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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "GuDebug.h" #include "GuHeightFieldUtil.h" #include "GuTriangleMesh.h" #include "GuConvexMesh.h" #include "PxVisualizationParameter.h" #include "PxBoxGeometry.h" #include "PxSphereGeometry.h" #include "PxPlaneGeometry.h" #include "PxCapsuleGeometry.h" #include "PxConvexMeshGeometry.h" #include "PxGeometryQuery.h" #include "PxMeshQuery.h" using namespace physx; using namespace Gu; #if PX_ENABLE_DEBUG_VISUALIZATION static void visualizeSphere(const PxSphereGeometry& geometry, Cm::RenderOutput& out, const PxTransform& absPose) { const PxU32 scolor = PxU32(PxDebugColor::eARGB_MAGENTA); out << scolor << absPose << Cm::DebugCircle(100, geometry.radius); PxMat44 rotPose(absPose); Ps::swap(rotPose.column1, rotPose.column2); rotPose.column1 = -rotPose.column1; out << scolor << rotPose << Cm::DebugCircle(100, geometry.radius); Ps::swap(rotPose.column0, rotPose.column2); rotPose.column0 = -rotPose.column0; out << scolor << rotPose << Cm::DebugCircle(100, geometry.radius); } static void visualizePlane(const PxPlaneGeometry& /*geometry*/, Cm::RenderOutput& out, const PxTransform& absPose) { const PxU32 scolor = PxU32(PxDebugColor::eARGB_MAGENTA); PxMat44 rotPose(absPose); Ps::swap(rotPose.column1, rotPose.column2); rotPose.column1 = -rotPose.column1; Ps::swap(rotPose.column0, rotPose.column2); rotPose.column0 = -rotPose.column0; for(PxReal radius = 2.0f; radius < 20.0f ; radius += 2.0f) out << scolor << rotPose << Cm::DebugCircle(100, radius*radius); } static void visualizeCapsule(const PxCapsuleGeometry& geometry, Cm::RenderOutput& out, const PxTransform& absPose) { out << PxU32(PxDebugColor::eARGB_MAGENTA); out.outputCapsule(geometry.radius, geometry.halfHeight, absPose); } static void visualizeBox(const PxBoxGeometry& geometry, Cm::RenderOutput& out, const PxTransform& absPose) { out << PxU32(PxDebugColor::eARGB_MAGENTA); out << absPose << Cm::DebugBox(geometry.halfExtents); } static void visualizeConvexMesh(const PxConvexMeshGeometry& geometry, Cm::RenderOutput& out, const PxTransform& absPose) { (static_cast(geometry.convexMesh))->debugVisualize(out, absPose, geometry.scale); } static void visualizeTriangleMesh(const PxTriangleMeshGeometry& geometry, Cm::RenderOutput& out, const PxTransform& absPose, const PxBounds3& cullbox, const PxU64 mask, const PxReal fscale, const PxU32 numMaterials) { (static_cast(geometry.triangleMesh))->debugVisualize(out, absPose, geometry.scale, cullbox, mask, fscale, numMaterials); } static void visualizeHeightField(const PxHeightFieldGeometry& hfGeometry, Cm::RenderOutput& out, const PxTransform& absPose, const PxBounds3& cullbox, const PxU64 mask) { const HeightField* heightfield = static_cast(hfGeometry.heightField); const bool cscale = !!(mask & (PxU64(1) << PxVisualizationParameter::eCULL_BOX)); const PxDebugColor::Enum colors[] = { PxDebugColor::eARGB_BLACK, PxDebugColor::eARGB_RED, PxDebugColor::eARGB_GREEN, PxDebugColor::eARGB_BLUE, PxDebugColor::eARGB_YELLOW, PxDebugColor::eARGB_MAGENTA, PxDebugColor::eARGB_CYAN, PxDebugColor::eARGB_WHITE, PxDebugColor::eARGB_GREY, PxDebugColor::eARGB_DARKRED, PxDebugColor::eARGB_DARKGREEN, PxDebugColor::eARGB_DARKBLUE, }; const PxU32 colorCount = sizeof(colors)/sizeof(PxDebugColor::Enum); if (mask & (PxU64(1) << PxVisualizationParameter::eCOLLISION_SHAPES)) { // PT: TODO: the debug viz for HFs is minimal at the moment... PxU32 scolor = PxU32(PxDebugColor::eARGB_YELLOW); const PxMat44 midt = PxMat44(PxIdentity); HeightFieldUtil hfUtil(hfGeometry); const PxU32 