// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_HEIGHTFIELD_H #define GU_HEIGHTFIELD_H #include "PsUserAllocated.h" #include "CmRefCountable.h" #include "PsMathUtils.h" #include "GuSphere.h" #include "PxHeightFieldSample.h" #include "PxHeightFieldDesc.h" #include "GuHeightFieldData.h" #include "PxHeightField.h" //#define PX_HEIGHTFIELD_VERSION 0 #define PX_HEIGHTFIELD_VERSION 1 // tiled version that was needed for PS3 only has been removed namespace physx { class GuMeshFactory; class PxHeightFieldDesc; } namespace physx { namespace Gu { class HeightField : public PxHeightField, public Ps::UserAllocated, public Cm::RefCountable { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== public: // PX_SERIALIZATION HeightField(PxBaseFlags baseFlags) : PxHeightField(baseFlags), Cm::RefCountable(PxEmpty), mData(PxEmpty), mModifyCount(0) {} PX_PHYSX_COMMON_API virtual void exportExtraData(PxSerializationContext&); PX_PHYSX_COMMON_API void importExtraData(PxDeserializationContext& context); PX_FORCE_INLINE void setMeshFactory(GuMeshFactory* f) { mMeshFactory = f; } PX_PHYSX_COMMON_API static HeightField* createObject(PxU8*& address, PxDeserializationContext& context); PX_PHYSX_COMMON_API static void getBinaryMetaData(PxOutputStream& stream); void resolveReferences(PxDeserializationContext&) {} virtual void requiresObjects(PxProcessPxBaseCallback&){} //~PX_SERIALIZATION PX_PHYSX_COMMON_API HeightField(GuMeshFactory* meshFactory); PX_PHYSX_COMMON_API HeightField(GuMeshFactory& factory, Gu::HeightFieldData& data); // PxHeightField PX_PHYSX_COMMON_API virtual void release(); PX_PHYSX_COMMON_API virtual PxU32 saveCells(void* destBuffer, PxU32 destBufferSize) const; PX_PHYSX_COMMON_API virtual bool modifySamples(PxI32 startCol, PxI32 startRow, const PxHeightFieldDesc& subfieldDesc, bool shrinkBounds); PX_PHYSX_COMMON_API virtual PxU32 getNbRows() const { return mData.rows; } PX_PHYSX_COMMON_API virtual PxU32 getNbColumns() const { return mData.columns; } PX_PHYSX_COMMON_API virtual PxHeightFieldFormat::Enum getFormat() const { return mData.format; } PX_PHYSX_COMMON_API virtual PxU32 getSampleStride() const { return sizeof(PxHeightFieldSample); } PX_PHYSX_COMMON_API virtual PxReal getThickness() const { return mData.thickness; } PX_PHYSX_COMMON_API virtual PxReal getConvexEdgeThreshold() const { return mData.convexEdgeThreshold; } PX_PHYSX_COMMON_API virtual PxHeightFieldFlags getFlags() const { return mData.flags; } PX_PHYSX_COMMON_API virtual PxReal getHeight(PxReal x, PxReal z) const { return getHeightInternal(x, z); } PX_PHYSX_COMMON_API virtual void acquireReference(); PX_PHYSX_COMMON_API virtual PxU32 getReferenceCount() const; //~PxHeightField // RefCountable PX_PHYSX_COMMON_API virtual void onRefCountZero(); //~RefCountable PX_PHYSX_COMMON_API virtual PxMaterialTableIndex getTriangleMaterialIndex(PxTriangleID triangleIndex) const { return getTriangleMaterial(triangleIndex); } PX_PHYSX_COMMON_API virtual PxVec3 getTriangleNormal(PxTriangleID triangleIndex) const { return getTriangleNormalInternal(triangleIndex); } PX_PHYSX_COMMON_API virtual const PxHeightFieldSample& getSample(PxU32 row, PxU32 column) const { const PxU32 cell = row * getNbColumnsFast() + column; return getSample(cell); } /** \brief Returns the number of times the heightfield data has been modified Each time the heightfield is changed via 'modifySamples' this increments a counter. This method will return the number of times the heightfield has been modified so that rendering code can know whether or not it needs to rebuild the graphics representation of the mesh. \return the number of times the heightfield sample data has been modified. */ PX_PHYSX_COMMON_API virtual PxU32 getTimestamp() const { return mModifyCount; } PX_PHYSX_COMMON_API bool loadFromDesc(const PxHeightFieldDesc&); PX_PHYSX_COMMON_API bool load(PxInputStream&); PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getNbRowsFast() const { return mData.rows; } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getNbColumnsFast() const { return mData.columns; } PX_FORCE_INLINE PxHeightFieldFormat::Enum getFormatFast() const { return mData.format; } PX_CUDA_CALLABLE PX_FORCE_INLINE PxReal getThicknessFast() const { return mData.thickness; } PX_FORCE_INLINE PxU32 getFlagsFast() const { return mData.flags; } PX_FORCE_INLINE bool isDeltaHeightInsideExtent(PxReal dy, PxReal eps = 0.0f) const { return (mData.thickness <= 0.0f && dy <= eps && dy >= mData.thickness) || (mData.thickness > 0.0f && dy > -eps && dy < mData.thickness); } PX_FORCE_INLINE bool isDeltaHeightOppositeExtent(PxReal dy) const { return (mData.thickness <= 0.0f && dy > 0.0f) || (mData.thickness > 0.0f && dy < 0.0f); } PX_CUDA_CALLABLE PX_FORCE_INLINE bool isZerothVertexShared(PxU32 vertexIndex) const { // return (getSample(vertexIndex).tessFlag & PxHeightFieldTessFlag::e0TH_VERTEX_SHARED); return getSample(vertexIndex).tessFlag() != 0; } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU16 getMaterialIndex0(PxU32 vertexIndex) const { return getSample(vertexIndex).materialIndex0; } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU16 getMaterialIndex1(PxU32 vertexIndex) const { return getSample(vertexIndex).materialIndex1; } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getMaterialIndex01(PxU32 vertexIndex) const { const PxHeightFieldSample& sample = getSample(vertexIndex); return PxU32(sample.materialIndex0 | (sample.materialIndex1 << 16)); } PX_CUDA_CALLABLE PX_FORCE_INLINE PxReal getHeight(PxU32 vertexIndex) const { return PxReal(getSample(vertexIndex).height); } PX_INLINE PxReal getHeightInternal2(PxU32 vertexIndex, PxReal fracX, PxReal fracZ) const; PX_FORCE_INLINE PxReal getHeightInternal(PxReal x, PxReal z) const { PxReal fracX, fracZ; const PxU32 vertexIndex = computeCellCoordinates(x, z, fracX, fracZ); return getHeightInternal2(vertexIndex, fracX, fracZ); } PX_FORCE_INLINE bool isValidVertex(PxU32 vertexIndex) const { return vertexIndex < mData.rows*mData.columns; } PX_INLINE PxVec3 getVertex(PxU32 vertexIndex) const; PX_INLINE bool isConvexVertex(PxU32 vertexIndex, PxU32 row, PxU32 column) const; PX_INLINE bool isValidEdge(PxU32 edgeIndex) const; PX_INLINE PxU32 getEdgeTriangleIndices(PxU32 edgeIndex, PxU32 triangleIndices[2]) const; PX_INLINE PxU32 getEdgeTriangleIndices(PxU32 edgeIndex, PxU32 triangleIndices[2], PxU32 cell, PxU32 row, PxU32 column) const; PX_INLINE void getEdgeVertexIndices(PxU32 edgeIndex, PxU32& vertexIndex0, PxU32& vertexIndex1) const; // PX_INLINE bool isConvexEdge(PxU32 edgeIndex) const; PX_INLINE bool isConvexEdge(PxU32 edgeIndex, PxU32 cell, PxU32 row, PxU32 column) const; PX_FORCE_INLINE bool isConvexEdge(PxU32 edgeIndex) const { const PxU32 cell = edgeIndex / 3; const PxU32 row = cell / mData.columns; const PxU32 column = cell % mData.columns; return isConvexEdge(edgeIndex, cell, row, column); } // PX_INLINE void computeCellCoordinates(PxReal x, PxReal z, PxU32& row, PxU32& column, PxReal& fracX, PxReal& fracZ) const; // PX_INLINE PxU32 computeCellCoordinates(PxReal x, PxReal z, PxU32 nbColumns, PxReal& fracX, PxReal& fracZ) const; PX_PHYSX_COMMON_API PxU32 computeCellCoordinates(PxReal x, PxReal z, PxReal& fracX, PxReal& fracZ) const; PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getMin(PxReal x, PxU32 nb) const { if(x<0.0f) return 0; if(x>PxReal(nb)) return nb; const PxReal cx = Ps::floor(x); const PxU32 icx = PxU32(cx); return icx; } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getMax(PxReal x, PxU32 nb) const { if(x<0.0f) return 0; if(x>PxReal(nb)) return nb; const PxReal cx = Ps::ceil(x); const PxU32 icx = PxU32(cx); return icx; } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getMinRow(PxReal x) const { return getMin(x, mData.rows-2); } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getMaxRow(PxReal x) const { return getMax(x, mData.rows-1); } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getMinColumn(PxReal z) const { return getMin(z, mData.columns-2); } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 getMaxColumn(PxReal z) const { return getMax(z, mData.columns-1); } PX_CUDA_CALLABLE PX_INLINE bool isValidTriangle(PxU32 triangleIndex) const; PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFirstTriangle(PxU32 