// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_CONTACTMETHODIMPL_H #define GU_CONTACTMETHODIMPL_H #include "foundation/PxAssert.h" #include "PxPhysXCommonConfig.h" #include "CmPhysXCommon.h" #include "collision/PxCollisionDefs.h" namespace physx { namespace Cm { class RenderOutput; } namespace Gu { class GeometryUnion; class ContactBuffer; struct NarrowPhaseParams; class PersistentContactManifold; class MultiplePersistentContactManifold; enum ManifoldFlags { IS_MANIFOLD = (1<<0), IS_MULTI_MANIFOLD = (1<<1) }; struct Cache : public PxCache { Cache() { } PX_FORCE_INLINE void setManifold(void* manifold) { PX_ASSERT((size_t(manifold) & 0xF) == 0); mCachedData = reinterpret_cast(manifold); mManifoldFlags |= IS_MANIFOLD; } PX_FORCE_INLINE void setMultiManifold(void* manifold) { PX_ASSERT((size_t(manifold) & 0xF) == 0); mCachedData = reinterpret_cast(manifold); mManifoldFlags |= IS_MANIFOLD|IS_MULTI_MANIFOLD; } PX_FORCE_INLINE PxU8 isManifold() const { return PxU8(mManifoldFlags & IS_MANIFOLD); } PX_FORCE_INLINE PxU8 isMultiManifold() const { return PxU8(mManifoldFlags & IS_MULTI_MANIFOLD); } PX_FORCE_INLINE PersistentContactManifold& getManifold() { PX_ASSERT(isManifold()); PX_ASSERT(!isMultiManifold()); PX_ASSERT((uintptr_t(mCachedData) & 0xf) == 0); return *reinterpret_cast(mCachedData); } PX_FORCE_INLINE MultiplePersistentContactManifold& getMultipleManifold() { PX_ASSERT(isManifold()); PX_ASSERT(isMultiManifold()); PX_ASSERT((uintptr_t(mCachedData) & 0xf) == 0); return *reinterpret_cast(mCachedData); } }; } #define GU_CONTACT_METHOD_ARGS \ const Gu::GeometryUnion& shape0, \ const Gu::GeometryUnion& shape1, \ const PxTransform& transform0, \ const PxTransform& transform1, \ const Gu::NarrowPhaseParams& params, \ Gu::Cache& cache, \ Gu::ContactBuffer& contactBuffer, \ Cm::RenderOutput* renderOutput namespace Gu { PX_PHYSX_COMMON_API bool contactSphereSphere(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactSphereCapsule(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactSphereBox(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactCapsuleCapsule(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactCapsuleBox(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactCapsuleConvex(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactBoxBox(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactBoxConvex(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactConvexConvex(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactSphereMesh(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactCapsuleMesh(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactBoxMesh(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactConvexMesh(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactSphereHeightfield(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactCapsuleHeightfield(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactBoxHeightfield(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactConvexHeightfield(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactSpherePlane(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactPlaneBox(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactPlaneCapsule(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool contactPlaneConvex(GU_CONTACT_METHOD_ARGS); //Legacy heightfield code path PX_PHYSX_COMMON_API bool legacyContactSphereHeightfield(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool legacyContactCapsuleHeightfield(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool legacyContactBoxHeightfield(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool legacyContactConvexHeightfield(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactSphereMesh(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactCapsuleMesh(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactBoxMesh(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactConvexMesh(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactSphereHeightField(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactCapsuleHeightField(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactBoxHeightField(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactConvexHeightField(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactPlaneCapsule(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactPlaneBox(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactPlaneConvex(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactSphereSphere(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactSpherePlane(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactSphereCapsule(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactSphereBox(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactSphereConvex(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactCapsuleCapsule(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactCapsuleBox(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactCapsuleConvex(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactBoxBox(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactBoxConvex(GU_CONTACT_METHOD_ARGS); PX_PHYSX_COMMON_API bool pcmContactConvexConvex(GU_CONTACT_METHOD_ARGS); } } #endif