// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_BV4_PROCESS_STREAM_NOORDER_SEGMENT_AABB_INFLATED_H #define GU_BV4_PROCESS_STREAM_NOORDER_SEGMENT_AABB_INFLATED_H #ifndef GU_BV4_USE_SLABS template PX_FORCE_INLINE Ps::IntBool BV4_ProcessNodeNoOrder(PxU32* PX_RESTRICT Stack, PxU32& Nb, const BVDataPacked* PX_RESTRICT node, ParamsT* PX_RESTRICT params) { #ifdef GU_BV4_QUANTIZED_TREE if(BV4_SegmentAABBOverlap(node+i, params->mOriginalExtents_Padded, params)) #else if(BV4_SegmentAABBOverlap(node[i].mAABB.mCenter, node[i].mAABB.mExtents, params->mOriginalExtents_Padded, params)) #endif { if(node[i].isLeaf()) { if(LeafTestT::doLeafTest(params, node[i].getPrimitive())) return 1; } else Stack[Nb++] = node[i].getChildData(); } return 0; } #endif #endif // GU_BV4_PROCESS_STREAM_NOORDER_SEGMENT_AABB_INFLATED_H