nbRows = heightfield->getNbRowsFast(); const PxU32 nbColumns = heightfield->getNbColumnsFast(); const PxU32 nbVerts = nbRows * nbColumns; const PxU32 nbTriangles = 2 * nbVerts; out << midt << scolor; // PT: no need to output the same matrix/color for each triangle if(cscale) { const PxTransform pose0((cullbox.maximum + cullbox.minimum)*0.5f); const PxBoxGeometry boxGeometry((cullbox.maximum - cullbox.minimum)*0.5f); const PxTransform pose1(absPose); PxU32* results = reinterpret_cast(PX_ALLOC(sizeof(PxU32)*nbTriangles, "tmp triangle indices")); bool overflow = false; PxU32 nbTouchedTris = PxMeshQuery::findOverlapHeightField(boxGeometry, pose0, hfGeometry, pose1, results, nbTriangles, 0, overflow); PxDebugLine* segments = out.reserveSegments(nbTouchedTris*3); for (PxU32 i=0; iisValidTriangle(index) && heightfield->getTriangleMaterial(index) != PxHeightFieldMaterial::eHOLE) { const PxU16 localMaterialIndex = heightfield->getTriangleMaterialIndex(index); scolor = colors[localMaterialIndex % colorCount]; segments[0] = PxDebugLine(currentTriangle.verts[0], currentTriangle.verts[1], scolor); segments[1] = PxDebugLine(currentTriangle.verts[1], currentTriangle.verts[2], scolor); segments[2] = PxDebugLine(currentTriangle.verts[2], currentTriangle.verts[0], scolor); segments+=3; } } PX_FREE(results); } else { // PT: transform vertices only once PxVec3* tmpVerts = reinterpret_cast(PX_ALLOC(sizeof(PxVec3)*nbVerts, "PxVec3")); // PT: TODO: optimize the following line for(PxU32 i=0;igetVertex(i))); for(PxU32 i=0; iisValidTriangle(i) && heightfield->getTriangleMaterial(i) != PxHeightFieldMaterial::eHOLE) { PxU32 vi0, vi1, vi2; heightfield->getTriangleVertexIndices(i, vi0, vi1, vi2); const PxU16 localMaterialIndex = heightfield->getTriangleMaterialIndex(i); out << colors[localMaterialIndex % colorCount]; const PxVec3& vw0 = tmpVerts[vi0]; const PxVec3& vw1 = tmpVerts[vi1]; const PxVec3& vw2 = tmpVerts[vi2]; out.outputSegment(vw0, vw1); out.outputSegment(vw1, vw2); out.outputSegment(vw2, vw0); } } PX_FREE(tmpVerts); } } } namespace physx { namespace Gu { void Debug::visualize(const PxGeometry& geometry, Cm::RenderOutput& out, const PxTransform& absPose, const PxBounds3& cullbox, const PxU64 mask, const PxReal fscale, const PxU32 numMaterials) { const bool cull((mask & (PxU64(1) << PxVisualizationParameter::eCULL_BOX)) != 0); const bool collisionShapes((mask & (PxU64(1) << PxVisualizationParameter::eCOLLISION_SHAPES)) != 0); if(cull && !cullbox.intersects(PxGeometryQuery::getWorldBounds(geometry, absPose, 0.0f))) return; // triangle meshes can render active edges, but for other types we can just early out if there are no collision shapes if(!collisionShapes && geometry.getType() != PxGeometryType::eTRIANGLEMESH) return; switch(geometry.getType()) { case PxGeometryType::eSPHERE: visualizeSphere(static_cast(geometry), out, absPose); break; case PxGeometryType::eBOX: visualizeBox(static_cast(geometry), out, absPose); break; case PxGeometryType::ePLANE: visualizePlane(static_cast(geometry), out, absPose); break; case PxGeometryType::eCAPSULE: visualizeCapsule(static_cast(geometry), out, absPose); break; case PxGeometryType::eCONVEXMESH: visualizeConvexMesh(static_cast(geometry), out, absPose); break; case PxGeometryType::eTRIANGLEMESH: visualizeTriangleMesh(static_cast(geometry), out, absPose, cullbox, mask, fscale, numMaterials); break; case PxGeometryType::eHEIGHTFIELD: visualizeHeightField(static_cast(geometry), out, absPose, cullbox, mask); break; case PxGeometryType::eINVALID: break; case PxGeometryType::eGEOMETRY_COUNT: break; } } } } #endif