// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_CM_COLLECTION #define PX_PHYSICS_CM_COLLECTION #include "CmPhysXCommon.h" #include "PxCollection.h" #include "PsHashMap.h" #include "PsUserAllocated.h" #include "PsAllocator.h" namespace physx { namespace Cm { template , class Allocator = Ps::NonTrackingAllocator > class CollectionHashMap : public Ps::CoalescedHashMap< Key, Value, HashFn, Allocator> { typedef physx::shdfnd::internal::HashMapBase< Key, Value, HashFn, Allocator> MapBase; typedef Ps::Pair EntryData; public: CollectionHashMap(PxU32 initialTableSize = 64, float loadFactor = 0.75f): Ps::CoalescedHashMap< Key, Value, HashFn, Allocator>(initialTableSize,loadFactor) {} void insertUnique(const Key& k, const Value& v) { PX_PLACEMENT_NEW(MapBase::mBase.insertUnique(k), EntryData)(k,v); } }; class Collection : public PxCollection, public Ps::UserAllocated { public: typedef CollectionHashMap ObjectToIdMap; typedef CollectionHashMap IdToObjectMap; virtual void add(PxBase& object, PxSerialObjectId ref); virtual void remove(PxBase& object); virtual bool contains(PxBase& object) const; virtual void addId(PxBase& object, PxSerialObjectId id); virtual void removeId(PxSerialObjectId id); virtual PxBase* find(PxSerialObjectId ref) const; virtual void add(PxCollection& collection); virtual void remove(PxCollection& collection); virtual PxU32 getNbObjects() const; virtual PxBase& getObject(PxU32 index) const; virtual PxU32 getObjects(PxBase** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; virtual PxU32 getNbIds() const; virtual PxSerialObjectId getId(const PxBase& object) const; virtual PxU32 getIds(PxSerialObjectId* userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; void release() { PX_DELETE(this); } // Only for internal use. Bypasses virtual calls, specialized behaviour. PX_INLINE void internalAdd(PxBase* s, PxSerialObjectId id = PX_SERIAL_OBJECT_ID_INVALID) { mObjects.insertUnique(s, id); } PX_INLINE PxU32 internalGetNbObjects() const { return mObjects.size(); } PX_INLINE PxBase* internalGetObject(PxU32 i) const { PX_ASSERT(i