// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "GuGeometryUnion.h" #include "GuConvexMesh.h" #include "GuTriangleMesh.h" #include "GuHeightField.h" #include "PsFoundation.h" using namespace physx; using namespace Gu; using namespace Cm; static PX_FORCE_INLINE Gu::ConvexMesh& getConvexMesh(PxConvexMesh* pxcm) { return *static_cast(pxcm); } static PX_FORCE_INLINE Gu::TriangleMesh& getTriangleMesh(PxTriangleMesh* pxtm) { return *static_cast(pxtm); } static PX_FORCE_INLINE Gu::HeightField& getHeightField(PxHeightField* pxhf) { return *static_cast(pxhf); } // PT: TODO: optimize all these data copies void Gu::GeometryUnion::set(const PxGeometry& g) { switch(g.getType()) { case PxGeometryType::eBOX: { reinterpret_cast(mGeometry) = static_cast(g); } break; case PxGeometryType::eCAPSULE: { reinterpret_cast(mGeometry) = static_cast(g); } break; case PxGeometryType::eSPHERE: { reinterpret_cast(mGeometry) = static_cast(g); reinterpret_cast(mGeometry).halfHeight = 0.0f; //AM: make sphere geometry also castable as a zero height capsule. } break; case PxGeometryType::ePLANE: { reinterpret_cast(mGeometry) = static_cast(g); } break; case PxGeometryType::eCONVEXMESH: { reinterpret_cast(mGeometry) = static_cast(g); reinterpret_cast(mGeometry).hullData = &(::getConvexMesh(get().convexMesh).getHull()); reinterpret_cast(mGeometry).gpuCompatible = ::getConvexMesh(get().convexMesh).isGpuCompatible(); } break; case PxGeometryType::eTRIANGLEMESH: { reinterpret_cast(mGeometry) = static_cast(g); reinterpret_cast(mGeometry).meshData = &(::getTriangleMesh(get().triangleMesh)); reinterpret_cast(mGeometry).materialIndices = (::getTriangleMesh(get().triangleMesh).getMaterials()); reinterpret_cast(mGeometry).materials = MaterialIndicesStruct(); } break; case PxGeometryType::eHEIGHTFIELD: { reinterpret_cast(mGeometry) = static_cast(g); reinterpret_cast(mGeometry).heightFieldData = &::getHeightField(get().heightField).getData(); reinterpret_cast(mGeometry).materials = MaterialIndicesStruct(); } break; case PxGeometryType::eGEOMETRY_COUNT: case PxGeometryType::eINVALID: PX_ALWAYS_ASSERT_MESSAGE("geometry type not handled"); break; } }