// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef CM_WINDOWS_LOADLIBRARY_H #define CM_WINDOWS_LOADLIBRARY_H #include "foundation/PxPreprocessor.h" #include "windows/PxWindowsDelayLoadHook.h" #include "windows/PsWindowsInclude.h" #include "windows/PsWindowsLoadLibrary.h" #ifdef PX_SECURE_LOAD_LIBRARY #include "nvSecureLoadLibrary.h" #endif namespace physx { namespace Cm { EXTERN_C IMAGE_DOS_HEADER __ImageBase; PX_INLINE HMODULE WINAPI loadLibrary(const char* name) { #ifdef PX_SECURE_LOAD_LIBRARY HMODULE retVal = nvLoadSignedLibrary(name,true); if(!retVal) { exit(1); } return retVal; #else return ::LoadLibraryA( name ); #endif }; PX_INLINE FARPROC WINAPI physXCommonDliNotePreLoadLibrary(const char* libraryName, const physx::PxDelayLoadHook* delayLoadHook) { if(!delayLoadHook) { return (FARPROC)loadLibrary(libraryName); } else { if(strstr(libraryName, "PxFoundation")) { return (FARPROC)physx::shdfnd::foundationDliNotePreLoadLibrary(libraryName, delayLoadHook); } if(strstr(libraryName, "PhysX3Common")) { if(strstr(libraryName, "DEBUG")) return (FARPROC)loadLibrary(delayLoadHook->getPhysXCommonDEBUGDllName()); if(strstr(libraryName, "CHECKED")) return (FARPROC)Cm::loadLibrary(delayLoadHook->getPhysXCommonCHECKEDDllName()); if(strstr(libraryName, "PROFILE")) return (FARPROC)Cm::loadLibrary(delayLoadHook->getPhysXCommonPROFILEDllName()); return (FARPROC)Cm::loadLibrary(delayLoadHook->getPhysXCommonDllName()); } if(strstr(libraryName, "PxPvdSDK")) { if(strstr(libraryName, "DEBUG")) return (FARPROC)Cm::loadLibrary(delayLoadHook->getPxPvdSDKDEBUGDllName()); if(strstr(libraryName, "CHECKED")) return (FARPROC)Cm::loadLibrary(delayLoadHook->getPxPvdSDKCHECKEDDllName()); if(strstr(libraryName, "PROFILE")) return (FARPROC)Cm::loadLibrary(delayLoadHook->getPxPvdSDKPROFILEDllName()); return (FARPROC)Cm::loadLibrary(delayLoadHook->getPxPvdSDKDllName()); } } return NULL; } } // namespace Cm } // namespace physx #endif // CM_WINDOWS_LOADLIBRARY_H