triangleIndex) const { return ((triangleIndex & 0x1) == 0); } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU16 getTriangleMaterial(PxU32 triangleIndex) const { return isFirstTriangle(triangleIndex) ? getMaterialIndex0(triangleIndex >> 1) : getMaterialIndex1(triangleIndex >> 1); } PX_CUDA_CALLABLE PX_INLINE void getTriangleVertexIndices(PxU32 triangleIndex, PxU32& vertexIndex0, PxU32& vertexIndex1, PxU32& vertexIndex2) const; PX_CUDA_CALLABLE PX_INLINE PxVec3 getTriangleNormalInternal(PxU32 triangleIndex) const; PX_INLINE void getTriangleAdjacencyIndices(PxU32 triangleIndex,PxU32 vertexIndex0, PxU32 vertexIndex1, PxU32 vertexIndex2, PxU32& adjacencyIndex0, PxU32& adjacencyIndex1, PxU32& adjacencyIndex2) const; PX_INLINE PxVec3 getNormal_2(PxU32 vertexIndex, PxReal fracX, PxReal fracZ, PxReal xcoeff, PxReal ycoeff, PxReal zcoeff) const; PX_FORCE_INLINE PxVec3 getNormal_(PxReal x, PxReal z, PxReal xcoeff, PxReal ycoeff, PxReal zcoeff) const { PxReal fracX, fracZ; const PxU32 vertexIndex = computeCellCoordinates(x, z, fracX, fracZ); return getNormal_2(vertexIndex, fracX, fracZ, xcoeff, ycoeff, zcoeff); } PX_INLINE PxU32 getTriangleIndex(PxReal x, PxReal z) const; PX_INLINE PxU32 getTriangleIndex2(PxU32 cell, PxReal fracX, PxReal fracZ) const; PX_FORCE_INLINE PxU16 getMaterial(PxReal x, PxReal z) const { return getTriangleMaterial(getTriangleIndex(x, z)); } PX_FORCE_INLINE PxReal getMinHeight() const { return mMinHeight; } PX_FORCE_INLINE PxReal getMaxHeight() const { return mMaxHeight; } PX_FORCE_INLINE const Gu::HeightFieldData& getData() const { return mData; } PX_CUDA_CALLABLE PX_FORCE_INLINE void getTriangleVertices(PxU32 triangleIndex, PxU32 row, PxU32 column, PxVec3& v0, PxVec3& v1, PxVec3& v2) const; // checks if current vertex is solid or not bool isSolidVertex(PxU32 vertexIndex, PxU32 row, PxU32 coloumn, PxU16 holeMaterialIndex, bool& nbSolid) const; // if precomputed bitmap define is used, the collision vertex information // is precomputed during create height field and stored as a bit in materialIndex1 PX_PHYSX_COMMON_API bool isCollisionVertexPreca(PxU32 vertexIndex, PxU32 row, PxU32 column, PxU16 holeMaterialIndex) const; PX_FORCE_INLINE bool isCollisionVertex(PxU32 vertexIndex, PxU32, PxU32, PxU16) const { return getSample(vertexIndex).materialIndex1.isBitSet()!=0; } void parseTrianglesForCollisionVertices(PxU16 holeMaterialIndex); PX_PHYSX_COMMON_API PxReal computeExtreme(PxU32 minRow, PxU32 maxRow, PxU32 minColumn, PxU32 maxColumn) const; PX_FORCE_INLINE PX_CUDA_CALLABLE const PxHeightFieldSample& getSample(PxU32 vertexIndex) const { PX_ASSERT(isValidVertex(vertexIndex)); return mData.samples[vertexIndex]; } #ifdef __CUDACC__ PX_CUDA_CALLABLE void setSamplePtr(PxHeightFieldSample* s) { mData.samples = s; } #endif Gu::HeightFieldData mData; PxU32 mSampleStride; PxU32 mNbSamples; // PT: added for platform conversion. Try to remove later. PxReal mMinHeight; PxReal mMaxHeight; PxU32 mModifyCount; // methods PX_PHYSX_COMMON_API void releaseMemory(); PX_PHYSX_COMMON_API virtual ~HeightField(); private: GuMeshFactory* mMeshFactory; // PT: changed to pointer for serialization }; } // namespace Gu PX_INLINE PxVec3 Gu::HeightField::getVertex(PxU32 vertexIndex) const { const PxU32 row = vertexIndex / mData.columns; const PxU32 column = vertexIndex % mData.columns; // return PxVec3(PxReal(row), getHeight(row * mData.columns + column), PxReal(column)); return PxVec3(PxReal(row), getHeight(vertexIndex), PxReal(column)); } // PT: only called from "isCollisionVertex", should move PX_INLINE bool Gu::HeightField::isConvexVertex(PxU32 vertexIndex, PxU32 row, PxU32 column) const { #ifdef PX_HEIGHTFIELD_DEBUG PX_ASSERT(isValidVertex(vertexIndex)); #endif PX_ASSERT((vertexIndex / mData.columns)==row); PX_ASSERT((vertexIndex % mData.columns)==column); // PxReal h0 = PxReal(2) * getHeight(vertexIndex); PxI32 h0 = getSample(vertexIndex).height; h0 += h0; bool definedInX, definedInZ; PxI32 convexityX, convexityZ; if ((row > 0) && (row < mData.rows - 1)) { // convexityX = h0 - getHeight(vertexIndex + mData.columns) - getHeight(vertexIndex - mData.columns); convexityX = h0 - getSample(vertexIndex + mData.columns).height - getSample(vertexIndex - mData.columns).height; definedInX = true; } else { convexityX = 0; definedInX = false; } if ((column > 0) && (column < mData.columns - 1)) { // convexityZ = h0 - getHeight(vertexIndex + 1) - getHeight(vertexIndex - 1); convexityZ = h0 - getSample(vertexIndex + 1).height - getSample(vertexIndex - 1).height; definedInZ = true; } else { convexityZ = 0; definedInZ = false; } if(definedInX || definedInZ) { // PT: use XOR here // saddle points /* if ((convexityX > 0) && (convexityZ < 0)) return false; if ((convexityX < 0) && (convexityZ > 0)) return false;*/ if(((convexityX ^ convexityZ) & 0x80000000)==0) return false; // inequality depends on thickness and offset by threshold. const PxReal value = PxReal(convexityX + convexityZ); // PT: thickness is always the same for a given heightfield so the comparison shouldn't be here if (mData.thickness <= 0) return value > mData.convexEdgeThreshold; else return value < -mData.convexEdgeThreshold; } // this has to be one of the two corner vertices return true; } PX_INLINE bool Gu::HeightField::isValidEdge(PxU32 edgeIndex) const { const PxU32 cell = (edgeIndex / 3); const PxU32 row = cell / mData.columns; const PxU32 column = cell % mData.columns; // switch (edgeIndex % 3) switch (edgeIndex - cell*3) { case 0: if (row > mData.rows - 1) return false; if (column >= mData.columns - 1) return false; break; case 1: if (row >= mData.rows - 1) return false; if (column >= mData.columns - 1) return false; break; case 2: if (row >= mData.rows - 1) return false; if (column > mData.columns - 1) return false; break; } return true; } PX_INLINE PxU32 Gu::HeightField::getEdgeTriangleIndices(PxU32 edgeIndex, PxU32 triangleIndices[2]) const { const PxU32 cell = edgeIndex / 3; const PxU32 row = cell / mData.columns; const PxU32 column = cell % mData.columns; PxU32 count = 0; // switch (edgeIndex % 3) switch (edgeIndex - cell*3) { case 0: if (column < mData.columns - 1) { if (row > 0) { /* if (isZerothVertexShared(cell - mData.columns)) triangleIndices[count++] = ((cell - mData.columns) << 1); else triangleIndices[count++] = ((cell - mData.columns) << 1) + 1;*/ triangleIndices[count++] = ((cell - mData.columns) << 1) + 1 - isZerothVertexShared(cell - mData.columns); } if (row < mData.rows - 1) { /* if (isZerothVertexShared(cell)) triangleIndices[count++] = (cell << 1) + 1; else triangleIndices[count++] = cell << 1;*/ triangleIndices[count++] = (cell << 1) + isZerothVertexShared(cell); } } break; case 1: if ((row < mData.rows - 1) && (column < mData.columns - 1)) { triangleIndices[count++] = cell << 1; triangleIndices[count++] = (cell << 1) + 1; } break; case 2: if (row < mData.rows - 1) { if (column > 0) triangleIndices[count++] = ((cell - 1) << 1) + 1; if (column < mData.columns - 1) triangleIndices[count++] = cell << 1; } break; } return count; } PX_INLINE PxU32 Gu::HeightField::getEdgeTriangleIndices(PxU32 edgeIndex, PxU32 triangleIndices[2], PxU32 cell, PxU32 row, PxU32 column) const { // const PxU32 cell = edgeIndex / 3; // const PxU32 row = cell / mData.columns; // const PxU32 column = cell % mData.columns; PxU32 count = 0; // switch (edgeIndex % 3) switch (edgeIndex - cell*3) { case 0: if (column < mData.columns - 1) { if (row > 0) { /* if (isZerothVertexShared(cell - mData.columns)) triangleIndices[count++] = ((cell - mData.columns) << 1); else triangleIndices[count++] = ((cell - mData.columns) << 1) + 1;*/ triangleIndices[count++] = ((cell - mData.columns) << 1) + 1 - isZerothVertexShared(cell - mData.columns); } if (row < mData.rows - 1) { /* if (isZerothVertexShared(cell)) triangleIndices[count++] = (cell << 1) + 1; else triangleIndices[count++] = cell << 1;*/ triangleIndices[count++] = (cell << 1) + isZerothVertexShared(cell); } } break; case 1: if ((row < mData.rows - 1) && (column < mData.columns - 1)) { triangleIndices[count++] = cell << 1; triangleIndices[count++] = (cell << 1) + 1; } break; case 2: if (row < mData.rows - 1) { if (column > 0) triangleIndices[count++] = ((cell - 1) << 1) + 1; if (column < mData.columns - 