// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "GuConvexMeshData.h" #include "GuContactMethodImpl.h" #include "GuContactBuffer.h" #include "GuGeometryUnion.h" #include "CmScaling.h" namespace physx { namespace Gu { bool contactPlaneConvex(GU_CONTACT_METHOD_ARGS) { PX_UNUSED(renderOutput); PX_UNUSED(cache); PX_UNUSED(shape0); // Get actual shape data //const PxPlaneGeometry& shapePlane = shape.get(); const PxConvexMeshGeometryLL& shapeConvex = shape1.get(); const PxVec3* PX_RESTRICT hullVertices = shapeConvex.hullData->getHullVertices(); PxU32 numHullVertices = shapeConvex.hullData->mNbHullVertices; // Ps::prefetch128(hullVertices); // Plane is implicitly <1,0,0> 0 in localspace Cm::Matrix34 convexToPlane (transform0.transformInv(transform1)); PxMat33 convexToPlane_rot(convexToPlane[0], convexToPlane[1], convexToPlane[2] ); bool idtScale = shapeConvex.scale.isIdentity(); Cm::FastVertex2ShapeScaling convexScaling; // PT: TODO: remove default ctor if(!idtScale) convexScaling.init(shapeConvex.scale); convexToPlane = Cm::Matrix34( convexToPlane_rot * convexScaling.getVertex2ShapeSkew(), convexToPlane[3] ); //convexToPlane = context.mVertex2ShapeSkew[1].getVertex2WorldSkew(convexToPlane); const Cm::Matrix34 planeToW (transform0); // This is rather brute-force bool status = false; const PxVec3 contactNormal = -planeToW.m.column0; while(numHullVertices--) { const PxVec3& vertex = *hullVertices++; // if(numHullVertices) // Ps::prefetch128(hullVertices); const PxVec3 pointInPlane = convexToPlane.transform(vertex); //TODO: this multiply could be factored out! if(pointInPlane.x <= params.mContactDistance) { // const PxVec3 pointInW = planeToW.transform(pointInPlane); // contactBuffer.contact(pointInW, -planeToW.m.column0, pointInPlane.x); status = true; Gu::ContactPoint* PX_RESTRICT pt = contactBuffer.contact(); if(pt) { pt->normal = contactNormal; pt->point = planeToW.transform(pointInPlane); pt->separation = pointInPlane.x; pt->internalFaceIndex1 = PXC_CONTACT_NO_FACE_INDEX; } } } return status; } }//Gu }//physx