// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_MTD_H #define GU_MTD_H #include "PxGeometry.h" namespace physx { namespace Gu { // PT: we use a define to be able to quickly change the signature of all MTD functions. // (this also ensures they all use consistent names for passed parameters). // \param[out] mtd computed depenetration dir // \param[out] depth computed depenetration depth // \param[in] geom0 first geometry object // \param[in] pose0 pose of first geometry object // \param[in] geom1 second geometry object // \param[in] pose1 pose of second geometry object // \param[in] cache optional cached data for triggers #define GU_MTD_FUNC_PARAMS PxVec3& mtd, PxF32& depth, \ const PxGeometry& geom0, const PxTransform& pose0, \ const PxGeometry& geom1, const PxTransform& pose1 // PT: function pointer for Geom-indexed MTD functions // See GU_MTD_FUNC_PARAMS for function parameters details. // \return true if an overlap was found, false otherwise // \note depenetration vector D is equal to mtd * depth. It should be applied to the 1st object, to get out of the 2nd object. typedef bool (*GeomMTDFunc) (GU_MTD_FUNC_PARAMS); } } #endif