// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_COMMON_ID_POOL #define PX_PHYSICS_COMMON_ID_POOL #include "foundation/Px.h" #include "CmPhysXCommon.h" #include "PsArray.h" #include "PsUserAllocated.h" namespace physx { namespace Cm { template class IDPoolBase : public Ps::UserAllocated { protected: PxU32 mCurrentID; FreeBuffer mFreeIDs; public: IDPoolBase() : mCurrentID(0) {} void freeID(PxU32 id) { // Allocate on first call // Add released ID to the array of free IDs if(id == (mCurrentID - 1)) --mCurrentID; else mFreeIDs.pushBack(id); } void freeAll() { mCurrentID = 0; mFreeIDs.clear(); } PxU32 getNewID() { // If recycled IDs are available, use them const PxU32 size = mFreeIDs.size(); if(size) { // Recycle last ID return mFreeIDs.popBack(); } // Else create a new ID return mCurrentID++; } PxU32 getNumUsedID() const { return mCurrentID - mFreeIDs.size(); } PxU32 getMaxID() const { return mCurrentID; } }; //This class extends IDPoolBase. This is mainly used for when it is unsafe for the application to free the id immediately so that it can //defer the free process until it is safe to do so template class DeferredIDPoolBase : public IDPoolBase { FreeBuffer mDeferredFreeIDs; public: //release an index into the deferred list void deferredFreeID(PxU32 id) { mDeferredFreeIDs.pushBack(id); } //release the deferred indices into the free list void processDeferredIds() { const PxU32 deferredFreeIDCount = mDeferredFreeIDs.size(); for(PxU32 a = 0; a < deferredFreeIDCount;++a) { IDPoolBase::freeID(mDeferredFreeIDs[a]); } mDeferredFreeIDs.clear(); } //release all indices void freeAll() { mDeferredFreeIDs.clear(); IDPoolBase::freeAll(); } }; //This is spu friendly fixed size array template class InlineFixedArray { T mArr[N]; PxU32 mSize; public: InlineFixedArray() : mSize(0) { } ~InlineFixedArray(){} void pushBack(const T& t) { PX_ASSERT(mSize < N); mArr[mSize++] = t; } T popBack() { PX_ASSERT(mSize > 0); return mArr[--mSize]; } void clear() { mSize = 0; } T& operator [] (PxU32 index) { PX_ASSERT(index < N); return mArr[index]; } const T& operator [] (PxU32 index) const { PX_ASSERT(index < N); return mArr[index]; } PxU32 size() const { return mSize; } }; //Fix size IDPool template class InlineIDPool : public IDPoolBase > { public: PxU32 getNumRemainingIDs() { return Capacity - this->getNumUsedID(); } }; //Dynamic resize IDPool class IDPool : public IDPoolBase > { }; //This class is used to recycle indices. It supports deferred release, so that until processDeferredIds is called, //released indices will not be reallocated. This class will fail if the calling code request more id than the InlineDeferredIDPoll //has. It is the calling code's responsibility to ensure that this does not happen. template class InlineDeferredIDPool : public DeferredIDPoolBase > { public: PxU32 getNumRemainingIDs() { return Capacity - this->getNumUsedID(); } }; //Dynamic resize DeferredIDPool class DeferredIDPool : public DeferredIDPoolBase > { }; } // namespace Cm } #endif