// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_SPHERE_H #define GU_SPHERE_H /** \addtogroup geomutils @{ */ #include "foundation/PxVec3.h" #include "CmPhysXCommon.h" namespace physx { /** \brief Represents a sphere defined by its center point and radius. */ namespace Gu { class Sphere { public: /** \brief Constructor */ PX_INLINE Sphere() { } /** \brief Constructor */ PX_INLINE Sphere(const PxVec3& _center, PxF32 _radius) : center(_center), radius(_radius) { } /** \brief Copy constructor */ PX_INLINE Sphere(const Sphere& sphere) : center(sphere.center), radius(sphere.radius) { } /** \brief Destructor */ PX_INLINE ~Sphere() { } PX_INLINE void set(const PxVec3& _center, float _radius) { center = _center; radius = _radius; } /** \brief Checks the sphere is valid. \return true if the sphere is valid */ PX_INLINE bool isValid() const { // Consistency condition for spheres: Radius >= 0.0f return radius >= 0.0f; } /** \brief Tests if a point is contained within the sphere. \param[in] p the point to test \return true if inside the sphere */ PX_INLINE bool contains(const PxVec3& p) const { return (center-p).magnitudeSquared() <= radius*radius; } PxVec3 center; //!< Sphere's center PxF32 radius; //!< Sphere's radius }; } } /** @} */ #endif