// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_COMMON_QUEUE #define PX_PHYSICS_COMMON_QUEUE #include "foundation/PxAssert.h" #include "PsAllocator.h" #include "PsUserAllocated.h" #include "CmPhysXCommon.h" namespace physx { namespace Cm { template class Queue: public Ps::UserAllocated { public: Queue(PxU32 maxEntries); ~Queue(); T popFront(); T front(); T popBack(); T back(); bool pushBack(const T& element); bool empty() const; PxU32 size() const; private: T* mJobQueue; PxU32 mNum; PxU32 mHead; PxU32 mTail; PxU32 mMaxEntries; AllocType mAllocator; }; template Queue::Queue(PxU32 maxEntries): mNum(0), mHead(0), mTail(0), mMaxEntries(maxEntries) { mJobQueue = reinterpret_cast(mAllocator.allocate(sizeof(T)*mMaxEntries, __FILE__, __LINE__)); } template Queue::~Queue() { if(mJobQueue) mAllocator.deallocate(mJobQueue); } template T Queue::popFront() { PX_ASSERT(mNum>0); mNum--; T& element = mJobQueue[mTail]; mTail = (mTail+1) % (mMaxEntries); return element; } template T Queue::front() { PX_ASSERT(mNum>0); return mJobQueue[mTail]; } template T Queue::popBack() { PX_ASSERT(mNum>0); mNum--; mHead = (mHead-1) % (mMaxEntries); return mJobQueue[mHead]; } template T Queue::back() { PX_ASSERT(mNum>0); PxU32 headAccess = (mHead-1) % (mMaxEntries); return mJobQueue[headAccess]; } template bool Queue::pushBack(const T& element) { if (mNum == mMaxEntries) return false; mJobQueue[mHead] = element; mNum++; mHead = (mHead+1) % (mMaxEntries); return true; } template bool Queue::empty() const { return mNum == 0; } template PxU32 Queue::size() const { return mNum; } } // namespace Cm } #endif