// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_COMMON_REFCOUNTABLE #define PX_PHYSICS_COMMON_REFCOUNTABLE #include "foundation/PxAssert.h" #include "PsAtomic.h" namespace physx { namespace Cm { // simple thread-safe reference count // when the ref count is zero, the object is in an undefined state (pending delete) class RefCountable { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== public: // PX_SERIALIZATION RefCountable(const PxEMPTY) : mRefCount(1) {} static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION explicit RefCountable(PxU32 initialCount = 1) : mRefCount(PxI32(initialCount)) { PX_ASSERT(mRefCount!=0); } virtual ~RefCountable() {} /** Calls 'delete this;'. It needs to be overloaded for classes also deriving from PxBase and call 'Cm::deletePxBase(this);' instead. */ virtual void onRefCountZero() { delete this; } void incRefCount() { physx::shdfnd::atomicIncrement(&mRefCount); // value better be greater than 1, or we've created a ref to an undefined object PX_ASSERT(mRefCount>1); } void decRefCount() { PX_ASSERT(mRefCount>0); if(physx::shdfnd::atomicDecrement(&mRefCount) == 0) onRefCountZero(); } PX_FORCE_INLINE PxU32 getRefCount() const { return PxU32(mRefCount); } private: volatile PxI32 mRefCount; }; } // namespace Cm } #endif