1) triangleIndices[count++] = cell << 1; } break; } return count; } PX_INLINE void Gu::HeightField::getEdgeVertexIndices(PxU32 edgeIndex, PxU32& vertexIndex0, PxU32& vertexIndex1) const { const PxU32 cell = edgeIndex / 3; // switch (edgeIndex % 3) switch (edgeIndex - cell*3) { case 0: vertexIndex0 = cell; vertexIndex1 = cell + 1; break; case 1: { /* if (isZerothVertexShared(cell)) { vertexIndex0 = cell; vertexIndex1 = cell + mData.columns + 1; } else { vertexIndex0 = cell + 1; vertexIndex1 = cell + mData.columns; }*/ const bool b = isZerothVertexShared(cell); vertexIndex0 = cell + 1 - b; vertexIndex1 = cell + mData.columns + b; } break; case 2: vertexIndex0 = cell; vertexIndex1 = cell + mData.columns; break; } } PX_INLINE bool Gu::HeightField::isConvexEdge(PxU32 edgeIndex, PxU32 cell, PxU32 row, PxU32 column) const { // const PxU32 cell = edgeIndex / 3; PX_ASSERT(cell == edgeIndex / 3); // const PxU32 row = cell / mData.columns; PX_ASSERT(row == cell / mData.columns); if (row > mData.rows-2) return false; // const PxU32 column = cell % mData.columns; PX_ASSERT(column == cell % mData.columns); if (column > mData.columns-2) return false; // PxReal h0 = 0, h1 = 0, h2 = 0, h3 = 0; // PxReal convexity = 0; PxI32 h0 = 0, h1 = 0, h2 = 0, h3 = 0; PxI32 convexity = 0; // switch (edgeIndex % 3) switch (edgeIndex - cell*3) { case 0: { if (row < 1) return false; /* if(isZerothVertexShared(cell - mData.columns)) { // <------ COL // +----+ 0 R // | / /# O // | / / # W // | / / # | // |/ / # | // + +====1 | // | // | // | // | // | // | // V // // h0 = getHeight(cell - mData.columns); // h1 = getHeight(cell); h0 = getSample(cell - mData.columns).height; h1 = getSample(cell).height; } else { // <------ COL // 0 +----+ R // #\ \ | O // # \ \ | W // # \ \ | | // # \ \| | // 1====+ + | // | // | // | // | // | // | // V // // h0 = getHeight(cell - mData.columns + 1); // h1 = getHeight(cell + 1); h0 = getSample(cell - mData.columns + 1).height; h1 = getSample(cell + 1).height; }*/ const bool b0 = !isZerothVertexShared(cell - mData.columns); h0 = getSample(cell - mData.columns + b0).height; h1 = getSample(cell + b0).height; /* if(isZerothVertexShared(cell)) { // <------ COL // R // O // W // | // | // | // 2====+ 0 | // # / /| | // # / / | | // # / / | | // #/ / | | // 3 +----+ | // V // // h2 = getHeight(cell + 1); // h3 = getHeight(cell + mData.columns + 1); h2 = getSample(cell + 1).height; h3 = getSample(cell + mData.columns + 1).height; } else { // <------ COL // R // O // W // | // | // | // + +====2 | // |\ \ # | // | \ \ # | // | \ \ # | // | \ \# | // +----+ 3 | // V // // h2 = getHeight(cell); // h3 = getHeight(cell + mData.columns); h2 = getSample(cell).height; h3 = getSample(cell + mData.columns).height; }*/ const bool b1 = isZerothVertexShared(cell); h2 = getSample(cell + b1).height; h3 = getSample(cell + mData.columns + b1).height; //convex = (h3-h2) < (h1-h0); convexity = (h1-h0) - (h3-h2); } break; case 1: // h0 = getHeight(cell); // h1 = getHeight(cell + 1); // h2 = getHeight(cell + mData.columns); // h3 = getHeight(cell + mData.columns + 1); h0 = getSample(cell).height; h1 = getSample(cell + 1).height; h2 = getSample(cell + mData.columns).height; h3 = getSample(cell + mData.columns + 1).height; if (isZerothVertexShared(cell)) //convex = (h0 + h3) > (h1 + h2); convexity = (h0 + h3) - (h1 + h2); else //convex = (h2 + h1) > (h0 + h3); convexity = (h2 + h1) - (h0 + h3); break; case 2: { if (column < 1) return false; /* if(isZerothVertexShared(cell-1)) { // <-------------- COL // 1====0 + R // + / /| O // + / / | W // + / / | | // +/ / | | // + +----+ V // // h0 = getHeight(cell - 1); // h1 = getHeight(cell); h0 = getSample(cell - 1).height; h1 = getSample(cell).height; } else { // <-------------- COL // + +----+ R // +\ \ | O // + \ \ | W // + \ \ | | // + \ \| | // 1====0 + V // // h0 = getHeight(cell - 1 + mData.columns); // h1 = getHeight(cell + mData.columns); h0 = getSample(cell - 1 + mData.columns).height; h1 = getSample(cell + mData.columns).height; }*/ const PxU32 offset0 = isZerothVertexShared(cell-1) ? 