// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_CONTACTPOLYGONPOLYGON_H #define GU_CONTACTPOLYGONPOLYGON_H #include "foundation/PxVec3.h" #include "CmPhysXCommon.h" #include "PxPhysXCommonConfig.h" namespace physx { namespace Cm { class Matrix34; class FastVertex2ShapeScaling; } namespace Gu { class ContactBuffer; PX_PHYSX_COMMON_API PxMat33 findRotationMatrixFromZ(const PxVec3& to); PX_PHYSX_COMMON_API bool contactPolygonPolygonExt( PxU32 numVerts0, const PxVec3* vertices0, const PxU8* indices0,//polygon 0 const Cm::Matrix34& world0, const PxPlane& localPlane0, //xform of polygon 0, plane of polygon const PxMat33& RotT0, PxU32 numVerts1, const PxVec3* vertices1, const PxU8* indices1,//polygon 1 const Cm::Matrix34& world1, const PxPlane& localPlane1, //xform of polygon 1, plane of polygon const PxMat33& RotT1, const PxVec3& worldSepAxis, //world normal of separating plane - this is the world space normal of polygon0!! const Cm::Matrix34& transform0to1, const Cm::Matrix34& transform1to0,//transforms between polygons PxU32 polyIndex0, PxU32 polyIndex1, //face indices for contact callback, ContactBuffer& contactBuffer, bool flipNormal, const PxVec3& posShift, float sepShift ); // shape order, post gen shift. } } #endif