// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_CM_COLLECTION #define PX_PHYSICS_CM_COLLECTION #include "CmPhysXCommon.h" #include "PxCollection.h" #include "PsHashMap.h" #include "PsUserAllocated.h" #include "PsAllocator.h" namespace physx { namespace Cm { template , class Allocator = Ps::NonTrackingAllocator > class CollectionHashMap : public Ps::CoalescedHashMap< Key, Value, HashFn, Allocator> { typedef physx::shdfnd::internal::HashMapBase< Key, Value, HashFn, Allocator> MapBase; typedef Ps::Pair EntryData; public: CollectionHashMap(PxU32 initialTableSize = 64, float loadFactor = 0.75f): Ps::CoalescedHashMap< Key, Value, HashFn, Allocator>(initialTableSize,loadFactor) {} void insertUnique(const Key& k, const Value& v) { PX_PLACEMENT_NEW(MapBase::mBase.insertUnique(k), EntryData)(k,v); } }; class Collection : public PxCollection, public Ps::UserAllocated { public: typedef CollectionHashMap ObjectToIdMap; typedef CollectionHashMap IdToObjectMap; virtual void add(PxBase& object, PxSerialObjectId ref); virtual void remove(PxBase& object); virtual bool contains(PxBase& object) const; virtual void addId(PxBase& object, PxSerialObjectId id); virtual void removeId(PxSerialObjectId id); virtual PxBase* find(PxSerialObjectId ref) const; virtual void add(PxCollection& collection); virtual void remove(PxCollection& collection); virtual PxU32 getNbObjects() const; virtual PxBase& getObject(PxU32 index) const; virtual PxU32 getObjects(PxBase** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; virtual PxU32 getNbIds() const; virtual PxSerialObjectId getId(const PxBase& object) const; virtual PxU32 getIds(PxSerialObjectId* userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; void release() { PX_DELETE(this); } // Only for internal use. Bypasses virtual calls, specialized behaviour. PX_INLINE void internalAdd(PxBase* s, PxSerialObjectId id = PX_SERIAL_OBJECT_ID_INVALID) { mObjects.insertUnique(s, id); } PX_INLINE PxU32 internalGetNbObjects() const { return mObjects.size(); } PX_INLINE PxBase* internalGetObject(PxU32 i) const { PX_ASSERT(i