// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_COMMON #define PX_PHYSICS_COMMON //! \file Top level internal include file for PhysX SDK #include "Ps.h" // Enable debug visualization #define PX_ENABLE_DEBUG_VISUALIZATION 1 // Enable simulation statistics generation #define PX_ENABLE_SIM_STATS 1 // PT: typical "invalid" value in various CD algorithms #define PX_INVALID_U32 0xffffffff #define PX_INVALID_U16 0xffff // PT: this used to be replicated everywhere in the code, causing bugs to sometimes reappear (e.g. TTP 3587). // It is better to define it in a header and use the same constant everywhere. The original value (1e-05f) // caused troubles (e.g. TTP 1705, TTP 306). #define PX_PARALLEL_TOLERANCE 1e-02f #define PX_USE_16_BIT_HANDLES 0 namespace physx { // alias shared foundation to something usable namespace Ps = shdfnd; } #if PX_CHECKED #define PX_CHECK_MSG(exp, msg) (!!(exp) || (physx::shdfnd::getFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, msg), 0) ) #define PX_CHECK(exp) PX_CHECK_MSG(exp, #exp) #define PX_CHECK_AND_RETURN(exp,msg) { if(!(exp)) { PX_CHECK_MSG(exp, msg); return; } } #define PX_CHECK_AND_RETURN_NULL(exp,msg) { if(!(exp)) { PX_CHECK_MSG(exp, msg); return 0; } } #define PX_CHECK_AND_RETURN_VAL(exp,msg,r) { if(!(exp)) { PX_CHECK_MSG(exp, msg); return r; } } #else #define PX_CHECK_MSG(exp, msg) #define PX_CHECK(exp) #define PX_CHECK_AND_RETURN(exp,msg) #define PX_CHECK_AND_RETURN_NULL(exp,msg) #define PX_CHECK_AND_RETURN_VAL(exp,msg,r) #endif #if PX_VC // VC compiler defines __FUNCTION__ as a string literal so it is possible to concatenate it with another string // Example: #define PX_CHECK_VALID(x) PX_CHECK_MSG(physx::shdfnd::checkValid(x), __FUNCTION__ ": parameter invalid!") #define PX_CHECK_VALID(x) PX_CHECK_MSG(physx::shdfnd::checkValid(x), __FUNCTION__) #elif PX_GCC_FAMILY // GCC compiler defines __FUNCTION__ as a variable, hence, it is NOT possible concatenate an additional string to it // In GCC, __FUNCTION__ only returns the function name, using __PRETTY_FUNCTION__ will return the full function definition #define PX_CHECK_VALID(x) PX_CHECK_MSG(physx::shdfnd::checkValid(x), __PRETTY_FUNCTION__) #else // Generic macro for other compilers #define PX_CHECK_VALID(x) PX_CHECK_MSG(physx::shdfnd::checkValid(x), __FUNCTION__) #endif #endif