// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_BV4_BOX_OVERLAP_INTERNAL_H #define GU_BV4_BOX_OVERLAP_INTERNAL_H #include "GuBV4_Common.h" template PX_FORCE_INLINE void precomputeData(ParamsT* PX_RESTRICT dst, PxMat33* PX_RESTRICT absRot, const PxMat33* PX_RESTRICT boxToModelR) { // Precompute absolute box-to-model rotation matrix dst->mPreca0_PaddedAligned.x = boxToModelR->column0.x; dst->mPreca0_PaddedAligned.y = boxToModelR->column1.y; dst->mPreca0_PaddedAligned.z = boxToModelR->column2.z; dst->mPreca1_PaddedAligned.x = boxToModelR->column0.y; dst->mPreca1_PaddedAligned.y = boxToModelR->column1.z; dst->mPreca1_PaddedAligned.z = boxToModelR->column2.x; dst->mPreca2_PaddedAligned.x = boxToModelR->column0.z; dst->mPreca2_PaddedAligned.y = boxToModelR->column1.x; dst->mPreca2_PaddedAligned.z = boxToModelR->column2.y; // Epsilon value prevents floating-point inaccuracies (strategy borrowed from RAPID) const PxReal epsilon = 1e-6f; absRot->column0.x = dst->mPreca0b_PaddedAligned.x = epsilon + fabsf(boxToModelR->column0.x); absRot->column0.y = dst->mPreca1b_PaddedAligned.x = epsilon + fabsf(boxToModelR->column0.y); absRot->column0.z = dst->mPreca2b_PaddedAligned.x = epsilon + fabsf(boxToModelR->column0.z); absRot->column1.x = dst->mPreca2b_PaddedAligned.y = epsilon + fabsf(boxToModelR->column1.x); absRot->column1.y = dst->mPreca0b_PaddedAligned.y = epsilon + fabsf(boxToModelR->column1.y); absRot->column1.z = dst->mPreca1b_PaddedAligned.y = epsilon + fabsf(boxToModelR->column1.z); absRot->column2.x = dst->mPreca1b_PaddedAligned.z = epsilon + fabsf(boxToModelR->column2.x); absRot->column2.y = dst->mPreca2b_PaddedAligned.z = epsilon + fabsf(boxToModelR->column2.y); absRot->column2.z = dst->mPreca0b_PaddedAligned.z = epsilon + fabsf(boxToModelR->column2.z); } template PX_FORCE_INLINE void setupBoxData(ParamsT* PX_RESTRICT dst, const PxVec3& extents, const PxMat33* PX_RESTRICT mAR) { dst->mBoxExtents_PaddedAligned = extents; const float Ex = extents.x; const float Ey = extents.y; const float Ez = extents.z; dst->mBB_PaddedAligned.x = Ex*mAR->column0.x + Ey*mAR->column1.x + Ez*mAR->column2.x; dst->mBB_PaddedAligned.y = Ex*mAR->column0.y + Ey*mAR->column1.y + Ez*mAR->column2.y; dst->mBB_PaddedAligned.z = Ex*mAR->column0.z + Ey*mAR->column1.z + Ez*mAR->column2.z; } struct OBBTestParams // Data needed to perform the OBB-OBB overlap test { #ifdef GU_BV4_QUANTIZED_TREE BV4_ALIGN16(Vec3p mCenterOrMinCoeff_PaddedAligned); BV4_ALIGN16(Vec3p mExtentsOrMaxCoeff_PaddedAligned); #endif BV4_ALIGN16(Vec3p mTBoxToModel_PaddedAligned); //!< Translation from obb space to model space BV4_ALIGN16(Vec3p mBB_PaddedAligned); BV4_ALIGN16(Vec3p mBoxExtents_PaddedAligned); BV4_ALIGN16(Vec3p mPreca0_PaddedAligned); BV4_ALIGN16(Vec3p mPreca1_PaddedAligned); BV4_ALIGN16(Vec3p mPreca2_PaddedAligned); BV4_ALIGN16(Vec3p mPreca0b_PaddedAligned); BV4_ALIGN16(Vec3p mPreca1b_PaddedAligned); BV4_ALIGN16(Vec3p mPreca2b_PaddedAligned); PX_FORCE_INLINE void precomputeBoxData(const PxVec3& extents, const PxMat33* PX_RESTRICT box_to_model) { PxMat33 absRot; //!< Absolute rotation matrix precomputeData(this, &absRot, box_to_model); setupBoxData(this, extents, &absRot); } }; #endif // GU_BV4_BOX_OVERLAP_INTERNAL_H