// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_COMMON_TASKPOOL #define PX_PHYSICS_COMMON_TASKPOOL #include "foundation/Px.h" #include "PsMutex.h" #include "PsSList.h" #include "PsAllocator.h" #include "PsArray.h" class PxTask; /* Implimentation of a thread safe task pool. (PxTask derived classes). T is the actual type of the task(currently NphaseTask or GroupSolveTask). */ namespace Cm { template class TaskPool : public Ps::AlignedAllocator<16> { const static PxU32 TaskPoolSlabSize=64; public: typedef Ps::SListEntry TaskPoolItem; PX_INLINE TaskPool() : slabArray(PX_DEBUG_EXP("taskPoolSlabArray")) { //we have to ensure that the list header is 16byte aligned for win64. freeTasks = (Ps::SList*)allocate(sizeof(Ps::SList), __FILE__, __LINE__); PX_PLACEMENT_NEW(freeTasks, Ps::SList)(); slabArray.reserve(16); } ~TaskPool() { Ps::Mutex::ScopedLock lock(slabAllocMutex); freeTasks->flush(); for(PxU32 i=0;i~SList(); deallocate(freeTasks); freeTasks = NULL; } } T *allocTask() { T *rv = static_cast(freeTasks->pop()); if(rv == NULL) return static_cast(allocateSlab()); else return rv; } void freeTask(T *task) { freeTasks->push(*task); } private: T *allocateSlab() { //ack, convoluted memory macros. //T *newSlab=new T[TaskPoolSlabSize]; // we must align this memory. T *newSlab=(T *)allocate(sizeof(T)*TaskPoolSlabSize, __FILE__, __LINE__); new (newSlab) T(); //we keep one for the caller // and build a list of tasks and insert in the free list for(PxU32 i=1;ipush(newSlab[i]); } Ps::Mutex::ScopedLock lock(slabAllocMutex); slabArray.pushBack(newSlab); return newSlab; } Ps::Mutex slabAllocMutex; Ps::Array slabArray; Ps::SList *freeTasks; }; } // namespace Cm #endif