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All rights reserved. #ifndef GU_VEC_BOX_H #define GU_VEC_BOX_H /** \addtogroup geomutils @{ */ #include "foundation/PxTransform.h" #include "PxPhysXCommonConfig.h" #include "GuVecConvex.h" #include "PsVecTransform.h" #include "GuConvexSupportTable.h" #include "PxBoxGeometry.h" namespace physx { PX_PHYSX_COMMON_API extern const Ps::aos::BoolV boxVertexTable[8]; namespace Gu { #define BOX_MARGIN_RATIO 0.15f #define BOX_MIN_MARGIN_RATIO 0.05f #define BOX_SWEEP_MARGIN_RATIO 0.05f #define BOX_MARGIN_CCD_RATIO 0.01f #define BOX_MIN_MARGIN_CCD_RATIO 0.005f class CapsuleV; PX_FORCE_INLINE void CalculateBoxMargin(const Ps::aos::Vec3VArg extent, PxReal& minExtent, PxReal& minMargin, PxReal& sweepMargin, const PxReal minMarginR = BOX_MIN_MARGIN_RATIO) { using namespace Ps::aos; const FloatV min = V3ExtractMin(extent); FStore(min, &minExtent); minMargin = minExtent * minMarginR; sweepMargin = minExtent * BOX_SWEEP_MARGIN_RATIO; } PX_FORCE_INLINE Ps::aos::FloatV CalculateBoxTolerance(const Ps::aos::Vec3VArg extent) { using namespace Ps::aos; const FloatV r0 = FLoad(0.01f); const FloatV min = V3ExtractMin(extent);//FMin(V3GetX(extent), FMin(V3GetY(extent), V3GetZ(extent))); return FMul(min, r0); } //This method is called in the PCM contact gen for the refreshing contacts PX_FORCE_INLINE Ps::aos::FloatV CalculatePCMBoxMargin(const Ps::aos::Vec3VArg extent, const PxReal toleranceLength, const PxReal toleranceMarginRatio = BOX_MARGIN_RATIO) { using namespace Ps::aos; const FloatV min = V3ExtractMin(extent);//FMin(V3GetX(extent), FMin(V3GetY(extent), V3GetZ(extent))); const FloatV toleranceMargin = FLoad(toleranceLength * toleranceMarginRatio); return FMin(FMul(min, FLoad(BOX_MARGIN_RATIO)), toleranceMargin); } PX_FORCE_INLINE Ps::aos::FloatV CalculateMTDBoxMargin(const Ps::aos::Vec3VArg extent) { using namespace Ps::aos; const FloatV min = V3ExtractMin(extent);//FMin(V3GetX(extent), FMin(V3GetY(extent), V3GetZ(extent))); return FMul(min, FLoad(BOX_MARGIN_RATIO)); } class BoxV : public ConvexV { public: /** \brief Constructor */ PX_INLINE BoxV() : ConvexV(ConvexType::eBOX) { } PX_FORCE_INLINE BoxV(const Ps::aos::Vec3VArg origin, const Ps::aos::Vec3VArg extent) : ConvexV(ConvexType::eBOX, origin), extents(extent) { CalculateBoxMargin(extent, minExtent, minMargin, sweepMargin); marginDif = Ps::aos::FZero(); margin = 0.f; } //this constructor is used by the CCD system PX_FORCE_INLINE BoxV(const PxGeometry& geom) : ConvexV(ConvexType::eBOX, Ps::aos::V3Zero()) { using namespace Ps::aos; const PxBoxGeometry& boxGeom = static_cast(geom); const Vec3V extent = Ps::aos::V3LoadU(boxGeom.halfExtents); extents = extent; CalculateBoxMargin(extent, minExtent, minMargin, sweepMargin, BOX_MIN_MARGIN_CCD_RATIO); marginDif = Ps::aos::FZero(); margin = 0.f; } /** \brief Destructor */ PX_INLINE ~BoxV() { } PX_FORCE_INLINE void resetMargin(const PxReal toleranceLength) { minMargin = PxMin(toleranceLength * BOX_MIN_MARGIN_RATIO, minMargin); } //! Assignment operator PX_FORCE_INLINE const BoxV& operator=(const BoxV& other) { center = other.center; extents = other.extents; margin = other.margin; minMargin = other.minMargin; marginDif = other.marginDif; sweepMargin = other.sweepMargin; return *this; } PX_FORCE_INLINE void populateVerts(const PxU8* inds, PxU32 numInds, const PxVec3* originalVerts, Ps::aos::Vec3V* verts)const { using namespace Ps::aos; for(PxU32 i=0; i