// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_COMMON_VISUALIZATION #define PX_PHYSICS_COMMON_VISUALIZATION #include "foundation/PxTransform.h" #include "CmPhysXCommon.h" #include "PxConstraintDesc.h" #include "CmRenderOutput.h" namespace physx { namespace Cm { PX_PHYSX_COMMON_API void visualizeJointFrames(RenderOutput& out, PxReal scale, const PxTransform& parent, const PxTransform& child); PX_PHYSX_COMMON_API void visualizeLinearLimit(RenderOutput& out, PxReal scale, const PxTransform& t0, const PxTransform& t1, PxReal value, bool active); PX_PHYSX_COMMON_API void visualizeAngularLimit(RenderOutput& out, PxReal scale, const PxTransform& t0, PxReal lower, PxReal upper, bool active); PX_PHYSX_COMMON_API void visualizeLimitCone(RenderOutput& out, PxReal scale, const PxTransform& t, PxReal ySwing, PxReal zSwing, bool active); PX_PHYSX_COMMON_API void visualizeDoubleCone(RenderOutput& out, PxReal scale, const PxTransform& t, PxReal angle, bool active); struct ConstraintImmediateVisualizer : public PxConstraintVisualizer { PxF32 mFrameScale; PxF32 mLimitScale; RenderOutput& mCmOutput; //Not possible to implement ConstraintImmediateVisualizer& operator=( const ConstraintImmediateVisualizer& ); ConstraintImmediateVisualizer( PxF32 _frameScale, PxF32 _limitScale, RenderOutput& _output ) : mFrameScale( _frameScale ) , mLimitScale( _limitScale ) , mCmOutput( _output ) { } virtual void visualizeJointFrames( const PxTransform& parent, const PxTransform& child ) { Cm::visualizeJointFrames(mCmOutput, mFrameScale, parent, child ); } virtual void visualizeLinearLimit( const PxTransform& t0, const PxTransform& t1, PxReal value, bool active ) { Cm::visualizeLinearLimit( mCmOutput, mLimitScale, t0, t1, value, active ); } virtual void visualizeAngularLimit( const PxTransform& t0, PxReal lower, PxReal upper, bool active) { Cm::visualizeAngularLimit( mCmOutput, mLimitScale, t0, lower, upper, active ); } virtual void visualizeLimitCone( const PxTransform& t, PxReal ySwing, PxReal zSwing, bool active) { Cm::visualizeLimitCone( mCmOutput, mLimitScale, t, ySwing, zSwing, active ); } virtual void visualizeDoubleCone( const PxTransform& t, PxReal angle, bool active) { Cm::visualizeDoubleCone( mCmOutput, mLimitScale, t, angle, active ); } virtual void visualizeLine( const PxVec3& p0, const PxVec3& p1, PxU32 color) { mCmOutput << color; mCmOutput.outputSegment(p0, p1); } }; } } #endif