// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. #include "SnippetUtils.h" #include "foundation/PxSimpleTypes.h" #include "CmPhysXCommon.h" #include "PsAtomic.h" #include "PsString.h" #include "PsSync.h" #include "PsThread.h" #include "PsTime.h" #include "PsMutex.h" #include "PsAllocator.h" #include "extensions/PxDefaultAllocator.h" namespace physx { namespace { PxDefaultAllocator gUtilAllocator; struct UtilAllocator // since we're allocating internal classes here, make sure we align properly { void* allocate(size_t size,const char* file, PxU32 line) { return gUtilAllocator.allocate(size, NULL, file, int(line)); } void deallocate(void* ptr) { gUtilAllocator.deallocate(ptr); } }; } namespace SnippetUtils { PxI32 atomicIncrement(volatile PxI32* val) { return Ps::atomicIncrement(val); } PxI32 atomicDecrement(volatile PxI32* val) { return Ps::atomicDecrement(val); } //******************************************************************************// PxU32 getNbPhysicalCores() { return Ps::Thread::getNbPhysicalCores(); } //******************************************************************************// PxU32 getThreadId() { return static_cast(Ps::Thread::getId()); } //******************************************************************************// PxU64 getCurrentTimeCounterValue() { return Ps::Time::getCurrentCounterValue(); } PxReal getElapsedTimeInMilliseconds(const PxU64 elapsedTime) { return Ps::Time::getCounterFrequency().toTensOfNanos(elapsedTime)/(100.0f * 1000.0f); } PxReal getElapsedTimeInMicroSeconds(const PxU64 elapsedTime) { return Ps::Time::getCounterFrequency().toTensOfNanos(elapsedTime)/(100.0f); } //******************************************************************************// struct Sync: public Ps::SyncT {}; Sync* syncCreate() { return new(gUtilAllocator.allocate(sizeof(Sync), 0, 0, 0)) Sync(); } void syncWait(Sync* sync) { sync->wait(); } void syncSet(Sync* sync) { sync->set(); } void syncReset(Sync* sync) { sync->reset(); } void syncRelease(Sync* sync) { sync->~Sync(); gUtilAllocator.deallocate(sync); } //******************************************************************************// struct Thread: public Ps::ThreadT { Thread(ThreadEntryPoint entryPoint, void* data): Ps::ThreadT(), mEntryPoint(entryPoint), mData(data) { } virtual void execute(void) { mEntryPoint(mData); } ThreadEntryPoint mEntryPoint; void* mData; }; Thread* threadCreate(ThreadEntryPoint entryPoint, void* data) { Thread* createThread = static_cast(gUtilAllocator.allocate(sizeof(Thread), 0, 0, 0)); PX_PLACEMENT_NEW(createThread, Thread(entryPoint, data)); createThread->start(); return createThread; } void threadQuit(Thread* thread) { thread->quit(); } void threadSignalQuit(Thread* thread) { thread->signalQuit(); } bool threadWaitForQuit(Thread* thread) { return thread->waitForQuit(); } bool threadQuitIsSignalled(Thread* thread) { return thread->quitIsSignalled(); } void threadRelease(Thread* thread) { thread->~Thread(); gUtilAllocator.deallocate(thread); } //******************************************************************************// struct Mutex: public Ps::MutexT {}; Mutex* mutexCreate() { return new(gUtilAllocator.allocate(sizeof(Mutex), 0, 0, 0)) Mutex(); } void mutexLock(Mutex* mutex) { mutex->lock(); } void mutexUnlock(Mutex* mutex) { mutex->unlock(); } void mutexRelease(Mutex* mutex) { mutex->~Mutex(); gUtilAllocator.deallocate(mutex); } } // namespace physXUtils } // namespace physx