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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_COMMON_CONELIMITHELPER #define PX_PHYSICS_COMMON_CONELIMITHELPER // This class contains methods for supporting the tan-quarter swing limit - that // is the, ellipse defined by tanQ(theta)^2/tanQ(thetaMax)^2 + tanQ(phi)^2/tanQ(phiMax)^2 = 1 // // Angles are passed as an PxVec3 swing vector with x = 0 and y and z the swing angles // around the y and z axes #include "CmPhysXCommon.h" #include "PsMathUtils.h" namespace physx { namespace Cm { PX_FORCE_INLINE PxReal tanAdd(PxReal tan1, PxReal tan2) { PX_ASSERT(PxAbs(1-tan1*tan2)>1e-6f); return (tan1+tan2)/(1-tan1*tan2); } // this is here because it's used in both LL and Extensions. However, it // should STAY IN THE SDK CODE BASE because it's SDK-specific class ConeLimitHelper { public: ConeLimitHelper(PxReal tanQSwingY, PxReal tanQSwingZ, PxReal tanQPadding) : mTanQYMax(tanQSwingY), mTanQZMax(tanQSwingZ), mTanQPadding(tanQPadding) {} // whether the point is inside the (inwardly) padded cone - if it is, there's no limit // constraint PX_FORCE_INLINE bool contains(const PxVec3& tanQSwing) { PxReal tanQSwingYPadded = tanAdd(PxAbs(tanQSwing.y),mTanQPadding); PxReal tanQSwingZPadded = tanAdd(PxAbs(tanQSwing.z),mTanQPadding); return Ps::sqr(tanQSwingYPadded/mTanQYMax)+Ps::sqr(tanQSwingZPadded/mTanQZMax) <= 1; } PX_FORCE_INLINE PxVec3 clamp(const PxVec3& tanQSwing, PxVec3& normal) { PxVec3 p = Ps::ellipseClamp(tanQSwing, PxVec3(0,mTanQYMax,mTanQZMax)); normal = PxVec3(0, p.y/Ps::sqr(mTanQYMax), p.z/Ps::sqr(mTanQZMax)); #ifdef PX_PARANOIA_ELLIPSE_CHECK PxReal err = PxAbs(Ps::sqr(p.y/mTanQYMax) + Ps::sqr(p.z/mTanQZMax) - 1); PX_ASSERT(err<1e-3); #endif return p; } // input is a swing quat, such that swing.x = twist.y = twist.z = 0, q = swing * twist // The routine is agnostic to the sign of q.w (i.e. we don't need the minimal-rotation swing) // output is an axis such that positive rotation increases the angle outward from the // limit (i.e. the image of the x axis), the error is the sine of the angular difference, // positive if the twist axis is inside the cone bool getLimit(const PxQuat& swing, PxVec3& axis, PxReal& error) { PX_ASSERT(swing.w>0); PxVec3 twistAxis = swing.getBasisVector0(); PxVec3 tanQSwing = PxVec3(0, Ps::tanHalf(swing.z,swing.w), -Ps::tanHalf(swing.y,swing.w)); if(contains(tanQSwing)) return false; PxVec3 normal, clamped = clamp(tanQSwing, normal); // rotation vector and ellipse normal PxVec3 r(0,-clamped.z,clamped.y), d(0, -normal.z, normal.y); // the point on the cone defined by the tanQ swing vector r PxVec3 p(1.f,0,0); PxReal r2 = r.dot(r), a = 1-r2, b = 1/(1+r2), b2 = b*b; PxReal v1 = 2*a*b2; PxVec3 v2(a, 2*r.z, -2*r.y); // a*p + 2*r.cross(p); PxVec3 coneLine = v1 * v2 - p; // already normalized // the derivative of coneLine in the direction d PxReal rd = r.dot(d); PxReal dv1 = -4*rd*(3-r2)*b2*b; PxVec3 dv2(-2*rd, 2*d.z, -2*d.y); PxVec3 coneNormal = v1 * dv2 + dv1 * v2; axis = coneLine.cross(coneNormal)/coneNormal.magnitude(); error = coneLine.cross(axis).dot(twistAxis); PX_ASSERT(PxAbs(axis.magnitude()-1)<1e-5f); #ifdef PX_PARANOIA_ELLIPSE_CHECK bool inside = Ps::sqr(tanQSwing.y/mTanQYMax) + Ps::sqr(tanQSwing.z/mTanQZMax) <= 1; PX_ASSERT(inside && error>-1e-4f || !inside && error<1e-4f); #endif return true; } private: PxReal mTanQYMax, mTanQZMax, mTanQPadding; }; } // namespace Cm } #endif