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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_FOUNDATION_PSRENDEROUTPUT_H #define PX_FOUNDATION_PSRENDEROUTPUT_H #include "foundation/PxMat44.h" #include "CmRenderBuffer.h" #include "CmUtils.h" namespace physx { namespace Cm { struct DebugText; #if PX_VC #pragma warning(push) #pragma warning( disable : 4251 ) // class needs to have dll-interface to be used by clients of class #endif /** Output stream to fill RenderBuffer */ class PX_PHYSX_COMMON_API RenderOutput { public: enum Primitive { POINTS, LINES, LINESTRIP, TRIANGLES, TRIANGLESTRIP, TEXT }; RenderOutput(RenderBuffer& buffer) : mPrim(POINTS), mColor(0), mVertex0(0.0f), mVertex1(0.0f) , mVertexCount(0), mTransform(PxIdentity), mBuffer(buffer) {} RenderOutput& operator<<(Primitive prim); RenderOutput& operator<<(PxU32 color); // 0xbbggrr RenderOutput& operator<<(const PxMat44& transform); RenderOutput& operator<<(const PxTransform&); RenderOutput& operator<<(PxVec3 vertex); RenderOutput& operator<<(const DebugText& text); PX_FORCE_INLINE PxDebugLine* reserveSegments(PxU32 nbSegments) { return reserveContainerMemory(mBuffer.mLines, nbSegments); } // PT: using the operators is just too slow. PX_FORCE_INLINE void outputSegment(const PxVec3& v0, const PxVec3& v1) { PxDebugLine* segment = reserveSegments(1); segment->pos0 = v0; segment->pos1 = v1; segment->color0 = segment->color1 = mColor; } RenderOutput& outputCapsule(PxF32 radius, PxF32 halfHeight, const PxMat44& absPose); private: RenderOutput& operator=(const RenderOutput&); Primitive mPrim; PxU32 mColor; PxVec3 mVertex0, mVertex1; PxU32 mVertexCount; PxMat44 mTransform; RenderBuffer& mBuffer; }; /** debug render helper types */ struct PX_PHYSX_COMMON_API DebugText { DebugText(const PxVec3& position, PxReal size, const char* string, ...); static const int sBufferSize = 1008; // sizeof(DebugText)==1kB char buffer[sBufferSize]; PxVec3 position; PxReal size; }; struct DebugBox { explicit DebugBox(const PxVec3& extents, bool wireframe_ = true) : minimum(-extents), maximum(extents), wireframe(wireframe_) {} explicit DebugBox(const PxVec3& pos, const PxVec3& extents, bool wireframe_ = true) : minimum(pos-extents), maximum(pos+extents), wireframe(wireframe_) {} explicit DebugBox(const PxBounds3& bounds, bool wireframe_ = true) : minimum(bounds.minimum), maximum(bounds.maximum), wireframe(wireframe_) {} PxVec3 minimum, maximum; bool wireframe; }; PX_PHYSX_COMMON_API RenderOutput& operator<<(RenderOutput& out, const DebugBox& box); struct DebugArrow { DebugArrow(const PxVec3& pos, const PxVec3& vec) : base(pos), tip(pos+vec), headLength(vec.magnitude()*0.15f) {} DebugArrow(const PxVec3& pos, const PxVec3& vec, PxReal headLength_) : base(pos), tip(pos+vec), headLength(headLength_) {} PxVec3 base, tip; PxReal headLength; }; PX_PHYSX_COMMON_API RenderOutput& operator<<(RenderOutput& out, const DebugArrow& arrow); struct DebugBasis { DebugBasis(const PxVec3& ext, PxU32 cX = PxDebugColor::eARGB_RED, PxU32 cY = PxDebugColor::eARGB_GREEN, PxU32 cZ = PxDebugColor::eARGB_BLUE) : extends(ext), colorX(cX), colorY(cY), colorZ(cZ) {} PxVec3 extends; PxU32 colorX, colorY, colorZ; }; PX_PHYSX_COMMON_API RenderOutput& operator<<(RenderOutput& out, const DebugBasis& basis); #if PX_VC #pragma warning(pop) #endif struct DebugCircle { DebugCircle(PxU32 s, PxReal r) : nSegments(s), radius(r) {} PxU32 nSegments; PxReal radius; }; PX_PHYSX_COMMON_API RenderOutput& operator<<(RenderOutput& out, const DebugCircle& circle); struct DebugArc { DebugArc(PxU32 s, PxReal r, PxReal minAng, PxReal maxAng) : nSegments(s), radius(r), minAngle(minAng), maxAngle(maxAng) {} PxU32 nSegments; PxReal radius; PxReal minAngle, maxAngle; }; PX_PHYSX_COMMON_API RenderOutput& operator<<(RenderOutput& out, const DebugArc& arc); } // namespace Cm } #endif