// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_MESH_FACTORY_H #define GU_MESH_FACTORY_H #include "foundation/PxIO.h" #include "PxTriangleMesh.h" #include "PxConvexMesh.h" #include "PxHeightField.h" #include "CmPhysXCommon.h" #include "PxPhysXConfig.h" #include "PsMutex.h" #include "PsArray.h" #include "PsUserAllocated.h" #include "PsHashSet.h" namespace physx { class PxHeightFieldDesc; namespace Gu { class ConvexMesh; class HeightField; class TriangleMesh; class TriangleMeshData; struct ConvexHullData; } class GuMeshFactoryListener { protected: virtual ~GuMeshFactoryListener(){} public: virtual void onGuMeshFactoryBufferRelease(const PxBase* object, PxType type) = 0; }; #if PX_VC #pragma warning(push) #pragma warning( disable : 4251 ) // class needs to have dll-interface to be used by clients of class #endif class PX_PHYSX_COMMON_API GuMeshFactory : public Ps::UserAllocated { PX_NOCOPY(GuMeshFactory) public: GuMeshFactory(); protected: virtual ~GuMeshFactory(); public: void release(); // Triangle mehes void addTriangleMesh(Gu::TriangleMesh* np, bool lock=true); PxTriangleMesh* createTriangleMesh(PxInputStream& stream); PxTriangleMesh* createTriangleMesh(void* triangleMeshData); bool removeTriangleMesh(PxTriangleMesh&); PxU32 getNbTriangleMeshes() const; PxU32 getTriangleMeshes(PxTriangleMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex) const; // Convexes void addConvexMesh(Gu::ConvexMesh* np, bool lock=true); PxConvexMesh* createConvexMesh(PxInputStream&); PxConvexMesh* createConvexMesh(void* convexMeshData); bool removeConvexMesh(PxConvexMesh&); PxU32 getNbConvexMeshes() const; PxU32 getConvexMeshes(PxConvexMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex) const; // Heightfields void addHeightField(Gu::HeightField* np, bool lock=true); PxHeightField* createHeightField(void* heightFieldMeshData); PxHeightField* createHeightField(PxInputStream&); bool removeHeightField(PxHeightField&); PxU32 getNbHeightFields() const; PxU32 getHeightFields(PxHeightField** userBuffer, PxU32 bufferSize, PxU32 startIndex) const; void addFactoryListener( GuMeshFactoryListener& listener ); void removeFactoryListener( GuMeshFactoryListener& listener ); void notifyFactoryListener(const PxBase*, PxType typeID); protected: PxTriangleMesh* createTriangleMesh(Gu::TriangleMeshData& data); PxConvexMesh* createConvexMesh(Gu::ConvexHullData& data); #if PX_SUPPORT_GPU_PHYSX virtual void notifyReleaseTriangleMesh(const PxTriangleMesh&) {} virtual void notifyReleaseHeightField(const PxHeightField&) {} virtual void notifyReleaseConvexMesh(const PxConvexMesh&) {} #endif mutable Ps::Mutex mTrackingMutex; private: Ps::CoalescedHashSet mTriangleMeshes; Ps::CoalescedHashSet mConvexMeshes; Ps::CoalescedHashSet mHeightFields; Ps::Array mFactoryListeners; }; #if PX_VC #pragma warning(pop) #endif } #endif