// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_BV4_SLABS_SWIZZLED_NO_ORDER_H #define GU_BV4_SLABS_SWIZZLED_NO_ORDER_H // Generic, no sort template static Ps::IntBool BV4_ProcessStreamSwizzledNoOrder(const BVDataPacked* PX_RESTRICT node, PxU32 initData, ParamsT* PX_RESTRICT params) { const BVDataPacked* root = node; PxU32 nb=1; PxU32 stack[GU_BV4_STACK_SIZE]; stack[0] = initData; do { const PxU32 childData = stack[--nb]; node = root + getChildOffset(childData); const BVDataSwizzled* tn = reinterpret_cast(node); const PxU32 nodeType = getChildType(childData); if(nodeType>1 && BV4_ProcessNodeNoOrder_Swizzled(stack, nb, tn, params)) return 1; if(nodeType>0 && BV4_ProcessNodeNoOrder_Swizzled(stack, nb, tn, params)) return 1; if(BV4_ProcessNodeNoOrder_Swizzled(stack, nb, tn, params)) return 1; if(BV4_ProcessNodeNoOrder_Swizzled(stack, nb, tn, params)) return 1; }while(nb); return 0; } #endif // GU_BV4_SLABS_SWIZZLED_NO_ORDER_H