexMesh& cm, const PxMeshScale& convexScale, const FastVertex2ShapeScaling& meshScale, const PxTransform& tr0, const PxTransform& tr1, bool identityScale, const Box& meshSpaceOBB) : MeshHitCallback(CallbackMode::eMULTIPLE), mAnyHit (false), mIdentityScale (identityScale) { if (!mIdentityScale) // not done in initializer list for performance mMeshScale = Ps::aos::Mat33V( V3LoadU(meshScale.getVertex2ShapeSkew().column0), V3LoadU(meshScale.getVertex2ShapeSkew().column1), V3LoadU(meshScale.getVertex2ShapeSkew().column2) ); using namespace Ps::aos; const ConvexHullData* hullData = &cm.getHull(); const Vec3V vScale0 = V3LoadU_SafeReadW(convexScale.scale); // PT: safe because 'rotation' follows 'scale' in PxMeshScale const QuatV vQuat0 = QuatVLoadU(&convexScale.rotation.x); mConvex = ConvexHullV(hullData, V3Zero(), vScale0, vQuat0, convexScale.isIdentity()); aToB = PsMatTransformV(tr0.transformInv(tr1)); mIdentityScale = identityScale; { // Move to AABB space Matrix34 MeshToBox; computeWorldToBoxMatrix(MeshToBox, meshSpaceOBB); const Vec3V base0 = V3LoadU(MeshToBox.m.column0); const Vec3V base1 = V3LoadU(MeshToBox.m.column1); const Vec3V base2 = V3LoadU(MeshToBox.m.column2); const Mat33V matV(base0, base1, base2); const Vec3V p = V3LoadU(MeshToBox.p); MeshToBoxV = PsMatTransformV(p, matV); boxExtents = V3LoadU(meshSpaceOBB.extents+PxVec3(0.001f)); } } virtual ~ConvexVsMeshOverlapCallback() {} virtual PxAgain processHit( // all reported coords are in mesh local space including hit.position const PxRaycastHit&, const PxVec3& v0a, const PxVec3& v1a, const PxVec3& v2a, PxReal&, const PxU32*) { using namespace Ps::aos; Vec3V v0 = V3LoadU(v0a), v1 = V3LoadU(v1a), v2 = V3LoadU(v2a); // test triangle AABB in box space vs box AABB in box local space const Vec3V triV0 = MeshToBoxV.transform(v0); // AP: MeshToBoxV already includes mesh scale so we have to use unscaled verts here const Vec3V triV1 = MeshToBoxV.transform(v1); const Vec3V triV2 = MeshToBoxV.transform(v2); Vec3V triMn = V3Min(V3Min(triV0, triV1), triV2); Vec3V triMx = V3Max(V3Max(triV0, triV1), triV2); Vec3V negExtents = V3Neg(boxExtents); BoolV minSeparated = V3IsGrtr(triMn, boxExtents), maxSeparated = V3IsGrtr(negExtents, triMx); BoolV bSeparated = BAnyTrue3(BOr(minSeparated, maxSeparated)); if (BAllEqTTTT(bSeparated)) return true; // continue traversal if (!mIdentityScale) { v0 = M33MulV3(mMeshScale, v0); v1 = M33MulV3(mMeshScale, v1); v2 = M33MulV3(mMeshScale, v2); } TriangleV triangle(v0, v1, v2); Vec3V contactA, contactB, normal; FloatV dist; GjkStatus status; RelativeConvex convexA(triangle, aToB); LocalConvex convexB(mConvex); status = gjk(convexA, convexB, aToB.p, FZero(), contactA, contactB, normal, dist); if (status == GJK_CONTACT)// || FAllGrtrOrEq(mSqTolerance, sqDist)) { mAnyHit = true; return false; // abort traversal } return true; // continue traversal } ConvexHullV mConvex; PsMatTransformV aToB; Ps::aos::Mat33V mMeshScale; bool mAnyHit; bool mIdentityScale; private: ConvexVsMeshOverlapCallback& operator=(const ConvexVsMeshOverlapCallback&); }; // PT: TODO: refactor bits of this with convex-vs-mesh code bool GeomOverlapCallback_ConvexMesh(GU_OVERLAP_FUNC_PARAMS) { PX_ASSERT(geom0.getType()==PxGeometryType::eCONVEXMESH); PX_ASSERT(geom1.getType()==PxGeometryType::eTRIANGLEMESH); PX_UNUSED(cache); const PxConvexMeshGeometry& convexGeom = static_cast(geom0); const PxTriangleMeshGeometry& meshGeom = static_cast(geom1); ConvexMesh* cm = static_cast(convexGeom.convexMesh); TriangleMesh* meshData = static_cast(meshGeom.triangleMesh); const bool idtScaleConvex = convexGeom.scale.isIdentity(); const bool idtScaleMesh = meshGeom.scale.isIdentity(); FastVertex2ShapeScaling convexScaling; if (!idtScaleConvex) convexScaling.init(convexGeom.scale); FastVertex2ShapeScaling meshScaling; if (!idtScaleMesh) meshScaling.init(meshGeom.scale); const Matrix34 world0(pose0); const Matrix34 world1(pose1); PX_ASSERT(!cm->getLocalBoundsFast().isEmpty()); const PxBounds3 hullAABB = cm->getLocalBoundsFast().transformFast(convexScaling.getVertex2ShapeSkew()); Box hullOBB; computeHullOBB(hullOBB, hullAABB, 0.0f, world0, world1, meshScaling, idtScaleMesh); ConvexVsMeshOverlapCallback cb(*cm, convexGeom.scale, meshScaling, pose0, pose1, idtScaleMesh, hullOBB); Midphase::intersectOBB(meshData, hullOBB, cb, true, false); return cb.mAnyHit; }