// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_COMMON_ID_POOL #define PX_PHYSICS_COMMON_ID_POOL #include "foundation/Px.h" #include "CmPhysXCommon.h" #include "PsArray.h" #include "PsUserAllocated.h" namespace physx { namespace Cm { template class IDPoolBase : public Ps::UserAllocated { protected: PxU32 mCurrentID; FreeBuffer mFreeIDs; public: IDPoolBase() : mCurrentID(0) {} void freeID(PxU32 id) { // Allocate on first call // Add released ID to the array of free IDs if(id == (mCurrentID - 1)) --mCurrentID; else mFreeIDs.pushBack(id); } void freeAll() { mCurrentID = 0; mFreeIDs.clear(); } PxU32 getNewID() { // If recycled IDs are available, use them const PxU32 size = mFreeIDs.size(); if(size) { // Recycle last ID return mFreeIDs.popBack(); } // Else create a new ID return mCurrentID++; } PxU32 getNumUsedID() const { return mCurrentID - mFreeIDs.size(); } PxU32 getMaxID() const { return mCurrentID; } }; //This class extends IDPoolBase. This is mainly used for when it is unsafe for the application to free the id immediately so that it can //defer the free process until it is safe to do so template class DeferredIDPoolBase : public IDPoolBase { FreeBuffer mDeferredFreeIDs; public: //release an index into the deferred list void deferredFreeID(PxU32 id) { mDeferredFreeIDs.pushBack(id); } //release the deferred indices into the free list void processDeferredIds() { const PxU32 deferredFreeIDCount = mDeferredFreeIDs.size(); for(PxU32 a = 0; a < deferredFreeIDCount;++a) { IDPoolBase::freeID(mDeferredFreeIDs[a]); } mDeferredFreeIDs.clear(); } //release all indices void freeAll() { mDeferredFreeIDs.clear(); IDPoolBase::freeAll(); } }; //This is spu friendly fixed size array template class InlineFixedArray { T mArr[N]; PxU32 mSize; public: InlineFixedArray() : mSize(0) { } ~InlineFixedArray(){} void pushBack(const T& t) { PX_ASSERT(mSize < N); mArr[mSize++] = t; } T popBack() { PX_ASSERT(mSize > 0); return mArr[--mSize]; } void clear() { mSize = 0; } T& operator [] (PxU32 index) { PX_ASSERT(index < N); return mArr[index]; } const T& operator [] (PxU32 index) const { PX_ASSERT(index < N); return mArr[index]; } PxU32 size() const { return mSize; } }; //Fix size IDPool template class InlineIDPool : public IDPoolBase > { public: PxU32 getNumRemainingIDs() { return Capacity - this->getNumUsedID(); } }; //Dynamic resize IDPool class IDPool : public IDPoolBase > { }; //This class is used to recycle indices. It supports deferred release, so that until processDeferredIds is called, //released indices will not be reallocated. This class will fail if the calling code request more id than the InlineDeferredIDPoll //has. It is the calling code's responsibility to ensure that this does not happen. template class InlineDeferredIDPool : public DeferredIDPoolBase > { public: PxU32 getNumRemainingIDs() { return Capacity - this->getNumUsedID(); } }; //Dynamic resize DeferredIDPool class DeferredIDPool : public DeferredIDPoolBase > { }; } // namespace Cm } #endif