0 : mData.columns; h0 = getSample(cell - 1 + offset0).height; h1 = getSample(cell + offset0).height; /* if(isZerothVertexShared(cell)) { // <-------------- COL // +----+ + R // | / /+ O // | / / + W // | / / + | // |/ / + | // + 3====2 V // // h2 = getHeight(cell + mData.columns); // h3 = getHeight(cell + mData.columns + 1); h2 = getSample(cell + mData.columns).height; h3 = getSample(cell + mData.columns + 1).height; } else { // <-------------- COL // + 3====2 R // |\ \ + O // | \ \ + W // | \ \ + | // | \ \+ | // +----+ + V // // h2 = getHeight(cell); // h3 = getHeight(cell + 1); h2 = getSample(cell).height; h3 = getSample(cell + 1).height; }*/ const PxU32 offset1 = isZerothVertexShared(cell) ? mData.columns : 0; h2 = getSample(cell + offset1).height; h3 = getSample(cell + offset1 + 1).height; //convex = (h3-h2) < (h1-h0); convexity = (h1-h0) - (h3-h2); } break; } const PxI32 threshold = PxI32(mData.convexEdgeThreshold); if (mData.thickness <= 0) { // return convexity > mData.convexEdgeThreshold; return convexity > threshold; } else { // return convexity < -mData.convexEdgeThreshold; return convexity < -threshold; } } PX_INLINE bool Gu::HeightField::isValidTriangle(PxU32 triangleIndex) const { const PxU32 cell = triangleIndex >> 1; const PxU32 row = cell / mData.columns; if (row >= (mData.rows - 1)) return false; const PxU32 column = cell % mData.columns; if (column >= (mData.columns - 1)) return false; return true; } PX_INLINE void Gu::HeightField::getTriangleVertexIndices(PxU32 triangleIndex, PxU32& vertexIndex0, PxU32& vertexIndex1, PxU32& vertexIndex2) const { const PxU32 cell = triangleIndex >> 1; if (isZerothVertexShared(cell)) { // <---- COL // 0----2 1 R // | 1 / /| O // | / / | W // | / / | | // |/ / 0 | | // 1 2----0 V // if (isFirstTriangle(triangleIndex)) { vertexIndex0 = cell + mData.columns; vertexIndex1 = cell; vertexIndex2 = cell + mData.columns + 1; } else { vertexIndex0 = cell + 1; vertexIndex1 = cell + mData.columns + 1; vertexIndex2 = cell; } } else { // <---- COL // 2 1----0 R // |\ \ 0 | O // | \ \ | W // | \ \ | | // | 1 \ \| | // 0----1 2 V // if (isFirstTriangle(triangleIndex)) { vertexIndex0 = cell; vertexIndex1 = cell + 1; vertexIndex2 = cell + mData.columns; } else { vertexIndex0 = cell + mData.columns + 1; vertexIndex1 = cell + mData.columns; vertexIndex2 = cell + 1; } } } PX_INLINE void Gu::HeightField::getTriangleAdjacencyIndices(PxU32 triangleIndex, PxU32 vertexIndex0, PxU32 vertexIndex1, PxU32 vertexIndex2, PxU32& adjacencyIndex0, PxU32& adjacencyIndex1, PxU32& adjacencyIndex2) const { PX_UNUSED(vertexIndex0); PX_UNUSED(vertexIndex1); PX_UNUSED(vertexIndex2); const PxU32 cell = triangleIndex >> 1; if (isZerothVertexShared(cell)) { // <---- COL // 0----2 1 R // | 1 / /| O // | / / | W // | / / | | // |/ / 0 | | // 1 2----0 V // if (isFirstTriangle(triangleIndex)) { adjacencyIndex0 = 0xFFFFFFFF; adjacencyIndex1 = triangleIndex + 1; adjacencyIndex2 = 0xFFFFFFFF; if((cell % (mData.columns) != 0)) { adjacencyIndex0 = triangleIndex - 1; } if((cell / mData.columns != mData.rows - 2)) { const PxU32 tMod = isZerothVertexShared(cell + mData.columns) ? 1u : 0u; adjacencyIndex2 = ((cell + mData.columns) * 2) + tMod; } } else { adjacencyIndex0 = 0xFFFFFFFF; adjacencyIndex1 = triangleIndex - 1; adjacencyIndex2 = 0xFFFFFFFF; if(cell % (mData.columns) < (mData.columns - 2)) { adjacencyIndex0 = triangleIndex + 1; } if(cell >= mData.columns - 1) { const PxU32 tMod = isZerothVertexShared(cell - mData.columns) ? 0u : 1u; adjacencyIndex2 = ((cell - mData.columns) * 2) + tMod; } } } else { // <---- COL // 2 1----0 R // |\ \ 0 | O // | \ \ | W // | \ \ | | // | 1 \ \| | // 0----1 2 V // if (isFirstTriangle(triangleIndex)) { adjacencyIndex0 = 0xFFFFFFFF; adjacencyIndex1 = triangleIndex + 1; adjacencyIndex2 = 0xFFFFFFFF; if(cell >= mData.columns - 1) { const PxU32 tMod = isZerothVertexShared(cell - mData.columns) ? 0u : 1u; adjacencyIndex0 = ((cell - (mData.columns)) * 2) + tMod; } if((cell % (mData.columns) != 0)) { adjacencyIndex2 = triangleIndex - 1; } } else { adjacencyIndex0 = 0xFFFFFFFF; adjacencyIndex1 = triangleIndex - 1; adjacencyIndex2 = 0xFFFFFFFF; if((cell / mData.columns != mData.rows - 2)) { const PxU32 tMod = isZerothVertexShared(cell + mData.columns) ? 