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All rights reserved. #ifndef GU_VEC_SHRUNK_BOX_H #define GU_VEC_SHRUNK_BOX_H /** \addtogroup geomutils @{ */ #include "PxPhysXCommonConfig.h" #include "GuVecConvex.h" #include "PsVecTransform.h" #include "GuConvexSupportTable.h" #include "GuVecBox.h" namespace physx { namespace Gu { /** \brief Represents an oriented bounding box. As a center point, extents(radii) and a rotation. i.e. the center of the box is at the center point, the box is rotated around this point with the rotation and it is 2*extents in width, height and depth. */ /** Box geometry The rot member describes the world space orientation of the box. The center member gives the world space position of the box. The extents give the local space coordinates of the box corner in the positive octant. Dimensions of the box are: 2*extent. Transformation to world space is: worldPoint = rot * localPoint + center Transformation to local space is: localPoint = T(rot) * (worldPoint - center) Where T(M) denotes the transpose of M. */ class ShrunkBoxV : public BoxV { public: /** \brief Constructor */ PX_INLINE ShrunkBoxV() : BoxV() { } //this is used by CCD system PX_INLINE ShrunkBoxV(const PxGeometry& geom) : BoxV(geom) { margin = minExtent * BOX_MARGIN_CCD_RATIO; initialiseMarginDif(); } /** \brief Constructor \param origin Center of the OBB \param extent Extents/radii of the obb. */ PX_FORCE_INLINE ShrunkBoxV(const Ps::aos::Vec3VArg origin, const Ps::aos::Vec3VArg extent) : BoxV(origin, extent) { //calculate margin margin = minExtent * BOX_MARGIN_RATIO; initialiseMarginDif(); } /** \brief Destructor */ PX_INLINE ~ShrunkBoxV() { } PX_FORCE_INLINE void resetMargin(const PxReal toleranceLength) { BoxV::resetMargin(toleranceLength); margin = PxMin(toleranceLength * BOX_MARGIN_RATIO, margin); initialiseMarginDif(); } //! Assignment operator PX_INLINE const ShrunkBoxV& operator=(const ShrunkBoxV& other) { center = other.center; extents = other.extents; margin = other.margin; minMargin = other.minMargin; return *this; } PX_FORCE_INLINE Ps::aos::Vec3V supportPoint(const PxI32 index, Ps::aos::FloatV* marginDif_)const { using namespace Ps::aos; const Vec3V extents_ = V3Sub(extents, V3Splat(getMargin())); const BoolV con = boxVertexTable[index]; (*marginDif_) = marginDif; return V3Sel(con, extents_, V3Neg(extents_)); } //local space point PX_FORCE_INLINE Ps::aos::Vec3V supportLocal(const Ps::aos::Vec3VArg dir)const { using namespace Ps::aos; const Vec3V zero = V3Zero(); const Vec3V extents_ = V3Sub(extents, V3Splat(getMargin())); const BoolV comp = V3IsGrtr(dir, zero); return V3Sel(comp, extents_, V3Neg(extents_)); } //local space point PX_FORCE_INLINE Ps::aos::Vec3V supportLocal(const Ps::aos::Vec3VArg dir, PxI32& index, Ps::aos::FloatV* marginDif_)const { using namespace Ps::aos; const Vec3V zero = V3Zero(); const Vec3V extents_ = V3Sub(extents, V3Splat(getMargin())); const BoolV comp = V3IsGrtr(dir, zero); getIndex(comp, index); (*marginDif_) = marginDif; return V3Sel(comp, extents_, V3Neg(extents_)); } PX_FORCE_INLINE Ps::aos::Vec3V supportRelative(const Ps::aos::Vec3VArg dir, const Ps::aos::PsMatTransformV& aTob, const Ps::aos::PsMatTransformV& aTobT) const { using namespace Ps::aos; //transfer dir into the local space of the box // const Vec3V dir_ =aTob.rotateInv(dir);//relTra.rotateInv(dir); const Vec3V dir_ = aTobT.rotate(dir);//relTra.rotateInv(dir); const Vec3V p = supportLocal(dir_); return aTob.transform(p);//relTra.transform(p);//V3Add(center, M33MulV3(rot, p)); } PX_FORCE_INLINE Ps::aos::Vec3V supportRelative( const Ps::aos::Vec3VArg dir, const Ps::aos::PsMatTransformV& aTob, const Ps::aos::PsMatTransformV& aTobT, PxI32& index, Ps::aos::FloatV* marginDif_)const { using namespace Ps::aos; //transfer dir into the local space of the box // const Vec3V dir_ =aTob.rotateInv(dir);//relTra.rotateInv(dir); const Vec3V dir_ = aTobT.rotate(dir);//relTra.rotateInv(dir); const Vec3V p = supportLocal(dir_, index, marginDif_); return aTob.transform(p);//relTra.transform(p);//V3Add(center, M33MulV3(rot, p)); } private: PX_FORCE_INLINE void initialiseMarginDif() { using namespace Ps::aos; //calculate the marginDif const PxReal sqMargin = margin * margin; const PxReal tempMarginDif = sqrtf(sqMargin * 3.f); const PxReal marginDif_ = tempMarginDif - margin; marginDif = FLoad(marginDif_); } }; } } /** @} */ #endif