// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PsIntrinsics.h" #include "PsUtilities.h" #include "GuSerialize.h" #include "PsUserAllocated.h" #include "PsAllocator.h" #include "PsFPU.h" using namespace physx; using namespace Gu; void physx::readChunk(PxI8& a, PxI8& b, PxI8& c, PxI8& d, PxInputStream& stream) { stream.read(&a, sizeof(PxI8)); stream.read(&b, sizeof(PxI8)); stream.read(&c, sizeof(PxI8)); stream.read(&d, sizeof(PxI8)); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// PxU16 physx::readWord(bool mismatch, PxInputStream& stream) { PxU16 d; stream.read(&d, sizeof(PxU16)); if(mismatch) flip(d); return d; } PxU32 physx::readDword(bool mismatch, PxInputStream& stream) { PxU32 d; stream.read(&d, sizeof(PxU32)); if(mismatch) flip(d); return d; } PxF32 physx::readFloat(bool mismatch, PxInputStream& stream) { union { PxU32 d; PxF32 f; } u; stream.read(&u.d, sizeof(PxU32)); if(mismatch) flip(u.d); return u.f; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void physx::writeWord(PxU16 value, bool mismatch, PxOutputStream& stream) { if(mismatch) flip(value); stream.write(&value, sizeof(PxU16)); } void physx::writeDword(PxU32 value, bool mismatch, PxOutputStream& stream) { if(mismatch) flip(value); stream.write(&value, sizeof(PxU32)); } void physx::writeFloat(PxF32 value, bool mismatch, PxOutputStream& stream) { if(mismatch) flip(value); stream.write(&value, sizeof(PxF32)); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool physx::readFloatBuffer(PxF32* dest, PxU32 nbFloats, bool mismatch, PxInputStream& stream) { stream.read(dest, sizeof(PxF32)*nbFloats); if(mismatch) { for(PxU32 i=0;imaxIndex) maxIndex = currentIndex; } return maxIndex; } PxU16 physx::computeMaxIndex(const PxU16* indices, PxU32 nbIndices) { PxU16 maxIndex=0; while(nbIndices--) { PxU16 currentIndex = *indices++; if(currentIndex>maxIndex) maxIndex = currentIndex; } return maxIndex; } void physx::storeIndices(PxU32 maxIndex, PxU32 nbIndices, const PxU32* indices, PxOutputStream& stream, bool platformMismatch) { if(maxIndex<=0xff) { for(PxU32 i=0;i(PxAlloca(nbIndices*sizeof(PxU8))); stream.read(tmp, nbIndices*sizeof(PxU8)); for(PxU32 i=0;i(PxAlloca(nbIndices*sizeof(PxU16))); readWordBuffer(tmp, nbIndices, platformMismatch, stream); for(PxU32 i=0;i(PxAlloca(nbIndices*sizeof(PxU8))); stream.read(tmp, nbIndices*sizeof(PxU8)); for(PxU32 i=0;i(PxAlloca(nbIndices*sizeof(PxU16))); readWordBuffer(tmp, nbIndices, platformMismatch, stream); for(PxU32 i=0;i