1u : 0u; adjacencyIndex0 = (cell + (mData.columns)) * 2 + tMod; } if(cell % (mData.columns) < (mData.columns - 2)) { adjacencyIndex2 = triangleIndex + 1; } } } } PX_INLINE PxVec3 Gu::HeightField::getTriangleNormalInternal(PxU32 triangleIndex) const { PxU32 v0, v1, v2; getTriangleVertexIndices(triangleIndex, v0, v1, v2); // const PxReal h0 = getHeight(v0); // const PxReal h1 = getHeight(v1); // const PxReal h2 = getHeight(v2); const PxI32 h0 = getSample(v0).height; const PxI32 h1 = getSample(v1).height; const PxI32 h2 = getSample(v2).height; // Fix for NvBug 685420 // if(mThickness>0.0f) // n = -n; const PxReal coeff = physx::intrinsics::fsel(mData.thickness, -1.0f, 1.0f); // PxVec3 n(0,1,0); const PxU32 cell = triangleIndex >> 1; if (isZerothVertexShared(cell)) { // <---- COL // 0----2 1 R // | 1 / /| O // | / / | W // | / / | | // |/ / 0 | | // 1 2----0 V // if (isFirstTriangle(triangleIndex)) { // n.x = -(h0-h1); // n.z = -(h2-h0); return PxVec3(coeff*PxReal(h1-h0), coeff, coeff*PxReal(h0-h2)); } else { // n.x = -(h1-h0); // n.z = -(h0-h2); return PxVec3(coeff*PxReal(h0-h1), coeff, coeff*PxReal(h2-h0)); } } else { // <---- COL // 2 1----0 R // |\ \ 0 | O // | \ \ | W // | \ \ | | // | 1 \ \| | // 0----1 2 V // if (isFirstTriangle(triangleIndex)) { // n.x = -(h2-h0); // n.z = -(h1-h0); return PxVec3(coeff*PxReal(h0-h2), coeff, coeff*PxReal(h0-h1)); } else { // n.x = -(h0-h2); // n.z = -(h0-h1); return PxVec3(coeff*PxReal(h2-h0), coeff, coeff*PxReal(h1-h0)); } } // return n; } PX_INLINE PxReal Gu::HeightField::getHeightInternal2(PxU32 vertexIndex, PxReal fracX, PxReal fracZ) const { if (isZerothVertexShared(vertexIndex)) { // <----Z---+ // +----+ | // | /| | // | / | X // | / | | // |/ | | // +----+ | // V const PxReal h0 = getHeight(vertexIndex); const PxReal h2 = getHeight(vertexIndex + mData.columns + 1); if (fracZ > fracX) { // <----Z---+ // 1----0 | // | / | // | / X // | / | // |/ | // 2 | // V const PxReal h1 = getHeight(vertexIndex + 1); return h0 + fracZ*(h1-h0) + fracX*(h2-h1); } else { // <----Z---+ // 0 | // /| | // / | X // / | | // / | | // 2----1 | // V const PxReal h1 = getHeight(vertexIndex + mData.columns); return h0 + fracX*(h1-h0) + fracZ*(h2-h1); } } else { // <----Z---+ // +----+ | // |\ | | // | \ | X // | \ | | // | \| | // +----+ | // V const PxReal h2 = getHeight(vertexIndex + mData.columns); const PxReal h1 = getHeight(vertexIndex + 1); if (fracX + fracZ < 1.0f) { // <----Z---+ // 1----0 | // \ | | // \ | X // \ | | // \| | // 2 | // V const PxReal h0 = getHeight(vertexIndex); return h0 + fracZ*(h1-h0) + fracX*(h2-h0); } else { // <----Z---+ // 1 | // |\ | // | \ X // | \ | // | \ | // 0----2 | // V // // Note that we need to flip fracX and fracZ since we are moving the origin const PxReal h0 = getHeight(vertexIndex + mData.columns + 1); return h0 + (1.0f - fracZ)*(h2-h0) + (1.0f - fracX)*(h1-h0); } } } PX_INLINE PxVec3 Gu::HeightField::getNormal_2(PxU32 vertexIndex, PxReal fracX, PxReal fracZ, PxReal xcoeff, PxReal ycoeff, PxReal zcoeff) const { PxVec3 normal; if (isZerothVertexShared(vertexIndex)) { // <----Z---+ // +----+ | // | /| | // | / | X // | / | | // |/ | | // +----+ | // V // const PxReal h0 = getHeight(vertexIndex); // const PxReal h2 = getHeight(vertexIndex + mData.columns + 1); const PxI32 ih0 = getSample(vertexIndex).height; const PxI32 ih2 = getSample(vertexIndex + mData.columns + 1).height; if (fracZ >= fracX) { // <----Z---+ // 1----0 | // | / | // | / X // | / | // |/ | // 2 | // V // const PxReal h0 = getHeight(vertexIndex); // const PxReal h1 = getHeight(vertexIndex + 1); // const PxReal h2 = getHeight(vertexIndex + mData.columns + 1); // normal.set(-(h2-h1), 1.0f, -(h1-h0)); const PxI32 ih1 = getSample(vertexIndex + 1).height; normal = PxVec3(PxReal(ih1 - ih2)*xcoeff, ycoeff, PxReal(ih0 - ih1)*zcoeff); } else { // <----Z---+ // 0 | // /| | // / | X // / | | // / | | // 2----1 | // V // const PxReal h0 = getHeight(vertexIndex); // const PxReal h1 = getHeight(vertexIndex + mData.columns); // const PxReal h2 = getHeight(vertexIndex + mData.columns + 1); // normal.set(-(h1-h0), 1.0f, -(h2-h1)); const PxI32 ih1 = getSample(vertexIndex + mData.columns).height; normal = PxVec3(PxReal(ih0 - ih1)*xcoeff, ycoeff, PxReal(ih1 - ih2)*zcoeff); } } else { // <----Z---+ // +----+ | // |\ | | // | \ | X // | \ | | // | \| | // +----+ | // V const PxI32 ih1 = getSample(vertexIndex + 1).height; const PxI32 ih2 = getSample(vertexIndex + mData.columns).height; if (fracX + fracZ <= PxReal(1)) { // <----Z---+ // 1----0 | // \ | | // \ | X // \ | | // \| | // 2 | // V // const PxReal h0 = getHeight(vertexIndex); // const PxReal h1 = getHeight(vertexIndex + 1); // const PxReal h2 = getHeight(vertexIndex + mData.columns); // normal.set(-(h2-h0), 1.0f, -(h1-h0)); const PxI32 ih0 = getSample(vertexIndex).height; // const PxI32 ih1 = getSample(vertexIndex + 1).height; // const PxI32 ih2 = getSample(vertexIndex + mData.columns).height; normal = PxVec3(PxReal(ih0 - ih2)*xcoeff, ycoeff, PxReal(ih0 - ih1)*zcoeff); } else { // <----Z---+ // 2 | // |\ | // | \ X // | \ | // | \ | // 0----1 | // V // // Note that we need to flip fracX and fracZ since we are moving the origin // const PxReal h2 = getHeight(vertexIndex + 1); // const PxReal h1 = getHeight(vertexIndex + mData.columns); // const PxReal h0 = getHeight(vertexIndex + mData.columns + 1); // normal.set(-(h0-h2), 1.0f, -(h0-h1)); // const PxI32 ih2 = getSample(vertexIndex + 1).height; // const PxI32 ih1 = getSample(vertexIndex + mData.columns).height; const PxI32 ih0 = getSample(vertexIndex + mData.columns + 1).height; // normal.set(PxReal(ih2 - ih0), 1.0f, PxReal(ih1b - ih0)); normal = PxVec3(PxReal(ih1 - ih0)*xcoeff, ycoeff, PxReal(ih2 - ih0)*zcoeff); } } return (mData.thickness <= 0.0f) ? normal : -normal; } PX_INLINE PxU32 Gu::HeightField::getTriangleIndex2(PxU32 cell, PxReal fracX, PxReal fracZ) const { if (isZerothVertexShared(cell)) return (fracZ > fracX) ? (cell << 1) + 1 : (cell << 1); else return (fracX + fracZ > 1) ? (cell << 1) + 1 : (cell << 1); } PX_INLINE PxU32 Gu::HeightField::getTriangleIndex(PxReal x, PxReal z) const { PxReal fracX, fracZ; const PxU32 cell = computeCellCoordinates(x, z, fracX, fracZ); return getTriangleIndex2(cell, fracX, fracZ); } /** Although inefficient, this is used for particles (PxcHeightFieldAabbTest.h). */ PX_FORCE_INLINE void Gu::HeightField::getTriangleVertices(PxU32 triangleIndex, PxU32 row, PxU32 column, PxVec3& v0, PxVec3& v1, PxVec3& v2) const { PxU32 cell = triangleIndex >> 1; PX_ASSERT(row * getNbColumnsFast() + column == cell); PxReal h0 = getHeight(cell); PxReal h1 = getHeight(cell + 1); PxReal h2 = getHeight(cell + getNbColumnsFast()); PxReal h3 = getHeight(cell + getNbColumnsFast() + 1); if (isFirstTriangle(triangleIndex)) { if (isZerothVertexShared(cell)) { // <---- COL // 1 R // /| O // / | W // / | | // / 0 | | // 2----0 V // v0 = PxVec3(PxReal(row + 1), h2, PxReal(column )); v1 = PxVec3(PxReal(row ), h0, PxReal(column )); v2 = PxVec3(PxReal(row + 1), h3, PxReal(column + 1)); } else { // <---- COL // 1----0 R // \ 0 | O // \ | W // \ | | // \| | // 2 V // v0 = PxVec3(PxReal(row ), h0, PxReal(column )); v1 = PxVec3(PxReal(row ), h1, PxReal(column + 1)); v2 = PxVec3(PxReal(row + 1), h2, PxReal(column )); } } else { if (isZerothVertexShared(cell)) { // <---- COL // 0----2 R // | 1 / O // | / W // | / | // |/ | // 1 V // v0 = PxVec3(PxReal(row ), h1, PxReal(column + 1)); v1 = PxVec3(PxReal(row + 1), h3, PxReal(column + 1)); v2 = PxVec3(PxReal(row ), h0, PxReal(column )); } else { // <---- COL // 2 R // |\ O // | \ W // | \ | // | 1 \ | // 0----1 V // v0 = PxVec3(PxReal(row + 1), h3, PxReal(column + 1)); v1 = PxVec3(PxReal(row + 1), h2, PxReal(column )); v2 = PxVec3(PxReal(row ), h1, PxReal(column + 1)); } } } struct EdgeData { PxU32 edgeIndex; PxU32 cell; PxU32 row; PxU32 column; }; PX_PHYSX_COMMON_API PxU32 getVertexEdgeIndices(const Gu::HeightField& heightfield, PxU32 vertexIndex, PxU32 row, PxU32 column, EdgeData edgeIndices[8]); PX_PHYSX_COMMON_API PxU32 getEdgeTriangleIndices(const Gu::HeightField& heightfield, const EdgeData& edgeData, PxU32* PX_RESTRICT triangleIndices); } #endif