// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_SEPARATINGAXES_H #define GU_SEPARATINGAXES_H #include "foundation/PxVec3.h" #include "PxPhysXCommonConfig.h" namespace physx { namespace Gu { // PT: this is a number of axes. Multiply by sizeof(PxVec3) for size in bytes. #define SEP_AXIS_FIXED_MEMORY 256 // This class holds a list of potential separating axes. // - the orientation is irrelevant so V and -V should be the same vector // - the scale is irrelevant so V and n*V should be the same vector // - a given separating axis should appear only once in the class #if PX_VC #pragma warning(push) #pragma warning( disable : 4251 ) // class needs to have dll-interface to be used by clients of class #endif class PX_PHYSX_COMMON_API SeparatingAxes { public: PX_INLINE SeparatingAxes() : mNbAxes(0) {} bool addAxis(const PxVec3& axis); PX_FORCE_INLINE const PxVec3* getAxes() const { return mAxes; } PX_FORCE_INLINE PxU32 getNumAxes() const { return mNbAxes; } PX_FORCE_INLINE void reset() { mNbAxes = 0; } private: PxU32 mNbAxes; PxVec3 mAxes[SEP_AXIS_FIXED_MEMORY]; }; #if PX_VC #pragma warning(pop) #endif enum PxcSepAxisType { SA_NORMAL0, // Normal of object 0 SA_NORMAL1, // Normal of object 1 SA_EE // Cross product of edges }; } } #endif