// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "GuBV4.h" using namespace physx; using namespace Gu; #if PX_INTEL_FAMILY && !defined(PX_SIMD_DISABLED) #include "PsVecMath.h" using namespace physx::shdfnd::aos; #include "GuInternal.h" #include "GuDistancePointSegment.h" #include "GuIntersectionCapsuleTriangle.h" #include "GuIntersectionTriangleBox.h" #include "GuBV4_BoxOverlap_Internal.h" #include "GuBV4_BoxBoxOverlapTest.h" // Box overlap any struct OBBParams : OBBTestParams { const IndTri32* PX_RESTRICT mTris32; const IndTri16* PX_RESTRICT mTris16; const PxVec3* PX_RESTRICT mVerts; PxMat33 mRModelToBox_Padded; //!< Rotation from model space to obb space Vec3p mTModelToBox_Padded; //!< Translation from model space to obb space }; // PT: TODO: this used to be inlined so we lost some perf by moving to PhysX's version. Revisit. (TA34704) Ps::IntBool intersectTriangleBoxBV4(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const PxMat33& rotModelToBox, const PxVec3& transModelToBox, const PxVec3& extents); namespace { class LeafFunction_BoxOverlapAny { public: static PX_FORCE_INLINE Ps::IntBool doLeafTest(const OBBParams* PX_RESTRICT params, PxU32 primIndex) { PxU32 nbToGo = getNbPrimitives(primIndex); do { PxU32 VRef0, VRef1, VRef2; getVertexReferences(VRef0, VRef1, VRef2, primIndex, params->mTris32, params->mTris16); if(intersectTriangleBoxBV4(params->mVerts[VRef0], params->mVerts[VRef1], params->mVerts[VRef2], params->mRModelToBox_Padded, params->mTModelToBox_Padded, params->mBoxExtents_PaddedAligned)) return 1; primIndex++; }while(nbToGo--); return 0; } }; } template static PX_FORCE_INLINE void setupBoxParams(ParamsT* PX_RESTRICT params, const Box& localBox, const BV4Tree* PX_RESTRICT tree, const SourceMesh* PX_RESTRICT mesh) { invertBoxMatrix(params->mRModelToBox_Padded, params->mTModelToBox_Padded, localBox); params->mTBoxToModel_PaddedAligned = localBox.center; setupMeshPointersAndQuantizedCoeffs(params, mesh, tree); params->precomputeBoxData(localBox.extents, &localBox.rot); } /////////////////////////////////////////////////////////////////////////////// #include "GuBV4_Internal.h" #include "GuBV4_BoxBoxOverlapTest.h" #ifdef GU_BV4_USE_SLABS #include "GuBV4_Slabs.h" #endif #include "GuBV4_ProcessStreamNoOrder_OBBOBB.h" #ifdef GU_BV4_USE_SLABS #include "GuBV4_Slabs_SwizzledNoOrder.h" #endif Ps::IntBool BV4_OverlapBoxAny(const Box& box, const BV4Tree& tree, const PxMat44* PX_RESTRICT worldm_Aligned) { const SourceMesh* PX_RESTRICT mesh = tree.mMeshInterface; Box localBox; computeLocalBox(localBox, box, worldm_Aligned); OBBParams Params; setupBoxParams(&Params, localBox, &tree, mesh); if(tree.mNodes) { return processStreamNoOrder(tree.mNodes, tree.mInitData, &Params); } else { const PxU32 nbTris = mesh->getNbTriangles(); PX_ASSERT(nbTris<16); return LeafFunction_BoxOverlapAny::doLeafTest(&Params, nbTris); } } // Box overlap all struct OBBParamsAll : OBBParams { PxU32 mNbHits; PxU32 mMaxNbHits; PxU32* mHits; }; namespace { class LeafFunction_BoxOverlapAll { public: static PX_FORCE_INLINE Ps::IntBool doLeafTest(OBBParams* PX_RESTRICT params, PxU32 primIndex) { PxU32 nbToGo = getNbPrimitives(primIndex); do { PxU32 VRef0, VRef1, VRef2; getVertexReferences(VRef0, VRef1, VRef2, primIndex, params->mTris32, params->mTris16); if(intersectTriangleBoxBV4(params->mVerts[VRef0], params->mVerts[VRef1], params->mVerts[VRef2], params->mRModelToBox_Padded, params->mTModelToBox_Padded, params->mBoxExtents_PaddedAligned)) { OBBParamsAll* ParamsAll = static_cast(params); if(ParamsAll->mNbHits==ParamsAll->mMaxNbHits) return 1; ParamsAll->mHits[ParamsAll->mNbHits] = primIndex; ParamsAll->mNbHits++; } primIndex++; }while(nbToGo--); return 0; } }; } PxU32 BV4_OverlapBoxAll(const Box& box, const BV4Tree& tree, const PxMat44* PX_RESTRICT worldm_Aligned, PxU32* results, PxU32 size, bool& overflow) { const SourceMesh* PX_RESTRICT mesh = tree.mMeshInterface; Box localBox; computeLocalBox(localBox, box, worldm_Aligned); OBBParamsAll Params; Params.mNbHits = 0; Params.mMaxNbHits = size; Params.mHits = results; setupBoxParams(&Params, localBox, &tree, mesh); if(tree.mNodes) { overflow = processStreamNoOrder(tree.mNodes, tree.mInitData, &Params)!