// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_SERIALIZE_H #define GU_SERIALIZE_H #include "foundation/PxSimpleTypes.h" #include "foundation/PxIO.h" #include "CmPhysXCommon.h" #include "PxPhysXCommonConfig.h" namespace physx { PX_INLINE void flip(PxU16& v) { PxU8* b = reinterpret_cast(&v); PxU8 temp = b[0]; b[0] = b[1]; b[1] = temp; } PX_INLINE void flip(PxI16& v) { PxI8* b = reinterpret_cast(&v); PxI8 temp = b[0]; b[0] = b[1]; b[1] = temp; } PX_INLINE void flip(PxU32& v) { PxU8* b = reinterpret_cast(&v); PxU8 temp = b[0]; b[0] = b[3]; b[3] = temp; temp = b[1]; b[1] = b[2]; b[2] = temp; } // MS: It is important to modify the value directly and not use a temporary variable or a return // value. The reason for this is that a flipped float might have a bit pattern which indicates // an invalid float. If such a float is assigned to another float, the bit pattern // can change again (maybe to map invalid floats to a common invalid pattern?). // When reading the float and flipping again, the changed bit pattern will result in a different // float than the original one. PX_INLINE void flip(PxF32& v) { PxU8* b = reinterpret_cast(&v); PxU8 temp = b[0]; b[0] = b[3]; b[3] = temp; temp = b[1]; b[1] = b[2]; b[2] = temp; } PX_INLINE void writeChunk(PxI8 a, PxI8 b, PxI8 c, PxI8 d, PxOutputStream& stream) { stream.write(&a, sizeof(PxI8)); stream.write(&b, sizeof(PxI8)); stream.write(&c, sizeof(PxI8)); stream.write(&d, sizeof(PxI8)); } void readChunk(PxI8& a, PxI8& b, PxI8& c, PxI8& d, PxInputStream& stream); PxU16 readWord(bool mismatch, PxInputStream& stream); PX_PHYSX_COMMON_API PxU32 readDword(bool mismatch, PxInputStream& stream); PxF32 readFloat(bool mismatch, PxInputStream& stream); PX_PHYSX_COMMON_API void writeWord(PxU16 value, bool mismatch, PxOutputStream& stream); PX_PHYSX_COMMON_API void writeDword(PxU32 value, bool mismatch, PxOutputStream& stream); PX_PHYSX_COMMON_API void writeFloat(PxF32 value, bool mismatch, PxOutputStream& stream); bool readFloatBuffer(PxF32* dest, PxU32 nbFloats, bool mismatch, PxInputStream& stream); PX_PHYSX_COMMON_API void writeFloatBuffer(const PxF32* src, PxU32 nb, bool mismatch, PxOutputStream& stream); PX_PHYSX_COMMON_API void writeWordBuffer(const PxU16* src, PxU32 nb, bool mismatch, PxOutputStream& stream); void readWordBuffer(PxU16* dest, PxU32 nb, bool mismatch, PxInputStream& stream); PX_PHYSX_COMMON_API bool writeHeader(PxI8 a, PxI8 b, PxI8 c, PxI8 d, PxU32 version, bool mismatch, PxOutputStream& stream); bool readHeader(PxI8 a, PxI8 b, PxI8 c, PxI8 d, PxU32& version, bool& mismatch, PxInputStream& stream); PX_INLINE bool readIntBuffer(PxU32* dest, PxU32 nbInts, bool mismatch, PxInputStream& stream) { return readFloatBuffer(reinterpret_cast(dest), nbInts, mismatch, stream); } PX_INLINE void writeIntBuffer(const PxU32* src, PxU32 nb, bool mismatch, PxOutputStream& stream) { writeFloatBuffer(reinterpret_cast(src), nb, mismatch, stream); } PX_INLINE bool ReadDwordBuffer(PxU32* dest, PxU32 nb, bool mismatch, PxInputStream& stream) { return readFloatBuffer(reinterpret_cast(dest), nb, mismatch, stream); } PX_INLINE void WriteDwordBuffer(const PxU32* src, PxU32 nb, bool mismatch, PxOutputStream& stream) { writeFloatBuffer(reinterpret_cast(src), nb, mismatch, stream); } PX_PHYSX_COMMON_API PxU32 computeMaxIndex(const PxU32* indices, PxU32 nbIndices); PX_PHYSX_COMMON_API PxU16 computeMaxIndex(const PxU16* indices, PxU32 nbIndices); PX_PHYSX_COMMON_API void storeIndices(PxU32 maxIndex, PxU32 nbIndices, const PxU32* indices, PxOutputStream& stream, bool platformMismatch); PX_PHYSX_COMMON_API void readIndices(PxU32 maxIndex, PxU32 nbIndices, PxU32* indices, PxInputStream& stream, bool platformMismatch); // PT: TODO: copied from IceSerialize.h, still needs to be refactored/cleaned up. namespace Gu { PX_PHYSX_COMMON_API bool WriteHeader(PxU8 a, PxU8 b, PxU8 c, PxU8 d, PxU32 version, bool mismatch, PxOutputStream& stream); PX_PHYSX_COMMON_API bool ReadHeader(PxU8 a_, PxU8 b_, PxU8 c_, PxU8 d_, PxU32& version, bool& mismatch, PxInputStream& stream); PX_PHYSX_COMMON_API void StoreIndices(PxU32 maxIndex, PxU32 nbIndices, const PxU32* indices, PxOutputStream& stream, bool platformMismatch); void ReadIndices(PxU32 maxIndex, PxU32 nbIndices, PxU32* indices, PxInputStream& stream, bool platformMismatch); PX_PHYSX_COMMON_API void StoreIndices(PxU16 maxIndex, PxU32 nbIndices, const PxU16* indices, PxOutputStream& stream, bool platformMismatch); void ReadIndices(PxU16 maxIndex, PxU32 nbIndices, PxU16* indices, PxInputStream& stream, bool platformMismatch); } } #endif