// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "GuConvexEdgeFlags.h" #include "GuFeatureCode.h" using namespace physx; using namespace Gu; static FeatureCode computeFeatureCode(PxReal u, PxReal v) { // Analysis if(u==0.0f) { if(v==0.0f) { // Vertex 0 return FC_VERTEX0; } else if(v==1.0f) { // Vertex 2 return FC_VERTEX2; } else { // Edge 0-2 return FC_EDGE20; } } else if(u==1.0f) { if(v==0.0f) { // Vertex 1 return FC_VERTEX1; } } else { if(v==0.0f) { // Edge 0-1 return FC_EDGE01; } else { if((u+v)>=0.9999f) { // Edge 1-2 return FC_EDGE12; } else { // Face return FC_FACE; } } } return FC_UNDEFINED; } bool Gu::selectNormal(PxU8 data, PxReal u, PxReal v) { bool useFaceNormal = false; const FeatureCode FC = computeFeatureCode(u, v); switch(FC) { case FC_VERTEX0: if(!(data & (Gu::ETD_CONVEX_EDGE_01|Gu::ETD_CONVEX_EDGE_20))) useFaceNormal = true; break; case FC_VERTEX1: if(!(data & (Gu::ETD_CONVEX_EDGE_01|Gu::ETD_CONVEX_EDGE_12))) useFaceNormal = true; break; case FC_VERTEX2: if(!(data & (Gu::ETD_CONVEX_EDGE_12|Gu::ETD_CONVEX_EDGE_20))) useFaceNormal = true; break; case FC_EDGE01: if(!(data & Gu::ETD_CONVEX_EDGE_01)) useFaceNormal = true; break; case FC_EDGE12: if(!(data & Gu::ETD_CONVEX_EDGE_12)) useFaceNormal = true; break; case FC_EDGE20: if(!(data & Gu::ETD_CONVEX_EDGE_20)) useFaceNormal = true; break; case FC_FACE: useFaceNormal = true; break; case FC_UNDEFINED: break; }; return useFaceNormal; }