=0; } else { const PxU32 nbTris = mesh->getNbTriangles(); PX_ASSERT(nbTris<16); overflow = LeafFunction_BoxOverlapAll::doLeafTest(&Params, nbTris)!=0; } return Params.mNbHits; } // Box overlap - callback version struct OBBParamsCB : OBBParams { MeshOverlapCallback mCallback; void* mUserData; }; namespace { class LeafFunction_BoxOverlapCB { public: static PX_FORCE_INLINE Ps::IntBool doLeafTest(const OBBParamsCB* PX_RESTRICT params, PxU32 primIndex) { PxU32 nbToGo = getNbPrimitives(primIndex); do { PxU32 VRef0, VRef1, VRef2; getVertexReferences(VRef0, VRef1, VRef2, primIndex, params->mTris32, params->mTris16); if(intersectTriangleBoxBV4(params->mVerts[VRef0], params->mVerts[VRef1], params->mVerts[VRef2], params->mRModelToBox_Padded, params->mTModelToBox_Padded, params->mBoxExtents_PaddedAligned)) { const PxU32 vrefs[3] = { VRef0, VRef1, VRef2 }; if((params->mCallback)(params->mUserData, params->mVerts[VRef0], params->mVerts[VRef1], params->mVerts[VRef2], primIndex, vrefs)) return 1; } primIndex++; }while(nbToGo--); return 0; } }; } void BV4_OverlapBoxCB(const Box& localBox, const BV4Tree& tree, MeshOverlapCallback callback, void* userData) { const SourceMesh* PX_RESTRICT mesh = tree.mMeshInterface; OBBParamsCB Params; Params.mCallback = callback; Params.mUserData = userData; setupBoxParams(&Params, localBox, &tree, mesh); if(tree.mNodes) { processStreamNoOrder(tree.mNodes, tree.mInitData, &Params); } else { const PxU32 nbTris = mesh->getNbTriangles(); PX_ASSERT(nbTris<16); LeafFunction_BoxOverlapCB::doLeafTest(&Params, nbTris); } } // Capsule overlap any struct CapsuleParamsAny : OBBParams { Capsule mLocalCapsule; // Capsule in mesh space CapsuleTriangleOverlapData mData; }; // PT: TODO: try to refactor this one with the PhysX version (TA34704) static bool CapsuleVsTriangle_SAT(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const CapsuleParamsAny* PX_RESTRICT params) { // PX_ASSERT(capsule.p0!=capsule.p1); { const PxReal d2 = distancePointSegmentSquaredInternal(params->mLocalCapsule.p0, params->mData.mCapsuleDir, p0); if(d2<=params->mLocalCapsule.radius*params->mLocalCapsule.radius) return 1; } const PxVec3 N = (p0 - p1).cross(p0 - p2); if(!testAxis(p0, p1, p2, params->mLocalCapsule, N)) return 0; const float BDotB = params->mData.mBDotB; const float oneOverBDotB = params->mData.mOneOverBDotB; const PxVec3& capP0 = params->mLocalCapsule.p0; const PxVec3& capDir = params->mData.mCapsuleDir; if(!testAxis(p0, p1, p2, params->mLocalCapsule, computeEdgeAxis(p0, p1 - p0, capP0, capDir, BDotB, oneOverBDotB))) return 0; if(!testAxis(p0, p1, p2, params->mLocalCapsule, computeEdgeAxis(p1, p2 - p1, capP0, capDir, BDotB, oneOverBDotB))) return 0; if(!testAxis(p0, p1, p2, params->mLocalCapsule, computeEdgeAxis(p2, p0 - p2, capP0, capDir, BDotB, oneOverBDotB))) return 0; return 1; } static Ps::IntBool PX_FORCE_INLINE __CapsuleTriangle(const CapsuleParamsAny* PX_RESTRICT params, PxU32 primIndex) { PxU32 VRef0, VRef1, VRef2; getVertexReferences(VRef0, VRef1, VRef2, primIndex, params->mTris32, params->mTris16); return CapsuleVsTriangle_SAT(params->mVerts[VRef0], params->mVerts[VRef1], params->mVerts[VRef2], params); } namespace { class LeafFunction_CapsuleOverlapAny { public: static PX_FORCE_INLINE Ps::IntBool doLeafTest(const OBBParams* PX_RESTRICT params, PxU32 primIndex) { PxU32 nbToGo = getNbPrimitives(primIndex); do { if(__CapsuleTriangle(static_cast(params), primIndex)) return 1; primIndex++; }while(nbToGo--); return 0; } }; } template static PX_FORCE_INLINE void setupCapsuleParams(ParamsT* PX_RESTRICT params, const Capsule& capsule, const BV4Tree* PX_RESTRICT tree, const PxMat44* PX_RESTRICT worldm_Aligned, const SourceMesh* PX_RESTRICT mesh) { computeLocalCapsule(params->mLocalCapsule, capsule, worldm_Aligned); params->mData.init(params->mLocalCapsule); Box localBox; computeBoxAroundCapsule(params->mLocalCapsule, localBox); setupBoxParams(params, localBox, tree, mesh); } Ps::IntBool BV4_OverlapCapsuleAny(const Capsule& capsule, const BV4Tree& tree, const PxMat44* PX_RESTRICT worldm_Aligned) { const SourceMesh* PX_RESTRICT mesh = tree.mMeshInterface; CapsuleParamsAny Params; setupCapsuleParams(&Params, capsule, &tree, worldm_Aligned, mesh); if(tree.mNodes) { return processStreamNoOrder(tree.mNodes, tree.mInitData, &Params); } else { const PxU32 nbTris = mesh->getNbTriangles(); PX_ASSERT(nbTris<16); return LeafFunction_CapsuleOverlapAny::doLeafTest(&Params, nbTris); } } // Capsule overlap all struct CapsuleParamsAll : CapsuleParamsAny { PxU32 mNbHits; PxU32 mMaxNbHits; PxU32* mHits; }; namespace { class LeafFunction_CapsuleOverlapAll { public: static PX_FORCE_INLINE Ps::IntBool doLeafTest(OBBParams* PX_RESTRICT params, PxU32 primIndex) { CapsuleParamsAll* ParamsAll = static_cast(params); PxU32 nbToGo = getNbPrimitives(primIndex); do { if(__CapsuleTriangle(ParamsAll, primIndex)) { if(ParamsAll->mNbHits==ParamsAll->mMaxNbHits) return 1; ParamsAll->mHits[ParamsAll->mNbHits] = primIndex; ParamsAll->mNbHits++; } primIndex++; }while(nbToGo--); return 0; } }; } PxU32 BV4_OverlapCapsuleAll(const Capsule& capsule, const BV4Tree& tree, const PxMat44* PX_RESTRICT worldm_Aligned, PxU32* results, PxU32 size, bool& overflow) { const SourceMesh* PX_RESTRICT mesh = tree.mMeshInterface; CapsuleParamsAll Params; Params.mNbHits = 0; Params.mMaxNbHits = size; Params.mHits = results; setupCapsuleParams(&Params, capsule, &tree, worldm_Aligned, mesh); if(tree.mNodes) { overflow = processStreamNoOrder(tree.mNodes, tree.mInitData, &Params)!=0; } else { const PxU32 nbTris = mesh->getNbTriangles(); PX_ASSERT(nbTris<16); overflow = LeafFunction_CapsuleOverlapAll::doLeafTest(&Params, nbTris)!=0; } return Params.mNbHits; } // Capsule overlap - callback version struct CapsuleParamsCB : CapsuleParamsAny { MeshOverlapCallback mCallback; void* mUserData; }; namespace { class LeafFunction_CapsuleOverlapCB { public: static PX_FORCE_INLINE Ps::IntBool doLeafTest(const CapsuleParamsCB* PX_RESTRICT params, PxU32 primIndex) { PxU32 nbToGo = getNbPrimitives(primIndex); do { PxU32 VRef0, VRef1, VRef2; getVertexReferences(VRef0, VRef1, VRef2, primIndex, params->mTris32, params->mTris16); const PxVec3& p0 = params->mVerts[VRef0]; const PxVec3& p1 = params->mVerts[VRef1]; const PxVec3& p2 = params->mVerts[VRef2]; if(CapsuleVsTriangle_SAT(p0, p1, p2, params)) { const PxU32 vrefs[3] = { VRef0, VRef1, VRef2 }; if((params->mCallback)(params->mUserData, p0, p1, p2, primIndex, vrefs)) return 1; } primIndex++; }while(nbToGo--); return 0; } }; } // PT: this one is currently not used void BV4_OverlapCapsuleCB(const Capsule& capsule, const BV4Tree& tree, const PxMat44* PX_RESTRICT worldm_Aligned, MeshOverlapCallback callback, void* userData) { const SourceMesh* PX_RESTRICT mesh = tree.mMeshInterface; CapsuleParamsCB Params; Params.mCallback = callback; Params.mUserData = userData; setupCapsuleParams(&Params, capsule, &tree, worldm_Aligned, mesh); if(tree.mNodes) { processStreamNoOrder(tree.mNodes, tree.mInitData, &Params); } else { const PxU32 nbTris = mesh->getNbTriangles(); PX_ASSERT(nbTris<16); LeafFunction_CapsuleOverlapCB::doLeafTest(&Params, nbTris); } } #endif