// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "GuConvexUtilsInternal.h" #include "foundation/PxBounds3.h" #include "CmScaling.h" #include "GuBoxConversion.h" #include "PxConvexMeshGeometry.h" #include "GuConvexMesh.h" using namespace physx; using namespace Gu; void Gu::computeHullOBB(Box& hullOBB, const PxBounds3& hullAABB, float offset, const Cm::Matrix34& convexPose, const Cm::Matrix34& meshPose, const Cm::FastVertex2ShapeScaling& meshScaling, bool idtScaleMesh) { // transform bounds = mesh space Cm::Matrix34 m0to1 = meshPose.transformTranspose(convexPose); hullOBB.extents = hullAABB.getExtents() + PxVec3(offset); hullOBB.center = m0to1.transform(hullAABB.getCenter()); hullOBB.rot = m0to1.m; if(!idtScaleMesh) meshScaling.transformQueryBounds(hullOBB.center, hullOBB.extents, hullOBB.rot); } void Gu::computeVertexSpaceOBB(Box& dst, const Box& src, const PxTransform& meshPose, const PxMeshScale& meshScale) { // AP scaffold failure in x64 debug in GuConvexUtilsInternal.cpp //PX_ASSERT("Performance warning - this path shouldn't execute for identity mesh scale." && !meshScale.isIdentity()); dst = transform(meshScale.getInverse() * Cm::Matrix34(meshPose.getInverse()), src); } void Gu::computeOBBAroundConvex( Box& obb, const PxConvexMeshGeometry& convexGeom, const PxConvexMesh* cm, const PxTransform& convexPose) { const CenterExtents& aabb = static_cast(cm)->getLocalBoundsFast(); if(convexGeom.scale.isIdentity()) { const PxMat33 m(convexPose.q); obb = Gu::Box(m.transform(aabb.mCenter) + convexPose.p, aabb.mExtents, m); } else { obb = transform(Cm::Matrix34(convexPose) * convexGeom.scale.toMat33(), Box(aabb.mCenter, aabb.mExtents, PxMat33(PxIdentity))); } }