// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_COMMON_VISUALIZATION #define PX_PHYSICS_COMMON_VISUALIZATION #include "foundation/PxTransform.h" #include "CmPhysXCommon.h" #include "PxConstraintDesc.h" #include "CmRenderOutput.h" namespace physx { namespace Cm { PX_PHYSX_COMMON_API void visualizeJointFrames(RenderOutput& out, PxReal scale, const PxTransform& parent, const PxTransform& child); PX_PHYSX_COMMON_API void visualizeLinearLimit(RenderOutput& out, PxReal scale, const PxTransform& t0, const PxTransform& t1, PxReal value, bool active); PX_PHYSX_COMMON_API void visualizeAngularLimit(RenderOutput& out, PxReal scale, const PxTransform& t0, PxReal lower, PxReal upper, bool active); PX_PHYSX_COMMON_API void visualizeLimitCone(RenderOutput& out, PxReal scale, const PxTransform& t, PxReal ySwing, PxReal zSwing, bool active); PX_PHYSX_COMMON_API void visualizeDoubleCone(RenderOutput& out, PxReal scale, const PxTransform& t, PxReal angle, bool active); struct ConstraintImmediateVisualizer : public PxConstraintVisualizer { PxF32 mFrameScale; PxF32 mLimitScale; RenderOutput& mCmOutput; //Not possible to implement ConstraintImmediateVisualizer& operator=( const ConstraintImmediateVisualizer& ); ConstraintImmediateVisualizer( PxF32 _frameScale, PxF32 _limitScale, RenderOutput& _output ) : mFrameScale( _frameScale ) , mLimitScale( _limitScale ) , mCmOutput( _output ) { } virtual void visualizeJointFrames( const PxTransform& parent, const PxTransform& child ) { Cm::visualizeJointFrames(mCmOutput, mFrameScale, parent, child ); } virtual void visualizeLinearLimit( const PxTransform& t0, const PxTransform& t1, PxReal value, bool active ) { Cm::visualizeLinearLimit( mCmOutput, mLimitScale, t0, t1, value, active ); } virtual void visualizeAngularLimit( const PxTransform& t0, PxReal lower, PxReal upper, bool active) { Cm::visualizeAngularLimit( mCmOutput, mLimitScale, t0, lower, upper, active ); } virtual void visualizeLimitCone( const PxTransform& t, PxReal ySwing, PxReal zSwing, bool active) { Cm::visualizeLimitCone( mCmOutput, mLimitScale, t, ySwing, zSwing, active ); } virtual void visualizeDoubleCone( const PxTransform& t, PxReal angle, bool active) { Cm::visualizeDoubleCone( mCmOutput, mLimitScale, t, angle, active ); } virtual void visualizeLine( const PxVec3& p0, const PxVec3& p1, PxU32 color) { mCmOutput << color; mCmOutput.outputSegment(p0, p1); } }; } } #endif