// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/PxTransform.h" #include "CmPhysXCommon.h" #include "CmRenderOutput.h" #include "CmVisualization.h" using namespace physx; using namespace Cm; void Cm::visualizeJointFrames(RenderOutput& out, PxReal scale, const PxTransform& parent, const PxTransform& child) { if(scale==0.0f) return; out << parent << Cm::DebugBasis(PxVec3(scale, scale, scale) * 1.5f, PxU32(PxDebugColor::eARGB_DARKRED), PxU32(PxDebugColor::eARGB_DARKGREEN), PxU32(PxDebugColor::eARGB_DARKBLUE)); out << child << Cm::DebugBasis(PxVec3(scale, scale, scale)); } void Cm::visualizeLinearLimit(RenderOutput& out, PxReal scale, const PxTransform& t0, const PxTransform& /*t1*/, PxReal value, bool active) { if(scale==0.0f) return; // debug circle is around z-axis, and we want it around x-axis PxTransform r(t0.p+value*t0.q.getBasisVector0(), t0.q*PxQuat(PxPi/2,PxVec3(0,1.f,0))); out << (active ? PxDebugColor::eARGB_RED : PxDebugColor::eARGB_GREY); out << PxTransform(PxIdentity); out << Cm::DebugArrow(t0.p,r.p-t0.p); out << r << Cm::DebugCircle(20, scale*0.3f); } void Cm::visualizeAngularLimit(RenderOutput& out, PxReal scale, const PxTransform& t, PxReal lower, PxReal upper, bool active) { if(scale==0.0f) return; out << t << (active ? PxDebugColor::eARGB_RED : PxDebugColor::eARGB_GREY); out << Cm::RenderOutput::LINES << PxVec3(0) << PxVec3(0, PxCos(lower), PxSin(lower)) * scale << PxVec3(0) << PxVec3(0, PxCos(upper), PxSin(upper)) * scale; out << Cm::RenderOutput::LINESTRIP; PxReal angle = lower, step = (upper-lower)/20; for(PxU32 i=0; i<=20; i++, angle += step) out << PxVec3(0, PxCos(angle), PxSin(angle)) * scale; } void Cm::visualizeLimitCone(RenderOutput& out, PxReal scale, const PxTransform& t, PxReal tanQSwingY, PxReal tanQSwingZ, bool active) { if(scale==0.0f) return; out << t << (active ? PxDebugColor::eARGB_RED : PxDebugColor::eARGB_GREY); out << Cm::RenderOutput::LINES; PxVec3 prev(0,0,0); const int LINES = 32; for(PxU32 i=0;i<=32;i++) { PxReal angle = 2*PxPi/LINES*i; PxReal c = PxCos(angle), s = PxSin(angle); PxVec3 rv(0,-tanQSwingZ*s, tanQSwingY*c); PxReal rv2 = rv.magnitudeSquared(); PxQuat q = PxQuat(0,2*rv.y,2*rv.z,1-rv2) * (1/(1+rv2)); PxVec3 a = q.rotate(PxVec3(1.0f,0,0)) * scale; out << prev << a << PxVec3(0) << a; prev = a; } } void Cm::visualizeDoubleCone(Cm::RenderOutput& out, PxReal scale, const PxTransform& t, PxReal angle, bool active) { if(scale==0.0f) return; out << t << (active ? PxDebugColor::eARGB_RED : PxDebugColor::eARGB_GREY); const PxReal height = PxTan(angle); const PxU32 LINES = 32; out << Cm::RenderOutput::LINESTRIP; const PxReal step = PxPi*2/LINES; for(PxU32 i=0; i<=LINES; i++) out << PxVec3(height, PxCos(step * i), PxSin(step * i)) * scale; angle = 0; out << Cm::RenderOutput::LINESTRIP; for(PxU32 i=0; i<=LINES; i++, angle += PxPi*2/LINES) out << PxVec3(-height, PxCos(step * i), PxSin(step * i)) * scale; angle = 0; out << Cm::RenderOutput::LINES; for(PxU32 i=0;i