// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_CENTER_EXTENTS_H #define GU_CENTER_EXTENTS_H /** \addtogroup geomutils @{ */ #include "CmMatrix34.h" #include "CmUtils.h" #include "PsUserAllocated.h" namespace physx { namespace Gu { class CenterExtents : public physx::shdfnd::UserAllocated { public: PX_FORCE_INLINE CenterExtents() {} PX_FORCE_INLINE CenterExtents(const PxBounds3& b) { mCenter = b.getCenter(); mExtents = b.getExtents(); } PX_FORCE_INLINE ~CenterExtents() {} PX_FORCE_INLINE void getMin(PxVec3& min) const { min = mCenter - mExtents; } PX_FORCE_INLINE void getMax(PxVec3& max) const { max = mCenter + mExtents; } PX_FORCE_INLINE float getMin(PxU32 axis) const { return mCenter[axis] - mExtents[axis]; } PX_FORCE_INLINE float getMax(PxU32 axis) const { return mCenter[axis] + mExtents[axis]; } PX_FORCE_INLINE PxVec3 getMin() const { return mCenter - mExtents; } PX_FORCE_INLINE PxVec3 getMax() const { return mCenter + mExtents; } PX_FORCE_INLINE void setMinMax(const PxVec3& min, const PxVec3& max) { mCenter = (max + min)*0.5f; mExtents = (max - min)*0.5f; } PX_FORCE_INLINE PxU32 isInside(const CenterExtents& box) const { if(box.getMin(0)>getMin(0)) return 0; if(box.getMin(1)>getMin(1)) return 0; if(box.getMin(2)>getMin(2)) return 0; if(box.getMax(0)